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News 2020: Virtual Reality (VR) Market is Booming in COVID19 Pandemic with 38.8% CAGR till 2026

04-29-2020 11:03 AM CET | IT, New Media & Software

Press release from: InForGrowth

Global Virtual Reality (VR) market is expected to reach $109.61 billion by 2026, representing a 2020-2026 CAGR of 38.8%. Highlighted with 84 tables and 81 figures, this 164-page report "Global Virtual Reality (VR) Market by Component, Technology, Device, Platform, Industry Vertical, End User, and Region 2020-2026. Trend Forecast and Growth Opportunity" is based on comprehensive research of the entire global Virtual Reality (VR) market and all its sub-segments through extensively detailed classifications.

Get the Sample Copy of Report on Virtual Reality (VR) Market at: https://inforgrowth.com/sample-request/6228866/virtual-reality-vr-market

The trend and outlook of the global Virtual Reality (VR) market is forecast in an optimistic, balanced, and conservative view. The balanced (most likely) projection is used to quantify the global virtual reality market in every aspect of the classification from perspectives of Component, Technology, Device, Platform, Industry Vertical, End User, and Region.

Top key players in this report are Apple Inc., Atheer, Inc., Cyberglove Systems Inc., EON Reality, Inc., Facebook Inc., Google Inc., Hewlett-Packard Development Company. L.P, Leap Motion, Inc., Meta Inc., Microsoft Corporation, Nintendo Co., Ltd, Oculus VR, LLC, Qualcomm Technologies, Inc., Samsung Electronics Co. Ltd, Sixense Entertainment, Inc, Sony Corporation, Total Immersion, Inc., Virtuix, Zappar Ltd.

We also Provide COVID19 Impact on Virtual Reality (VR) Market. Get this analysis at: https://inforgrowth.com/CovidImpact-Request/6228866/virtual-reality-vr-market

Based on Component, the global Virtual Reality (VR) market is segmented into the following sub-markets with annual revenue ($ mn) for 2015-2026 included in each section.

By Hardware like,
o Sensors
o Semiconductor Component
o Displays and Projectors
o Position Trackers
o Cameras
o Others
Software like,
o Software Developer Kits
o Cloud Services

Based on Technology, the global Virtual Reality (VR) market is segmented into the following sub-markets
o Nonimmersive Technology
o Semi-Immersive Technology
o Fully Immersive Technology

Based on Device, the global Virtual Reality (VR) market is segmented into the following sub-markets
o Head-Mounted Display (HMD)
o Gesture-Tracking Device
o Projector & Display Wall

For more Information Contact us at: https://inforgrowth.com/enquiry/6228866/virtual-reality-vr-market

2020 Global Virtual Reality (VR) Market Report is a professional and in-depth research report on the world's major regional market conditions of the VR gaming industry, focusing on the main regions and the main countries (United States, Europe, Japan and China).

CHAPTERS COVERED IN VIRTUAL REALITY (VR) REPORT ARE AS FOLLOW:
1 Introduction
2 Market Overview and Dynamics
3 Segmentation of Global Market by Component
4 Segmentation of Global Market by Technology
5 Segmentation of Global Market by Device
6 Segmentation of Global Market by Platform
7 Segmentation of Global Market by Industry Vertical
8 Segmentation of Global Market by End User
9 Segmentation of Global Market by Region
10 Competitive Landscape
11 Investing in Global Market: Risk Assessment and Management

FOR ALL YOUR RESEARCH NEEDS, REACH OUT TO US AT:
Address: 6400 Village Pkwy suite # 104, Dublin, CA 94568, USA
Contact Name: Rohan
Email: sales@inforgrowth.com
Phone: +1-909-329-2808
UK: +44 (203) 743 1900

ABOUT INFORGROWTH:
We are a market-intelligence company formed with the objective of providing clients access to the most relevant and accurate research content for their growth needs. At InForGrowth, we understand Research requirements and help a client in taking informed business-critical decisions. Given the complexities and interdependencies of market-intelligence, there is always more than one source to explore and arrive at the right answer. Through our smart search feature and our reliable & trusted publishing partners, we are paving way for more simplified and relevant research.

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