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2020 Amusements Market is Expected to Grow at a Healthy CAGR With COVID-19 Crisis Effect On Top Key Players | TBRC Reports

08-31-2020 07:40 AM CET | Leisure, Entertainment, Miscellaneous

Press release from: The Business research company

Amusements Market

Amusements Market

Amusements Market - By Type (Gambling And Amusement Parks) Market Overview And Market Players, By Region, Opportunities And Strategies – Global Forecast To 2022 By The Business Research Company

The global amusements market reached a value of nearly $511.3 billion in 2018, having grown at a compound annual growth rate (CAGR) of 4.5% since 2014 and is expected to grow at a CAGR of 6.3% to nearly $652.6 billion by 2022.

The key drivers of the amusements market include:
Rise In Mobile Gambling –The rise in mobile gambling positively impacted the growth of the amusements market. Mobile is a predominant part of lifestyles and most games which feature on online casinos can be easily downloaded via an app on smartphones, and the players can get an enhanced gaming experience. Mobile gambling is fast, convenient and provides easy access to the games. As of 2017, over half of the adult population in the UK have mobile gambled at least once. These factors increased the demand for mobile gambling which drove the market during the historic period.

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Amusements Market Segmentation
The amusements market is segmented by type of amusements, and by geography.
By Type Of Amusement- The amusements market can be segmented by type of amusement into
a) Gambling
b) Amusement Parks And Arcades
Amusement parks and arcades had the highest growth rate of nearly 8.3% during the historic period. The fastest growth in the historic period can be attributed to the change in the social behavior of the global population following the rise in the disposable income, and increase in the global tourism industry.

Amusement Parks And Arcades market is segmented by type of establishment into
a) Theme Parks
b) Water Parks
c) Amusement Arcades
Each of the amusement parks and arcades market’s sub-segments, namely theme parks, water parks and amusement arcades are further segmented based on the age group of visitors into – below 25 years, 25 to 39 years, 40 to 59 years, 60 to 74 years, and 75 years and above. The sub-segments are also categorized based on the visitors’ gender – male and female.

Gambling market is segmented by type of gambling activity into
a) Lotteries
b) Casino
c) Sports Betting
d) Others
Each of the gambling market’s sub-segments, namely lotteries, casinos, sports betting, and others are further segmented based on the sales channel into offline gambling, online gambling, and VR gambling.

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By Geography - The amusements market is segmented into
1.North America
2.Western Europe
3.Asia Pacific
4.Eastern Europe
5.South America
6.Middle East
7.Africa

Some of the major key players involved in amusements market are
• China Sports Lottery
• China Welfare Lottery
• The Walt Disney Company
• Sporties Group
• Las Vegas Sands Corporation

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About US:
The Business Research Company has published over 1000 industry reports, covering over 2500 market segments and 60 geographies. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets after WHO declared COVID-19 as a pandemic.

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