Press release
In-flight Entertainment Market - Detailed Analysis of Current and Future Industry Figures till 2027 | Burrana, Honeywell, Thales, Viasat, Deutsche Lufthansa, Safran Aerosystems, Panasonic Corporation, Astronics, Global Eagle Entertainment, Gogo
In-flight Entertainment Industry Report focuses on Market Influence Factors, Growth Drivers, Restraints, Trends and Opportunities so that Market Players can face any challenges and take advantage of Lucrative Prospects available in the Global In-flight Entertainment market.The pace of expansion of commercial aviation across the globe is significant in recent times. Owing to the continuously rising disposable income among the population in developing and developed regions across the globe, the demand for air travel is also increasing at a similar pace. Pertaining to significant growth of commercial air traffic, the airlines are ordering more technologically advanced aircraft. The rising number of passengers across the globe are demanding various parameters to make flight hours more exciting and comfortable. In-flight entertainment is one of the key trends among the full-service carriers as well as low-cost carriers. Continuous increase in the air transport would ultimately help the in-flight entertainment market to prosper.
The global in-flight entertainment market is accounted to US$ 5,097.7 Mn in 2018 and is expected to grow at a CAGR of 10.8% during the forecast period 2019 – 2027, to account to US$ 12,419.7 Mn by 2027.
The global airspace is experiencing huge demand for air travel in terms of commercial aircraft. This is leading the airlines to procure latest aircraft as well as adopt new and robust technologies in order to modernize the existing aircrafts.
Modernization of existing commercial aircraft is a major trend prevailing in the aviation industry at present. The trend is expected to surge over the period leading to huge opportunity for the aircraft component manufacturers. The manufacturers are designing and manufacturing advanced entertainment systems, which is increasing the interest among the commercial aircraft manufacturers.
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The reports cover key developments in the In-flight Entertainment market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market payers from In-flight Entertainment market are anticipated to lucrative growth opportunities in the future with the rising demand for In-flight Entertainment market in the global market.
Key Players Influencing the Market
• Burrana Inc. (Digecor, Inc.)
• Honeywell International Inc.
• Thales Group
• Viasat, Inc.
• Deutsche Lufthansa AG
• Safran Aerosystems
• Panasonic Corporation (Panasonic Avionics Corporation)
• Astronics Corporation
• Global Eagle Entertainment Inc.
• Gogo, LLC
The “Global In-flight Entertainment Market Analysis to 2027” is a specialized and in-depth study of the technology, media and telecommunications industry with a special focus on the global market trend analysis. The report aims to provide an overview of In-flight Entertainment market with detailed market segmentation by component, deployment type, industry vertical, and geography. The global In-flight Entertainment market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading In-flight Entertainment market players and offers key trends and opportunities in the market.
Besides this, the report analyzes factors affecting In-flight Entertainment market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions considered in the Global In-flight Entertainment Market report.
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global In-flight Entertainment market based on the type and application. It also provides market size and forecast till 2027 for overall In-flight Entertainment market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM). The market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.
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Answers that the report acknowledges:
• Market size and growth rate during forecast period.
• Key factors driving the In-flight Entertainment Market.
• Key market trends cracking up the growth of the In-flight Entertainment Market.
• Challenges to market growth.
• Key vendors of In-flight Entertainment Market.
• Detailed SWOT analysis.
• Opportunities and threats faces by the existing vendors in Global In-flight Entertainment Market.
• Trending factors influencing the market in the geographical regions.
• Strategic initiatives focusing the leading vendors.
• PEST analysis of the market in the five major regions.
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