openPR Logo
Press release

Entertainment Robots Market 2020 – 2023 Global Key Players: SPHERO, Hasbro, Sony Corporation, MATTEL, BLUE FROG ROBOTICS, KUKA

07-14-2020 05:54 AM CET | Business, Economy, Finances, Banking & Insurance

Press release from: MRFR (Market Research Future)

/ PR Agency: MRFR
Entertainment Robots Market 2020 – 2023 Global Key Players:

Entertainment Robots Market Highlights:
In the forecast period, the Global Entertainment Robots Market is slated to mature from USD 981.25 million in 2016 to USD 3.7 billion by 2023 , at a CAGR of 23.06%.

Entertainment robots are integrated with robot vision, artificial intelligence, machine learning, and cognitive computing, which is used to learn and interact with people and helps in decision-making, learning, and problem-solving. Throughout the forecast era, the advancement of artificial intelligence technology, rising geriatric population and growing demand for animatronics are expected to fuel the entertainment robots industry. The entertainment robots market is focused on end-users such as geriatric population and children. This is expected to drive the entertainment robots market during the forecast period. On the other hand, the high initial cost is hindering the market growth in the forthcoming years. This still lacks skilled workers in this sector and therefore the demand has not expanded exponentially.

Entertainment Robots Market are widely used in both the elderly and children. Such robots are used to perform a modern way of educating children, often used for entertainment purposes as well as to solve the loneliness when their parent is not at home. The entertainment robots market is heating up between parents and trainers. The education sector makes good use of this technology, using this entertainment robot in most schools and universities for educational purposes where children can learn the basics in a different format. Educational The robots are used as part of children's interactive learning in the education sector. Market growth has been driven by the growing demand of educational robots among trainers, educational institutes and parents for educational purposes. Such robots aid in creative problem-solving, critical-thinking , reasoning and imaginative learning for young children or even the elderly. Senior citizens who need companionship for therapeutic and wellness purposes and to curb loneliness use the robotic companion pets.

In addition, the R&D costs and the technological complexities involved in the human-machine interface are expected to present challenges for the entertainment robot industry.

Request a Free Sample Report @ https://www.marketresearchfuture.com/sample_request/2925
Competitive Dynamics:
The key players of the global entertainment robots market SPHERO (US), Hasbro, INC. (US), Sony Corporation (Japan), MATTEL, INC (US), BLUE FROG ROBOTICS (France), KUKA (Germany), Robobuilder (South Korea), Modular Robotics (US), and Lego (Denmark).

Main approaches traced from the study of the main players' recent developments include product launch, agreement & collaboration, procurement and expansion. The Entertainment Robots market is widely recognized due to the existence of major players, since creative technologies and solutions are available. The players have the updated development platform and services and solutions, product selection, and prices to gain a competitive edge on the entertainment robots market.

Market Segmentation:
• By product, the market is analyzed into robot toys, educational robots, and robotic companion pets.
• By end-user, the market is segmented into retail, education, media, and others.

Regional Outlook:
The global market for entertainment robots is slated to grow at a substantial rate over the review period from 2018 to 2023. The entertainment robots industry geographic research was carried out for North America, Europe, Asia-Pacific and the rest of the world (RoW). During the forecast period, Asia-Pacific is expected to dominate the entertainment robots market with market size of 1.8 billion in 2023 due to camera advances, and sensor technology is increasing demand for entertainment robots in the Asia-Pacific Region.

In the entertainment robots sector, North America has successfully counted the second spot. Asia-Pacific is expected to rise at a more rapid pace over the forecast period. The roW is slated to grow at a slow rate over the forecast period, however.

Table of Contents
1 Market Introduction
1.1 Introduction
1.2 Scope of Study
1.2.1 Research Objective
1.2.2 Assumptions
1.2.3 Limitations
1.3 Market Structure
2 Research Methodology
2.1 Research Type
2.2 Primary Research
2.3 Secondary Research
2.4 Forecast Model
2.4.1 Market Data Collection, Analysis & Forecast
2.4.2 Market Size Estimation
Continued…….

Browse Full Report Details @ https://www.marketresearchfuture.com/reports/entertainment-robots-market-2925

List of Tables
Table 1entertainment Robots Market, By Product
Table 2 Entertainment Robots Market, By Geography
Table 3 North America Entertainment Robots Market, By Product
Continued…….

List of Figures
Figure 1 Research Type
Figure 2 Entertainment Robots Market: By Product (%)
Figure 3 Entertainment Robots Market: By Region (%)
Continued…….

About Market Research Future:
At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

Contact:
Market Research Future
Office No. 524/528, Amanora Chambers
Magarpatta Road, Hadapsar
Pune - 411028
Maharashtra, India
+1 646 845 9312
Email: sales@marketresearchfuture.com

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Entertainment Robots Market 2020 – 2023 Global Key Players: SPHERO, Hasbro, Sony Corporation, MATTEL, BLUE FROG ROBOTICS, KUKA here

News-ID: 2089394 • Views:

More Releases from MRFR (Market Research Future)

FRAM Market Poised for Robust Growth with 10.5% CAGR Through 2035
FRAM Market Poised for Robust Growth with 10.5% CAGR Through 2035
According to the latest Market Research Future (MRFR) analysis, the Ferroelectric RAM (FRAM) Market has shown promising growth and is expected to maintain strong momentum in the coming years. The market size, valued at USD 0.45 billion in 2023, is projected to rise from USD 0.5 billion in 2024 to an impressive USD 1.5 billion by 2035, registering a healthy CAGR of 10.5% during the forecast period of 2025-2035. Get a
Metrology Market Surges: From USD 10.7 Billion in 2023 to USD 18.4 Billion by 2032
Metrology Market Surges: From USD 10.7 Billion in 2023 to USD 18.4 Billion by 20 …
The global metrology market, a sector dedicated to the science of measurement, is undergoing a period of robust growth. Valued at an estimated USD 10.7 billion in 2023, the market is poised to expand significantly, with projections indicating it will reach USD 18.4 billion by 2032. This impressive trajectory represents a compound annual growth rate (CAGR) of 5.60% from 2024 to 2032, driven by a confluence of industrial and technological
Industry 4.0 Market to Reach USD 309.45 Billion by 2032, Growing at 14.80% CAGR | Smart Devices and IIoT Drive the Future of Manufacturing
Industry 4.0 Market to Reach USD 309.45 Billion by 2032, Growing at 14.80% CAGR …
The global Industry 4.0 market was valued at USD 86.45 billion in 2023 and is projected to reach USD 309.45 billion by 2032, expanding at an impressive CAGR of 14.80% during the forecast period (2024-2032). This exponential growth is driven by the rising adoption of smart devices, industrial IoT (IIoT), and connected value chains across sectors. As digital transformation accelerates, organizations are integrating intelligent automation, predictive analytics, and real-time decision-making into
Electric Vehicle Charging Station Market Share, Trends, and Forecasts by 2032
Electric Vehicle Charging Station Market Share, Trends, and Forecasts by 2032
Electric Vehicle Charging Station Market Overview: According to a Market research Future (MRFR) study, the Electric Vehicle Charging Station market size is projected to reach a valuation of USD 316.9 Billion by the end of 2032. In addition, the report states that during the forecast period of 2023-2032, the Electric Vehicle Charging Station market is expected to grow at a CAGR of 38.5%. A comprehensive analysis of the market is provided by

All 5 Releases


More Releases for Entertainment

Children Entertainment Centers Market Thriving Worldwide: LEGOLAND Discovery Cen …
HTF MI introduces new research on Children Entertainment Centers covering the micro level of analysis by competitors and key business segments (2023-2029). The Children Entertainment Centers explores a comprehensive study of various segments like opportunities, size, development, innovation, sales, and overall growth of major players. The research is carried out on primary and secondary statistics sources and it consists of both qualitative and quantitative detailing. Some of the major key
Children Entertainment Centers Market Rewriting It’s Growth Cycle | FunCity, C …
Latest Market Research on “Children Entertainment Centers Market” is now released to provide hidden gems performance analysis in recent years and years to come. The study explains a detailed overview of market dynamics, segmentation, product portfolio, business plans, and the latest development in the industry. Staying on top of market trends & drivers is always remain crucial for decision-makers and marketers to hold emerging opportunity. Get the inside scoop with Sample
Family/Indoor Entertainment Centers Market Growth by 2025| Dave & Buster's, CEC …
Family/indoor entertainment centers (FEC) are miniature indoor/outdoor amusement parks marketed toward families with small children to teenagers, and often are entirely indoors or associated with a larger operation such as a theme park. It offers a wide variety of entertainment activities for all age groups. FEC's usually cater to sub-regional markets of larger metropolitan areas and are generally small compared to full-scale amusement parks, with fewer attractions, a lower per-person
Family Entertainment Centers Market Seeking Excellent Growth | CEC Entertainment …
A latest survey on Global Family Entertainment Centers Market is conducted to provide hidden gems performance analysis. The study is a perfect mix of qualitative and quantitative information covering market size breakdown of revenue and volume (if applicable) by important segments. The report bridges the historical data from 2013 to 2018 and forecasted till 2025*. Some are the key & emerging players that are part of coverage and have being
Family/Indoor Entertainment Centers Market Forecast 2027 & Top Trends | CEC Ente …
Family/indoor entertainment centers are the places designed for individuals of the different age group to spend their leisure time. Due to the availability of a large number of gaming options for entertainment, the family entertainment centers are observing high crowd and therefore driving the market. CEC Entertainment, Inc., Cinergy Entertainment, Dave & Buster's, Kidzania, Lucky Strike Entertainment, Nickelodeon Universe, SMAAASH, Scene75 Entertainment Centers, Timezone, and The Walt Disney Company among others.
Family Entertainment Center is Booming Worldwide | CEC Entertainment, Cinergy En …
Advance Market Analytics released the research report of Global Family Entertainment Center Market, offers a detailed overview of the factors influencing the global business scope. Global Family Entertainment Center Market research report shows the latest market insights with upcoming trends and breakdown of the products and services.The report provides key statistics on the market status, size, share, growth factors of the Global Family Entertainment Center. This Report covers the emerging