Press release
Gaming Software Booming Segments; Investors Seeking Growth | Alphabet, Sony, Nintendo, Boyaa, Bandai Namco
A new independent 13 page research with title 'Gaming Software (COVID-19 Impact) - Thematic Research' guarantees you will remain better informed than your competition. The study covers geographic analysis that includes regions like North America, South America, Asia & Pacific, Europe & MEA (Middle East and Africa) and important players/vendors such as Tencent, Epic Games, Valve Corp, Activision Blizzard, NetEase, Microsoft, Razer, Zynga, Amazon, Nexon etc. With n-number of tables and figures examining the Gaming Software, the research gives you a visual, one-stop breakdown of the leading products, submarkets and market leader’s market revenue forecasts as well as analysis to 2026.Get customization & check discount for report @https://www.htfmarketreport.com/request-discount/2592489-gaming-software
Summary
The COVID-19 outbreak has now spread across the world, leaving a trail of destruction in its wake. This report discusses the impact of the virus on leading companies in the gaming software sector.
Key Highlights
- In the short-term, COVID-19 might have a positive impact on the gaming sector, as people forced to stay at home look for ways to entertain themselves.
- The 39% increase in global mobile game downloads recorded in February 2020 by app analytics firm Sensor Tower was largely attributed to the lockdown imposed in China.
- Popular title Honor of Kings, published by Tencent Games, hit an all-time high for daily average users during the last week of January 2020. As well as more downloads, game publishers are reporting an increase in revenue from in-game purchases, which they are also attributing to global restrictions on movement.
- However, the medium to long-term picture may not be so rosy. Several major trade events in the industry’s calendar - including E3, the year’s biggest gaming show which normally takes place in June - have been canceled.
- These trade events are vital to the industry as they are where new consoles and games are launched, and ground-breaking partnerships are announced.
Request a sample report @https://www.htfmarketreport.com/sample-report/2592489-gaming-software
Scope
- This report analyzes the impact of COVID-19 on the global gaming software sector.
- It identifies those companies that may benefit from the impact of COVID-19 over a 12-month period, as well as those companies that will lose out.
- It includes a thematic screen, that ranks the leading companies in this sector on the basis of overall leadership in the 10 themes that matter most to their industry, including COVID-19. This generates a leading indicator of future performance.
Reasons to Buy
- COVID-19 is by far the most significant theme to affect the technology industry in 2020. It is effectively a stress test on companies’ ability to cope with extreme shocks.
- COVID-19 will test the financial robustness of companies. Many companies will not survive this initial phase. Almost all others will suffer a significant drop in revenues.
- This report will help you understand the impact of COVID-19 on the gaming software sector and identify which types of companies could potentially benefit from the impact of COVID-19, as well as those businesses that are set to lose out.
Place a Purchase Order for this Market Study (Single User License) at@https://www.htfmarketreport.com/buy-now?format=1&report=2592489
Companies Mentioned in the Report
Tencent, Epic Games, Valve Corp, Activision Blizzard, NetEase, Microsoft, Razer, Zynga, Amazon, Nexon, GungHo Online, Electronic Arts, Square Enix, DeNA, IGG, Sea, Take-Two Interactive, Alphabet, Sony, Nintendo, Boyaa, Bandai Namco, Changyou.Com, NCSoft, Ubisoft, Colopl, Glu Mobile, Gamevil, Asus, Sega Sammy, Facebook, Konami, Kingsoft, Capcom, Webzen, Apple, Vivendi, Playtech
Table of Contents
COVID-19 is Now a Major Theme for 2020
COVID-19 Impact on Gaming Software
Gaming Software Sector Scorecard
Thematic Briefing
Appendix: Our Thematic Research Methodology
....Continued
View Detailed Table of Content @https://www.htfmarketreport.com/reports/2592489-gaming-software
Thanks for reading this article, you can also get individual chapter wise section or region wise report version like North America, Europe or Asia.
Craig Francis (PR & Marketing Manager)
HTF Market Intelligence Consulting Private Limited
Unit No. 429, Parsonage Road Edison, NJ
New Jersey USA – 08837
Phone: +1 (206) 317 1218
sales@htfmarketreport.com
HTF Market Report is a wholly owned brand of HTF market Intelligence Consulting Private Limited. HTF Market Report global research and market intelligence consulting organization is uniquely positioned to not only identify growth opportunities but to also empower and inspire you to create visionary growth strategies for futures, enabled by our extraordinary depth and breadth of thought leadership, research, tools, events and experience that assist you for making goals into a reality. Our understanding of the interplay between industry convergence, Mega Trends, technologies and market trends provides our clients with new business models and expansion opportunities. We are focused on identifying the “Accurate Forecast” in every industry we cover so our clients can reap the benefits of being early market entrants and can accomplish their “Goals & Objectives”.
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