Press release
Casual Game Market: Explosive Growth Seen Ahead Amids Rising Demand | Nintendo, Naughty Dog, Bethesda Softworks
AMA Research have added latest edition of survey study on Casual Game Market with 100+ market data Tables, Pie Chat, Graphs & Figures spread through Pages and easy to understand detailed analysis. At present, the market is developing its presence. The Research report presents a complete assessment of the Market and contains a future trend, current growth factors, attentive opinions, facts, and industry validated market data. The research study provides estimates for Casual Game Forecast till 2025*. Some are the key players taken under coverage for this study is Nintendo (Japan), Naughty Dog (United States), Bethesda Softworks LLC (United States), Valve Corporation (United States), RockStar North Limited (United Kingdom), Ubisoft Montreal (Canada), Microsoft (United States), Square Enix Holdings Co., Ltd. (Japan), Rare Limited (United Kingdom) and Bioware (Canada)The global casual game market is anticipated to witness a high growth owing to advancements in the technology of gaming hardware and software and rising penetration of mobile devices worldwide. The term casual games refers to video games which do not need a major time investment to play, win, and enjoy. A casual gamer is a player who enjoys any video game without devoting important time to it, playing it spontaneously, irregularly or infrequently.This growth is primarily driven by Advancements in the Technology of Gaming Hardware and Software and Rising Penetration of Mobile Devices Worldwide.
Free Sample Report + All Related Graphs & Charts @ https://www.advancemarketanalytics.com/sample-report/103983-global-casual-game-market
Market Drivers
• Advancements in the Technology of Gaming Hardware and Software
• Rising Penetration of Mobile Devices Worldwide
Market Trend
• Adoption of Video Games in the Vertical of Academia
Restraints
• Rising Online Piracy by Using Torrents and Other Software
Opportunities
Improvements in User Interface of Smart Phone, Laptops and Personal Computers and Increasing Number of Internet or Social Game Players May Further Augment the Market
Challenges
Rising Number of Freely Available Customization Games
Important Features that are under offering & key highlights of the report:
1) How Study Have Considered the Impact of COVID-19 / Economic Slowdown of 2020 ?
Analyst at AMAare constantly gathering and conducting survey with opinion leaders and Industry experts from various region to minutely understand impact on growth as well as local reforms to evaluate study and market estimates. Due to lockdown different online medium and procedures are followed like SurveyMonkey, LinkedIn Connections, and Email reach and industry forum to established industry viewpoint to garner rich insights for study. A special chapter in the study presents Impact Analysis of COVID-19 on Casual Game Market along with tables and graphs related to various country and segments showcasing impact on growth trends.
2) Can list of players be customizeaccordingto targeted regional geographies to match business objective?
Considering heat map analysis and based on market buzz or voice the profiled list of companies in the the report are Nintendo (Japan), Naughty Dog (United States), Bethesda Softworks LLC (United States), Valve Corporation (United States), RockStar North Limited (United Kingdom), Ubisoft Montreal (Canada), Microsoft (United States), Square Enix Holdings Co., Ltd. (Japan), Rare Limited (United Kingdom) and Bioware (Canada) ". Yes, further list of players can also be customized as per your requirement keeping in mind your areas of interest and adding local emerging players and leaders from targeted geography.
** List of companies covered may vary in the final report subject to Name Change / Merger & Acquisition Activity etc. based on the difficulty of survey since data availability needs to be confirmed by research team especially in case of privately held company. Up to 2 players can be added at no additional cost.
3) Can Market be broken down by different set of application and types?
Additional segmentation / Market breakdown is possible subject to data availability, feasibility and depending upon timeline and toughness of survey. However a detailed requirement needs to be prepared before making any final confirmation.
** 3+ Additional country of your interest can be included at no added cost feasibility test would be conducted by Analyst team of AMA based on the requirement shared and accordingly deliverable time will also be disclosed.
Enquire for customization in Report @
https://www.advancemarketanalytics.com/enquiry-before-buy/103983-global-casual-game-market
The Casual Game segments and Market Data Break Down are illuminated below:
Type (Try-Before-You-Buy, Subscription Services, Skill-Based Gaming, Advergames), Application (Education, Entertainment, Electronic Sports, Other), Outlook (Online, Offline), Device (Game Console, Mobile Phones, TV Set-Top Box, Others)
To comprehend Casual Game market dynamics in the world mainly, the worldwide Casual Game market is analyzed across major global regions. AMA also provides customized specific regional and country-level reports for the following areas.
• North America: United States, Canada, and Mexico.
• South & Central America: Argentina, Chile, and Brazil.
• Middle East & Africa: Saudi Arabia, UAE, Turkey, Egypt and South Africa.
• Europe: United Kingdom, France, Italy, Germany, Spain, Belgium, Netherlands, Poland and Russia.
• Asia-Pacific: India, China, Japan, South Korea, Indonesia, Singapore, and Australia.
Get Reasonable Discount on This Premium Report @ https://www.advancemarketanalytics.com/request-discount/103983-global-casual-game-market
Major Highlights of TOC:
Chapter One: Global Casual Game Market Industry Overview
1.1 Casual Game Industry
1.1.1 Overview
1.1.2 Products of Major Companies
1.2 Casual Game Market Segment
1.2.1 Industry Chain
1.2.2 Consumer Distribution
1.3 Price & Cost Overview
Chapter Two: Global Casual Game Market Demand
2.1 Segment Overview
2.1.1 APPLICATION 1
2.1.2 APPLICATION 2
2.1.3 Other
2.2 Global Casual Game Market Size by Demand
2.3 Global Casual Game Market Forecast by Demand
Chapter Three: Global Casual Game Market by Type
3.1 By Type
3.1.1 TYPE 1
3.1.2 TYPE 2
3.2 Casual Game Market Size by Type
3.3 Casual Game Market Forecast by Type
Chapter Four: Major Region of Casual Game Market
4.1 Global Casual Game Sales
4.2 Global Casual Game Revenue & market share
Chapter Five: Major Companies List
Chapter Six: Conclusion
Actual Numbers & In-Depth Analysis, Business opportunities, Market Size Estimation Available in Full Report.
AMA also offers Custom Research services providing focused, comprehensive and tailored research according to clientele objectives. Thanks for reading this article; you can also get individual chapter wise section or region wise report like North America, Europe or Asia.
Contact Us:
Craig Francis (PR & Marketing Manager)
AMA Research & Media LLP
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New Jersey USA – 08837
Phone: +1 (206) 317 1218
sales@advancemarketanalytics.com
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https://www.linkedin.com/company/advance-market-analytics
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About Author:
Advance Market Analytics is Global leaders of Market Research Industry provides the quantified B2B research to Fortune 500 companies on high growth emerging opportunities which will impact more than 80% of worldwide companies’ revenues.
Our Analyst is tracking high growth study with detailed statistical and in-depth analysis of market trends & dynamics that provide a complete overview of the industry. We follow an extensive research methodology coupled with critical insights related industry factors and market forces to generate the best value for our clients. We Provides reliable primary and secondary data sources, our analysts and consultants derive informative and usable data suited for our clients business needs. The research study enable clients to meet varied market objectives a from global footprint expansion to supply chain optimization and from competitor profiling to M&As.
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