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Virtual Reality Technologies Market Worth $39.4 Bn By 2022| Alphabet Inc, Christie Digital Systems, Huawei, NVIDIA and Qualcomm

04-15-2020 08:19 AM CET | IT, New Media & Software

Press release from: Virtual Reality Market

Virtual Reality Technologies 2020

Virtual Reality Technologies 2020

Recent research and the current scenario as well as future market potential of "Virtual Reality Technologies: Global Market to 2022".

The global market for virtual reality technologies totaled $3.7 billion in 2017 and should reach $39.4 billion by 2022, growing at a compound annual growth rate (CAGR) of 60.5% during 2017-2022.

Get Free Sample Report of Virtual Reality Technologies Market @ https://decisionmarketreports.com/request-sample/1253319

Virtual reality, also called as near-reality, is a computer-generated environment created through the combination of hardware and software allowing users to interact with an artificial 3D environment by using a head-mounted display and input tracking devices. With the use of a various range of systems such as headsets, gloves etc. and computer technology, the VR is implemented by stimulating the user's sensors.

Report Includes
35 data tables and 25 additional tables
Market breakdown by component, technology, application, and region
Identification of segments with high growth potential and their future applications
Explanation of major drivers and regional dynamics of the market and current trends within the industry
Detailed profiles of major vendors in the market, including Alphabet Inc. (Google Inc.), Christie Digital Systems USA, Inc., Huawei Technologies Co. Ltd., Nvidia Corporation and Qualcomm Inc.

Report Scope

This report analyzes the market trends of VR technology, future growth and regional market forecasts. The scope of this study includes components, technology type, applications, and regions.

By component, the market in this report is segmented into hardware and software modules. Hardware devices are further sub-segmented into input devices, VR engine, and output devices. Similarly, the software is sub-segmented into application software and cloud-based solutions. The technology segment is broken down by fully immersive, non-immersive, semi-immersive, and distributed technologies. The applications of the VR market considered in this report include gaming, healthcare, military, industrial training, and other applications such as architecture & design, sport, and the entertainment industry. Finally, by region, the market in this report is segmented into North America, Europe, Asia-Pacific, Rest of World (ROW). Revenue forecast from 2017 to 2022 is provided for virtual reality technologies segments and regional market with estimated values has been derived from manufacturers' total revenue.

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The report covers a discussion of the major players across each regional market. Further, it explains the major drivers and global dynamics of the market and current trends within the industry.

The report concludes with a special focus on the vendor landscape and includes detailed profiles of the major vendors in the global virtual reality technologies market.

The growth of the VR technologies market is driven by the decreasing cost of VR hardware due to the increasing use of head-mounted displays systems in gaming, healthcare, education and other applications resulting in increasing consumer awareness and the expanding content selection. The advancing mobile industry and involvement of VR in automotive sector is expected to play a significant role in boosting the market growth.

However, factors like weak VR content, lack of VR familiarity, and over-pricing are some of the major hurdles to VR market on its road to mass adoption in the consumer and enterprise space.

The global market for virtual reality technologies has been segmented based on component, technology, application, and geography. Based on components, the market has been classified into hardware and software. The hardware component is further segmented into input devices, VR engine, and output devices and the software segment is further segmented into application software and cloud-based solutions. Based on technology, the VR market has been segmented into immersive, non-immersive, semiimmersive, and distributed VR technologies. Based on applications, this report has segmented the market into healthcare, gaming, education, military, engineering, and others. Geographically, the market has been segmented into North America, Europe, Asia-Pacific, and ROW.

The global VR market by selling VR products were $2.3 billion in 2016 and is expected to reach $39.4 billion by 2022, at a CAGR of 60.5% from 2017 through 2022. Asia-Pacific accounts for the largest market share of the global VR market, followed by North America and Europe. Key market participants include Samsung, Sony, HTC Vive, Alphabet (Google), and Oculus VR.

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Global Virtual Reality Market Poised for Steady Growth in the Future To 2022
Global Virtual Reality Market Poised for Steady Growth in the Future To 2022
Albany, NY, 4th March : Recent research and the current scenario as well as future market potential of "Virtual Reality Technologies: Global Market to 2022" globally. Report Highlights The global market for virtual reality technologies totaled $3.7 billion in 2017 and should reach $39.4 billion by 2022, growing at a compound annual growth rate (CAGR) of 60.5% during 2017-2022. Get Free PDF for more Professional and Technical insights @ https://www.researchmoz.us/enquiry.php?type=S&repid=1515862 Report Includes
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