Press release
Mobile Gaming Market Size, Share, Growth & Forecast 2026
Mobile Gaming Market Size, Share, Growth & Forecast 2026A handheld game console is a portable device with self-contained video game application which has a built-in screen, game controls, and speakers as one unit. Mobile games are gaming applications designed to be operated from mobile devices, such as smartphones, feature phones, pocket PCs, personal digital assistants (PDA), tablet PCs, and portable media players. The gaming sector has witnessed high evolution from Snake games on Nokia phones to sophisticated 3D and augmented reality gaming. Whereas, handheld consoles have witnessed significant development in terms of next-generation computing capabilities that integrate advanced technologies and provide HDD display quality. For example, Microsoft Corporation announced the launch of Project Scarlett named, which is a next-generation console to provide four times the power as the Xbox One X with 8K resolution and GGDR6 memory. This provides a significant growth in the mobile and handheld gaming market size.
Rising disposable income of individuals in developing economies have fueled the growth of the mobile and handheld gaming market. In addition, growing inclination toward high-end gaming devices such as Xbox, among the young population is also a factor driving the growth of the handheld gaming market. Increasing product development and product launch activities by prominent players in the global market is also a factor to boost the growth of the mobile gaming market. For instance, PUBG Corporation launched its PUBG PC Lite in January 2019, which is a lighter and toned-down version of PUBG developed for low-end PCs. However, availability of cost-efficient alternatives, stiff competition among prominent and new entrant players, and high cost associated with high-tech consoles are some of the challenging factors that can hamper the growth of the global mobile and handheld gaming market.
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The global handheld gaming market is segmented based on platform type, operating system, technology, and region. Based on platform type, it is classified into smartphone, tablets, handheld console, and others. Based on the operating system, the global market is classified into Android and iOS. Based on technology, the market is bifurcated into virtual reality, facial recognition, voice recognition, high-def displays, wearable gaming, gesture control, and others. Based on region, the market is analyzed across North America, Europe, Asia-Pacific, and LAMEA.
The key players profiled in the mobile and handheld gaming market analysis are Sony Corp, Supercell Oy, NVIDIA Corp, Microsoft Corp., Electronic Arts Inc., Nintendo Co. Ltd., Activision Blizzard's Inc., Ubisoft Entertainment SA, King Digital Entertainment, Plc., and The Walt Disney Company (Disney Interactive).
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Key Benefits for Stakeholders
The study provides an in-depth analysis of the global mobile and handheld gaming market size along with the current trends and future estimations to elucidate the imminent investment pockets.
Information about key drivers, restraints, and opportunities and their impact analysis on the market size is provided.
Porter's five forces analysis illustrates the potency of buyers and suppliers operating in the portable gaming industry.
The quantitative analysis of the global mobile and handheld gaming industry from 2018 to 2026 is provided to determine the mobile gaming market potential.
Key Market Segments
By Platform Type
Tablets
Smartphone
Handheld Console
Others
By Operating System
Android
iOS
By Technology
Virtual Reality
Facial Recognition
Voice Recognition
High-Def Displays
Wearable Gaming
Gesture Control
Others
By Region
North America
U.S.
Canada
Europe
UK
Germany
France
Rest of Europe
Asia-Pacific
China
India
Japan
Singapore
Rest of Asia-Pacific
LAMEA
Latin America
Middle East
Africa
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Key Market Players Profiled In The Report
Sony Corp
Supercell Oy
NVIDIA Corp
Microsoft Corp.
Electronic Arts Inc.
Nintendo Co. Ltd.
Activision Blizzard's Inc.
Ubisoft Entertainment SA
King Digital Entertainment, Plc.
The Walt Disney Company (Disney Interactive)
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