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Worldwide Digital PC Games Market Future Growth, Key Players Analysis and Forecast 2030

06-10-2020 08:17 AM CET | IT, New Media & Software

Press release from: The Business research company

The Business Research Company

The Business Research Company

The Business Research Company offers "Digital PC Games Global Market Report 2020-30: Covid 19 Impact And Recovery" in its research report store. It is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The regional and country breakdowns section gives an analysis of the market in each geography and the size of the market by region and by country. It also compares the market’s historic and forecast growth, and highlights important trends and strategies that players in the market can adopt.

The global digital PC games market is expected to grow from $4.9 billion in 2019 to about $10.5 billion in 2020 as people are staying at home for self-quarantine or due to lockdown and there is availability of an ample amount of free time. This has led to a surge in the demand for digital PC games as people tend to look for options to spend their leisure time indoors. The market is expected to stabilize and reach $9.3 billion at a CAGR of 17% through 2023.

Place a DIRECT PURCHASE ORDER of The Entire 140+ Pages Report @ https://www.thebusinessresearchcompany.com/purchaseoptions.aspx?id=3030

The digital PC games market consists of sale of digital PC games and related products. Digital PC game is a program designed to provide interactive experience to the player. Virtual environment provided by the digital PC games do not limit players by physical space or by hands on access but considers a wide range of cultural and media activities based on digital technologies.

The piracy of the digital PC games majorly restrains the growth of the market. Piracy is the unauthorized reproduction of the content.Pirating the digital PC games will result in loss in revenue and will hamper the growth of the market.For instance, Irdeto disclosed that there were 355,664 torrent downloads of a major sports title on pay-to-paly (P2P) network.This brings in a potential loss of $21.34 million. Piracy is a major threat in the digital PC games industry if the games are conpromised within 2 weeks og their launch and burden with huge renue losses.

Digital PC Games Market Segmentation: -
By Game Subscription
1. Premium
2. Freemium

Browse Complete Report @ https://www.thebusinessresearchcompany.com/report/digital-pc-games-global-market-report-2020-30-covid-19-implications-and-growth

Few Points From Table Of Content
1. Executive Summary
2. Digital PC Games Market Characteristics
3. Digital PC Games Market Size And Growth
4. Digital PC Games Market Segmentation
5. Digital PC Games Market Regional And Country Analysis
……
25. Digital PC Games Market Competitive Landscape
26. Key Mergers And Acquisitions In The Digital PC Games Market
27. Digital PC Games Market Trends And Strategies
28. Digital PC Games Market Future Outlook and Potential Analysis
29. Appendix

The report covers the trends and market dynamics of the digital PC games market in major countries - Australia, Brazil, China, France, Germany, India, Indonesia, Japan, Russia, South Korea, UK, and USA. The report also includes consumer surveys and various future opportunities for the market.

Request for a Sample Copy of This Report @ https://www.thebusinessresearchcompany.com/sample.aspx?id=3030&type=smp

Some of the key players involved in the digital PC games market are Tencent Games, Ubisoft, King, Activision Blizzard, Zynga, GungHo Online, Microsoft Corporation, Sony Corporation, Nintendo, Electronic Arts.

Contact Information:
The Business Research Company
Europe: +44 207 1930 708
Asia: +91 8897263534
Americas: +1 315 623 0293
Email: info@tbrc.info
Follow us on Blog: http://blog.tbrc.info/

About US:
The Business Research Company has published over 1000 industry rep orts, covering over 2500 market segments and 60 geographies. The reports draw on 150,000 datasets, extensive secondary research, and exclusive insights from interviews with industry leaders. The reports are updated with a detailed analysis of the impact of COVID-19 on various markets after WHO declared COVID-19 as a pandemic.

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