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Unexpected Growth Seen in E-Learning Virtual Reality Market Global Forecast to 2025 | International Company’s – ZSpace, ELearning Studios, Enlighten, Google, Immerse, Lenovo, Oculus VR

07-20-2020 08:36 PM CET | IT, New Media & Software

Press release from: Business Industry Reports

E-Learning Virtual Reality Market

E-Learning Virtual Reality Market

Overview of Global E-Learning Virtual Reality Market:

This report provides in-depth study of “Global E-Learning Virtual Reality Market 2020” using SWOT analysis i.e. Strength, Weakness, Opportunities, and Threat to the organization. The E-Learning Virtual Reality Market report also provides an in-depth survey of key players in the market organization.

Major key factors driving the growth of the Global E-Learning Virtual Reality Market are rapid growth in collaboration between hardware vendors and educational content providers, technological changes, increasing demand for distance education and government initiatives. Furthermore, Simulations in gaming and certain work domains might need one to execute some precise movement sequences, such as taking the right tool, opening toolbar, cut the needed wire, shut down a valve, and pull correct switch, etc. Virtual reality in e-learning is beneficial in many ways. For instance, VR helps to block distractions, such as phones, TV ads, social networks, and other noises, enabling the learners to solely concentrate on their learning.

Available Exclusive Sample Copy of this Report @ https://www.businessindustryreports.com/sample-request/273334 .

Firstly, the report provides a basic overview of the Market including its definition, applications and manufacturing technology. Then, the report explores the international and Chinese major Market players in detail. In this part, the report presents the company profile, product specifications, capacity, production value, and 2020-2025 market shares for each company.

Based on the regional analysis, North America is projected to hold the largest share of the E-Learning Virtual Reality Market globally in the years ahead, owing to the presence of leading market players. The VR technology plays a crucial role in leading corporates and generally immensely opted for audience engagement applications. Europe is observed to hold a considerable share of the Global E-Learning Virtual Reality Market in the future, owing to the shift from VR to AR technology, which has boosted the demand for both AR and VR services. APAC is forecasted to register the highest CAGR in the future, attributing to the growing adoption of AR and VR technologies in academics and gaming industry. In the APAC countries, digitally-enhanced reality demand is growing significantly.

In the end, the report makes some important proposals for a new project of E-Learning Virtual Reality Market before evaluating its feasibility. Overall, the report provides an in-depth insight of 2013-2025 global E-Learning Virtual Reality market covering all important parameters.

Global Key Vendors:

1 Avantis Systems

2 ELearning Studios

3 Enlighten

4 Google

5 Immerse

6 LearnBrite

7 Lenovo

8 MOOC Solutions

9 Oculus VR

10 RapidValue Solutions

11 Sify Technologies

12 Skills2Learn

13 SQLearn

14 Tesseract Learning

15 ThingLink

16 VIVED

17 VR Education Holdings

18 ZSpace and More…………………

Purchase this report online with 90 Pages, List of Tables & Figures and in-depth Table of Contents on “Global E-Learning Virtual Reality Market Report 2020” @ https://www.businessindustryreports.com/buy-now/273334/single .

Product Type Segmentation

1 Devices

2 Software

3 Services

Industry Segmentation

1 VR Academic Research

2 Corporate Training

3 School Education

Global Technology Industry News:

zSpace (January 15, 2020) - zSpace and MEL Science Partner to Bring Chemistry Concepts to Life for Millions of Students through Augmented and Virtual Reality - Today at the Future of Education Technology Conference (FETC), zSpace Inc., Silicon Valley-based edtech provider, and MEL Science, London-based VR and hands-on learning science education specialists, announced a partnership to bring MEL Science’s curriculum-based chemistry courses to zSpace’s augmented and virtual (AR/VR) education platform.

This partnership delivers the MEL Chemistry application and lesson plans to millions of students around the world, expanding content available to zSpace users. As of today, 10 activities for middle school and 39 for high school are available through MEL Chemistry, including lessons and makerspace labs that provide open-ended creation opportunities and hands-on learning activities.

With MEL Chemistry on zSpace, students use AR and VR to experience being inside pure substances, mixtures, and even atoms. MEL Chemistry provides an engaging visualization and explanation of chemistry concepts - from atoms to molecules, including the periodic table, gas laws, and isomerism. This hands-on learning and technology bolstered approach to education enables students to unlock deeper levels of engagement and understanding of chemistry concepts.

“We are delighted to be partnering with zSpace to bring chemistry lessons to life for millions of students. At MEL Science, we are passionate about using the latest innovative technology to enrich education for young people, and embracing interactive VR is a great way for students to build an intuitive understanding,” said Vassili Philippov, CEO of MEL Science.

“What makes AR and VR learning experiences so effective is the ability for students to experiment and explore real scenarios that provide a path to future education and career opportunities,” said Paul Kellenberger, CEO of zSpace. “Our partnership with MEL Science delivers exciting lessons, simulations and experiments that will inspire future chemists and scientists.”

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Major Points in Table of Contents:

Global E-Learning Virtual Reality Market Report 2020

1 E-Learning Virtual Reality Product Definition

2 Global E-Learning Virtual Reality Market Manufacturer Share and Market Overview

2.1 Global Manufacturer E-Learning Virtual Reality Shipments

2.2 Global Manufacturer E-Learning Virtual Reality Business Revenue

2.3 Global E-Learning Virtual Reality Market Overview

2.4 COVID-19 Impact on E-Learning Virtual Reality Industry

3 Manufacturer E-Learning Virtual Reality Business Introduction

3.1 Avantis Systems E-Learning Virtual Reality Business Introduction

3.2 ELearning Studios E-Learning Virtual Reality Business Introduction

3.3 Enlighten E-Learning Virtual Reality Business Introduction

3.4 Google E-Learning Virtual Reality Business Introduction

3.5 Immerse E-Learning Virtual Reality Business Introduction

3.6 LearnBrite E-Learning Virtual Reality Business Introduction

About us

BusinessindustryReports.com is a digital database of comprehensive market reports for global industries. As a market research company, we take pride in equipping our clients with insights and data that holds the power to truly make a difference to their business. Our mission is singular and well-defined – we want to help our clients envisage their business environment so that they are able to make informed, strategic, and therefore successful decisions for themselves.

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