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Gaming Market Size Was USD 171.750 Billion in 2019 & is Expected to Hit USD XXX Billion By the End of 2026 - Valuates Reports

05-04-2020 03:53 PM CET | Leisure, Entertainment, Miscellaneous

Press release from: Valuates Reports

The Global Gaming market size was USD 171.750 Billion in 2019 and is expected to hit USD xx Billion by the end of 2026, with a CAGR of xx percent between 2020 and 2026.

Gaming refers to playing electronic games, whether exclusively by consoles, computers, mobile phones, or by any means. One of the major reasons for the growth of the gaming market is the technological developments coupled with innovation in hardware and software. This factor is expected to increase the gaming audience base and, in turn, impact the gaming market size.

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Growing tendency to move from physical games to online games has led industry participants to concentrate on compatibility and effectiveness of hardware. Free2Play (F2P), massively multiplayer online (MMO), and cooperative games have steadily gained popularity. This trend is expected to continue during the forecast period.

North America, Europe, China, the rest of Asia Pacific, Central & South America, Middle East & Africa, etc. are the main regions covered in the study. The gaming market report includes each region's revenue share for 2015 through the 2026 year. Based on global sales, the report lists the major players in the regions and their market share, respectively. This also outlines their strategic moves in recent years, investments in product innovation, and shifts in leadership to stay ahead in the market. This study also analyzes the effect of the COVID-19 Coronavirus on the Gaming market.

View Full Report: https://reports.valuates.com/market-reports/QYRE-Auto-35T335/global-gaming-market-size-status

TRENDS INFLUENCING THE GAMING MARKET SIZE
Significant factors driving the demand are technological convergence and creativity in both hardware and software. Increasing penetration of Internet infrastructure across the globe, combined with easy connectivity and Online access to sports, is also expected to keep growth prospects positive in the coming years.
The collision of blockchain technology and gaming also holds great promise for gaming market development. Blockchains serve as a useful tool for gamers for a variety of reasons like the decentralized exchange of properties, verifiable scarcity of virtual objects and collectibles, fast and secure payment networks, and the ability of developers to monetize their creations.
Rising internet penetration is increasing the gaming market size. Thanks to the global expansion of Chinese smartphone manufacturers selling inexpensive smartphones and local government investment in mobile internet infrastructure, the number of people with Internet access in emerging markets has increased significantly in the past few years. The data from GlobalWebIndex also shows that more than 1 billion people are now playing games over the internet every month across the world. The latest figures show that more than 1 billion people watch live streams of other people playing games every month.
The social media gaming trends are expected to have a positive impact on the gaming market size. For example, a significant percentage of the world's population is using social networking sites like Facebook and Reddit to play games. Further shaping consumer interest is the variety of games in various genres, such as action, role-playing, simulation, and strategy.
Due to the proliferation of esports, the increase of video games through consoles is increasing and is expected to increase the gaming market size.
The implementation of the free-to-play platform would also increase the gaming market size. This model allows users to play games against virtual products and currencies. In certain cases, it allows users to spend real money on virtual items, including coins, magic wands, homes, weapons, and swords. The free-to-play model encourages free players to convert into premium users by restricting access to certain game levels. Gaming service providers use social media and internet channels to increase their profit margins by offering access to many freemium games.

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GAMING MARKET SHARE ANALYSIS
Asia-Pacific is the world's largest gaming nation in recent years and will continue to expand in the coming years. In 2017, the Asia-Pacific gaming market share accounted for approximately 46.94% of the global economy, while North America and Europe gaming market share accounted for approximately 24.85% and 21.78%.
In the Asia-Pacific region, the highest revenue is generated by Southeast Asian countries. Southeast Asia's online population is growing rapidly, largely due to increased usage of mobile devices, and nearly two-thirds of the gaming population in Greater Southeast Asia is engaged in esports.
The mobile gaming segment is expected to have a higher market share due to the growing penetration of smartphones across the globe. Owing to advantages such as bigger screens and improved user experience, tablets are expected to drive the growth of the mobile device market.
The online gaming segment is expected to hold a significant gaming market share during the forecast period. Increasing demand for multiplayer games drives the online gaming segment as they promote in-game communication and improve the overall experience. Social networking sites influence the creation of a virtual platform expansion environment for online games.

GAMING MARKET SEGMENTATIONS

Key Players Covered In This Study
Activision Blizzard
Electronic Arts
Microsoft
NetEase
Nintendo
Sony
Tencent
ChangYou
DeNA
GungHo
Apple
Google
Nexon
Sega
Warner Bros
Namco Bandai
Ubisoft
Square Enix
Take-Two Interactive
King Digital Entertainment
Others.

Gaming Market segment by Type, the product can be split into
Mobile Gaming
Console Gaming
PC Gaming.

Gaming Market segment by Application, split into
Amateur
Professional.

Gaming Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America.

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SIMILAR REPORTS

Cloud Gaming Market Report
The Global Cloud Gaming Market size is expected to rise at a CAGR of 18.51 percent from USD 1.2569 Billion in 2018 to USD 4.126 Billion by the end of 2025.

The factors attributable to cloud gaming market growth are the proliferation of smartphones and tablets, reduction in data storage and ease of connectivity, and increased mobile gaming audience. Some factors, however, such as system compatibility and streaming mechanism, consume large amounts of bandwidth, and stable internet connectivity demands can impede market development.

The study offers insights into the global cloud gaming market for emerging innovations, R&D initiatives, and new product developments. In addition, it offers in-depth information on lucrative emerging markets and analyzes the global cloud gaming markets.
View Full Report: https://reports.valuates.com/market-reports/360I-Auto-3T32/global-cloud-gaming

Mobile Gaming Market Report
Mobile games are gaming apps designed to run from mobile devices, such as smartphones, pocket PCs, personal digital assistants (PDA), tablet PCs, and portable media players.

The growth of the smartphone and handheld gaming industry has been fuelled by the rising disposable income of individuals in developing economies. Furthermore, increasing inclination towards high-end gaming devices such as Xbox is also driving the growth of the portable gaming market among the young population.
The mobile gaming market report offers a detailed overview of the smartphone and handheld gaming industry along with existing developments and potential forecasts to elucidate the imminent pockets of investment. Information is given about key drivers, constraints and opportunities, and their market size.
View Full Report: https://reports.valuates.com/market-reports/ALLI-Manu-4Z10/mobile-gaming

Video Game Market Report
The video game market is anticipated to be driven by a variety of games accessible on the internet at a low price or free of cost, individuals owning several gaming devices such as tablets, computers, laptops. Additionally, high-speed internet connectivity and compatible hardware are significant drivers for the gaming industry.

This study focuses on the status of global video games, future predictions, opportunities for growth, key markets, and key players. The goal of the study is to present the production of video games in North America, Europe, China, Japan, Southeast Asia, India, and Central & South America.
View Full Report: https://reports.valuates.com/market-reports/QYRE-Auto-36L2129/global-video-game

Mixed Reality Game Market Report
Mixed reality is a combination of the virtual world and the physical world that allows users to see the real world with certain virtual objects inside. In a mixed reality environment, the user simultaneously navigates through both the actual and the virtual world, where digital and physical objects exist and interact in real-time. The rise in the adoption of mixed reality in the games & entertainment industries and the increase in demand from the education sector is expected to increase the mixed reality game market size.

This report focuses on the status of the global mixed reality game market, future predictions, opportunities for growth, key industry, and key players. The aim of the study is to present the creation of the mixed reality game in North America, Europe, China, Japan, Southeast Asia, India, and Central & South America.
View Full Report: https://reports.valuates.com/market-reports/QYRE-Auto-12M2289/global-mixed-reality-game

Advanced Digital Gaming Market Report
Advanced Digital Gaming is an interactive platform for one or more players, designed to provide a virtual world and user-controlled entertainment and educational experience using modern electronic devices such as video game consoles, computers, mobile devices, interactive TV, and others. Digital gaming helps users to explore the interactive and digital aspects of real-life and fictional scenarios-based games. These games are played either online or on an individual basis.
This report focuses on the status of the Advanced Digital Gaming Market, future predictions, opportunities for growth, key industry, and key players. The aim of the study is to present the creation of the mixed reality game in North America, Europe, China, Japan, Southeast Asia, India, and Central & South America.

View Full Report: https://reports.valuates.com/market-reports/ALLI-Manu-3L20/advanced-digital-gaming

Online Gaming Market Report
This report presents the worldwide size of the Online Gaming market (value, output, and consumption), splits the breakdown by producers, area, form, and application (data status 2013-2018 and forecast to 2025). This report also analyzes the market status, market size, growth rate, potential trends, market factors, opportunities and challenges, risks and barriers to entry, distribution channels, distributors, and Porter's Five Forces Analysis.
View Full Report: https://reports.valuates.com/market-reports/QYRE-Auto-4B2162/global-online-gaming

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ABOUT US:
Valuates offers in-depth market insights into various industries. Our extensive report repository is constantly updated to meet your changing industry analysis needs.
Our team of market analysts can help you select the best report covering your industry. We understand your niche region-specific requirements and that's why we offer customization of reports. With our customization in place, you can request for any particular information from a report that meets your market analysis needs.
Valuates is curating premium Market Research Reports from the leading publishers around the globe. We will help you map your information needs to our report repository of Market research reports and guide you through your purchasing decision. We are based out of Silicon Valley of India (Bengaluru) and provide 24/6 online and offline support to all our customers and just a phone call away.

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