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Amusement Parks Market 2020-2030 Trends With Top Key Players Disney Parks and Resorts; Merlin Entertainment; Universal Studios; Six Flags Entertainment; Oct parks China

07-02-2020 12:32 PM CET | Leisure, Entertainment, Miscellaneous

Press release from: The Business research company

Amusement Parks Market

Amusement Parks Market

The Business Research Company offers " Amusement Parks Global Market Report 2020-30: Covid 19 Impact And Recovery " in its research report store. It is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by region and by country. It also compares the market’s historic and forecast growth, and highlights important trends and strategies that players in the market can adopt.

The global amusement parks market is expected to decline from $73.5 billion in 2019 to $71.6 billion in 2020 at a compound annual growth rate (CAGR) of -2.7%. The decline is mainly due to economic slowdown across countries owing to the COVID-19 outbreak and the measures to contain it. The market is then expected to recover and grow at a CAGR of 9% from 2021 and reach $89.5 billion in 2023.

Place a DIRECT PURCHASE ORDER of The Entire 140+ Pages Report @ https://www.thebusinessresearchcompany.com/purchaseoptions.aspx?id=2883

The amusements parks market consists of sales of amusement park services and related goods by entities (organizations, sole traders and partnerships) that operate amusement parks and theme parks. The busnesses in the amusement parks industry operate mechanical rides, water rides, games, shows, theme exhibits, picnic grounds, and amusement arcades which include electronic game arcades, family fun centers, game rooms, indoor play areas, pinball arcades, and video game arcades. Revenues in this market include entry fees and charges for specific rides.

Amusement parks are increasingly using virtual and augmented reality technology to provide an immersive experience to customers. Virtual reality is a 3D, computer generated environment which can interact with a person, whereas augmented reality turns an environment into a digital interface by placing virtual objects in the real world. Amusement parks are implementing this technology in rides and theater-based attractions. For instance the Weave Breaker coaster brings the reality of jet skiing in an amusement park.

Amusement Parks Segmentation: -
By Type
Theme Parks
Water Parks
Amusement Arcades

By Revenue Source
Tickets
Merchandise
Food and Beverages
Hotels & Resorts
Others

By Age Group
Below 25 Years
25 to 39 Years
40 to 59 Years
60 to 74 Years
75 Years and Above

By Visitors' Gender
Male
Female

Browse Complete Report @ https://www.thebusinessresearchcompany.com/report/amusement-parks-global-market-report-2020-30-covid-19-impact-and-recovery

Few Points From Table Of Content
1. Executive Summary
2. Report Structure
3. Amusement Parks Market Characteristics
4. Amusement Parks Market Product Analysis
5. Amusement Parks Market Supply Chain
.
.
.
20. Key Mergers And Acquisitions In The Amusement Parks Market
21. Market Background: Amusements Market
22. Recommendations
23. Appendix
24. Copyright And Disclaimer

The report covers the trends and market dynamics of the Amusement Parks in major countries - Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, and USA. The report also includes consumer surveys and various future opportunities for the market.

Request for a Sample Copy of This Report @ https://www.thebusinessresearchcompany.com/sample.aspx?id=2883&type=smp

Some of the key players involved in the Amusement Parks are Disney Parks and Resorts; Merlin Entertainment; Universal Studios; Six Flags Entertainment; Oct parks China

Contact Information:
The Business Research Company
Europe: +44 207 1930 708
Asia: +91 8897263534
Americas: +1 315 623 0293
Email: info@tbrc.info
Follow us on Blog: http://blog.tbrc.info/

About US:
The Business Research Company has published over 1000 industry reports, covering over 2500 market segments and 60 geographies. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets after WHO declared COVID-19 as a pandemic.

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