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Covid-19 Impact On 2020-2030 Global and Regional Online Microtransaction Market Industry Production, Sales and Consumption Status

06-22-2020 08:42 AM CET | Media & Telecommunications

Press release from: The Business research company

The Business Research Company

The Business Research Company

The Business Research Company offers "Online Microtransaction Global Market Report 2020-30: Covid 19 Impact And Recovery" in its research report store. It is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by region and by country. It also compares the market’s historic and forecast growth, and highlights important trend s and strategies that players in the market can adopt.

The global online microtransaction market is expected to grow from $33.05 billion in 2019 to $37.61 billion. The global Covid-19 pandemic turning more people towards gaming to spend their leisure time at home-quarantine and several free-to-play games involve purchasing of virtual goods through microtransactions, thereby increasing the marekt size.

Place a DIRECT PURCHASE ORDER of The Entire 140+ Pages Report @ https://www.thebusinessresearchcompany.com/purchaseoptions.aspx?id=3048

The expansion of the gaming industry is to act as a major driver for the development of the online microtransaction market. Online microtransaction uses real money to gain access to currency in-game or virtual items, which improves the gaming experience of the player.

Stringent regulations imposed on the microtransactions are projected to limit the market growth during the period. According to NPR’s news published in November 2019, China introduced restrictions on video games and online microtransactions for minors. Chinese officials limited the online microtransactions value at $ 28 or $ 57 depending on the age of the minor. These restrictions imposed is likely to reduce the number of transactions done by a minor, thus, reducing the revenues for microtransactions market from the minor group.

Online Microtransaction Market Segmentation: -
By Type
1. In-Game Curriencies
2. Random Chance Puchases
3. In-Game Items
4. Expiration

By Device
1. Mobile
2. Console
3. PC

Browse Complete Report @ https://www.thebusinessresearchcompany.com/report/online-microtransaction-global-market-report-2020-30-covid-19-implications-and-growth

Few Points From Table Of Content
1. Executive Summary
2. Online Microtransaction Market Characteristics
3. Online Microtransaction Market Size And Growth
4. Online Microtransaction Market Segmentation
5. Online Microtransaction Market Regional And Country Analysis
……
25. Online Microtransaction Market Competitive Landscape
26. Key Mergers And Acquisitions In The Online Microtransaction Market
27. Online Microtransaction Market Trends And Strategies
28. Online Microtransaction Market Future Outlook and Potential Analysis
29. Appendix

The report covers the trends and market dynamics of the online microtransaction market in major countries - Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, and USA. The report also includes consumer surveys and various future opportunities for the market.

Request for a Sample Copy of This Report @ https://www.thebusinessresearchcompany.com/sample.aspx?id=3048&type=smp

Some of the key players involved in the online microtransaction market are Riot Games, Inc., Nexon Co., Ltd., Wargaming.net, NCSoft, Activision Blizzard Inc., Electronic Arts Inc., Valve Corporation, Tencent Holdings Ltd., NetEase Inc.

Contact Information:
The Business Research Company
Europe: +44 207 1930 708
Asia: +91 8897263534
Americas: +1 315 623 0293
Email: info@tbrc.info

About US:
The Business Research Company has published over 1000 industry reports, covering over 2500 market segments and 60 geographies. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets after WHO declared COVID-19 as a pandemic.

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