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Asia Pacific Was The Largest Region In The Global Video Game Software Market, Accounting For 50% Of The Market In 2019

07-21-2020 08:04 AM CET | IT, New Media & Software

Press release from: The Business research company

The Business Research Company

The Business Research Company

The Business Research Company offers "Video Game Software Global Market Report 2020-30: Covid 19 Impact And Recovery" in its research report store. It is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by region and by country. It also compares the market’s historic and forecast growth, and highlights important trend s and strategies that players in the market can adopt.

The global video game software market is expected to decline from $167.2 billion in 2019 to $166.4 billion in 2020 at a compound annual growth rate (CAGR) of -0.5%. The decline is mainly due to economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to recover and grow at a CAGR of 11% from 2021 and reach $223.2 billion in 2023.

Place a DIRECT PURCHASE ORDER of The Entire 140+ Pages Report @ https://www.thebusinessresearchcompany.com/purchaseoptions.aspx?id=1989

The video game software market consists of sales of video game software by entities (organizations, sole traders and partnerships) that produce video game software, including businessses that are involved in design, documentation, installation and support services, producing and distributing video games. This also includes companies that are solely involved in designing and developing or in publishing only.

Virtual Reality (VR) and Augmented Reality (AR) are gaining popularity in the Video Game Software market. VR allows players to experience being in a three-dimensional environment and interact with that environment. AR is a specific type of VR that aims to duplicate the environment through computer software and displays. AR adds intense graphics, sounds and even smell to the experience.

Video Game Software Market Segmentation:
By Type
1. PC Games
2. Browser Games
3. Smart Phone/Tablet Games
4. Console Games

Browse Complete Report @ https://www.thebusinessresearchcompany.com/report/video-game-software-global-market-report-2020-30-covid-19-impact-and-recovery

Few Points From Table Of Content
1. Executive Summary
2. Report Structure
3. Video Game Software Market Characteristics
4. Video Game Software Market Product Analysis
5. Video Game Software Market Supply Chain
……
21. Key Mergers And Acquisitions In The Video Game Software Market
22. Market Background: Software Products Market
23. Recommendations
24. Appendix
25. Copyright And Disclaimer

The report covers the trends and market dynamics of the video game software market in major countries - Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, and USA. The report also includes consumer surveys and various future opportunities for the market.

Request for a Sample Copy of This Report @ https://www.thebusinessresearchcompany.com/sample.aspx?id=1989&type=smp

Some of the key players involved in the video game software market are Sony, Activision Blizzard, Microsoft, EA, Nintendo

Contact Information:
The Business Research Company
Europe: +44 207 1930 708
Asia: +91 8897263534
Americas: +1 315 623 0293
Email: info@tbrc.info
Follow us on Blog: http://blog.tbrc.info/

About US:
The Business Research Company has published over 1000 industry reports, covering over 2500 market segments and 60 geographies. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets after WHO declared COVID-19 as a pandemic.

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