Amusements Market 2020 Latest Advancements and Industry Outlook - The Walt Disney Company; Las Vegas Sands Corp; Universal Studios IncAmusements Global Market Report 2020-30: Covid 19 Impact and Recovery
Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance, Plopsaland De Panne in De Panne, Belgium has a new virtual reality wooden roller coaster called Heidi The Ride, which can reach speeds of more than 43mph. Amusement park SeaWorld has started operating a new Kraken Virtual Reality Roller Coaster in Orlando. The Weave Breaker coaster brings the reality of jet skiing in an amusement park. Universal Studios have The Walking Dead mazes with augmented reality elements.
The global amusements market is expected to decline from $595.1 billion in 2019 to $567.1 billion in 2020 at a compound annual growth rate (CAGR) of -4.8%. The decline is mainly due to economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to recover and grow at a CAGR of 7% from 2021 and reach $681.9 billion in 2023.
Top Leading Companies mentioned are
The Walt Disney Company; Las Vegas Sands Corp; Universal Studios Inc; MGM Resorts; Merlin Entertainment Group
Asia Pacific was the largest region in the global amusements market, accounting for 37% of the market in 2019. North America was the second largest region accounting for 30% of the global amusements market. Middle East was the smallest region in the global amusements market.
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This report provides a detailed analysis of the Amusements market with description of market sizing and growth, segmentation of market by products & services and major markets, top market players etc. The report recapitulates the factors that will be responsible for the growth in the market in the forecasted period.
By Product Type: Amusement Parks; Gambling
Essential points covered in Global Amusements Market2020 Research are:-
• What will the market size and the growth rate be in 2020?
• What are the key factors driving the global Amusements market?
• What are the key markets trends impacting the growth of the global Amusements market?
• What are the challenges to market growth?
• Who are the key vendors in the global Amusements market?
• What are the market opportunities and threats faced by the vendors in the global Amusements market?
• What are the key outcomes of the five forces analysis of the global Amusements market?
This independent 300 pages report guarantees you will remain better informed than your competition. With over figures examining the Amusements market, the report gives you a visual, one-stop breakdown of the leading products, submarket and market leader’s market revenue forecasts as well as analysis to 2020.
Geographically, this report is segmented into several key Regions, with Sales, revenue, Market Share (%) and Growth Rate (%) of Amusements in these regions, from 2014 to 2020(forecast), covering Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
Furthermore, the report provides a detailed analysis of the global Amusements market with analysis of market size by value and volume. Along with this, an analysis of penetration rate and the average revenue generated per user (ARPU) in the market has also been done. The report also includes a detailed analysis of the global Amusements market by countries, comprising of its market by value, volume, and ARPU and penetration rate.
Reasons for Buying this Report:
• Gain a truly global perspective with the most comprehensive report available on this market covering 50+ geographies.
• Create regional and country strategies on the basis of local data and analysis.
• Identify growth segments for Amusements.
• Outperform competitors using forecast data and the drivers and trends shaping the market.
• Understand customers based on the latest market research findings.
• Benchmark performance against key competitors.
• Utilize the relationships between key data sets for superior strategizing.
• Suitable for supporting your internal and external presentations with reliable high quality data and analysis
• Report will be updated with the latest data and delivered to you within 3-5 working days of order.
Browse in-depth and report summary TOC:
The research includes historic data from 2014 to 2020 and forecasts until 2020 which makes the reports an invaluable resource for industry executives, marketing, sales and product managers, consultants, analysts, and other people looking for key industry data in readily accessible documents with clearly presented tables and graphs. The report will make detailed analysis mainly on above questions and in-depth research on the development environment, market size, development trend, operation situation and future development trend of Amusements on the basis of stating current situation of the industry in 2020 so as to make comprehensive organization and judgment on the competition situation and development trend of Amusements Market and assist manufacturers and Amusements organization to better grasp the development course of Amusements Market.
Note: All the reports that we list have been tracking the impact of COVID-19 . Both upstream and downstream of the entire supplychain has been accounted for while doing this. Also, where possible, we will provide an additional COVID-19 update supplement/report to the report in Q3, please check for with the sales team.
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