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What's driving the Virtual Reality in Education Market Growth? Prominent Players: Google, HTC Corporation, Facebook Technologies, LLC., Samsung, Sony, Universal, Alchemy Immersive, EON Reality Inc., Schell Games, Veative Labs, Avantis Systems Ltd. ,Regatt

03-30-2020 05:25 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Fortune Business Insights

According to the report, The global virtual reality in education market size is predicted to reach USD 13,098.2 Million by 2026. The rising inclination towards providing quality education with advanced technology is one of the key factors propelling the growth of the virtual reality in education market, states Fortune Business Insights in a report, titled "Virtual Reality in Education Market Size, Share & Industry Analysis, By Component (Hardware, Software, Content), By Application (K-12, Higher Education, and Vocational Training), and Regional Forecast, 2019-2026"



Virtual Reality in Education Market stood at USD 656.6 Million in 2018 and is projected to exhibit a CAGR of 42.9% from 2019 to 2026.

The key companies are planning and adopting market strategies to strengthen their position in the market. For instance, Oculus distributed a number of VR headsets and standalone Go headsets to education institutes across many countries. Furthermore, Oculus has also worked with the California state library, conducted research with MIT and Harvard universities to promote the VR headsets. These strategies will turn to boost the virtual reality in education market shares.

To Gain More Insights into the Market with Detailed Table of Content and Figures, Click Here -
https://www.fortunebusinessinsights.com/industry-reports/virtual-reality-in-education-market-101696

Prominent Companies Present in the Virtual Reality in Education Market are:

o Google
o HTC Corporation
o Facebook Technologies, LLC.
o Samsung
o Sony
o Unimersiv
o Alchemy Immersive
o EON Reality Inc.
o Schell Games
o Veative Labs
o Avantis Systems Ltd.
o RegattaVR

Market Segmentation -

1. By Component
o Hardware
o Software
o Content
2. By Application
o K-12
o Higher Education
o Vocational Training
3. By Region
o North America (U.S. and Canada)
o Europe (U.K., Germany, France, Italy, Switzerland , and Rest of Europe)
o Asia Pacific (Japan, China, India, Southeast Asia, and Rest of Asia Pacific)
o Middle East & Africa (South Africa, GCC and Rest of Middle East & Africa)
o Latin America (Brazil, Mexico, Argentina and Rest of Latin America)

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Increasing Shift Towards VR Learning Environment will Spur Growth Prospects

The increasing adoption of online education will bode well for the market. The concept of a virtual classroom in various educational institutes and organizations will further enable the growth of the market. The gradual shift from the traditional learning environment to a virtual classroom, which includes web cameras, microphones, or other devices will stimulate the growth of the market. Furthermore, the increasing awareness about the benefits of virtual learning environment such as flexible schedule, more individual accountability, mobility, student-cantered learning, and others will propel the growth of the market. In addition, the lesser cost associated with the construction of classroom infrastructure will bolster the growth of the market.

Acquisition of Facebook to Spur Development
One of the Virtual Reality in Education Market trend is the acquisition of Oculus by Facebook. For instance, Facebook acquired Oculus and announced its distributing tethered, high powered Rift headsets and standalone Go headsets to serval educational institutes around the world starting with Seattle, Taiwan, and Japan. Oculus mentioned that it is working with schools and institutions in the US to use VR apps for education, training, and studies.

Table of Content -

5.Global Virtual Reality in Education Market Analysis, Insights and Forecast, 2015-2026
5.1.Key Findings / Summary
5.2.Market Size Estimates and Forecasts
5.2.1.By Component (Value)
5.2.1.1.Hardware
5.2.1.2.Software
5.2.1.3.Content
5.2.2.By Application (Value)
5.2.2.1.K-12
5.2.2.2.Higher Education
5.2.2.3.Vocational Training
5.2.3.By Geography (Value)
5.2.3.1.North America
5.2.3.2.Europe
5.2.3.3.Asia Pacific
5.2.3.4.Middle East and Africa
5.2.3.5.Latin America
6.North America Virtual Reality in Education Market Analysis, Insights and Forecast, 2015-2026
6.1.Key Findings / Summary
6.2.Market Size Estimates and Forecasts
6.2.1.By Component (Value)
6.2.1.1.Hardware
6.2.1.2.Software
6.2.1.3.Content
6.2.2.By Application (Value)
6.2.2.1.K-12
6.2.2.2.Higher Education
6.2.2.3.Vocational Training
6.2.3.By Country (Value)
6.2.3.1.United States
6.2.3.2.Canada
7.Europe Virtual Reality in Education Market Analysis, Insights and Forecast, 2015-2026
7.1.Key Findings / Summary
7.2.Market Size Estimates and Forecasts
7.2.1.By Component (Value)
7.2.1.1.Hardware
7.2.1.2.Software
7.2.1.3.Content
7.2.2.By Application (Value)
7.2.2.1.K-12
7.2.2.2.Higher Education
7.2.2.3.Vocational Training
7.2.3.By Country (Value)
7.2.3.1.UK
7.2.3.2.Germany
7.2.3.3.France
7.2.3.4.Italy
7.2.3.5.Switzerland
7.2.3.6.Rest of Europe
8.Asia Pacific Virtual Reality in Education Market Analysis, Insights and Forecast, 2015-2026
8.1.Key Findings / Summary
8.2.Market Size Estimates and Forecasts
8.2.1.By Component (Value)
8.2.1.1.Hardware
8.2.1.2.Software
8.2.1.3.Content
8.2.2.By Application (Value)
8.2.2.1.K-12
8.2.2.2.Higher Education
8.2.2.3.Vocational Training
8.2.3.By Country (Value)
8.2.3.1.China
8.2.3.2.Japan
8.2.3.3.India
8.2.3.4.South East Asia
8.2.3.5.Rest of APAC
9.Middle East and Africa Virtual Reality in Education Market Analysis, Insights and Forecast, 2015-2026
9.1.Key Findings / Summary
9.2.Market Size Estimates and Forecasts
9.2.1.By Component (Value)
9.2.1.1.Hardware
9.2.1.2.Software
9.2.1.3.Content
9.2.2.By Application (Value)
9.2.2.1.K-12
9.2.2.2.Higher Education
9.2.2.3.Vocational Training
9.2.3.By Country (Value)
9.2.3.1.GCC
9.2.3.2.South Africa
9.2.3.3.Rest of Middle East & Africa
10.Latin America Virtual Reality in Education Market Analysis, Insights and Forecast, 2015-2026
10.1.Key Findings / Summary
10.2.Market Size Estimates and Forecasts
10.2.1.By Component (Value)
10.2.1.1.Hardware
10.2.1.2.Software
10.2.1.3.Content
10.2.2.By Application (Value)
10.2.2.1.K-12
10.2.2.2.Higher Education
10.2.2.3.Vocational Training
10.2.3.By Country (Value)
10.2.3.1.Brazil
10.2.3.2.Mexico
10.2.3.3.Argentina
10.2.3.4.Rest of Latin America

TOC Continued...!!!!

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About us:

Fortune Business Insights(TM) offers expert corporate analysis and accurate data, helping organizations of all sizes make timely decisions. We tailor innovative solutions for our clients, assisting them address challenges distinct to their businesses. Our goal is to empower our clients with holistic market intelligence, giving a granular overview of the market they are operating in.

Our reports contain a unique mix of tangible insights and qualitative analysis to help companies achieve sustainable growth. Our team of experienced analysts and consultants use industry-leading research tools and techniques to compile comprehensive market studies, interspersed with relevant data

At Fortune Business Insights(TM) we aim at highlighting the most lucrative growth opportunities for our clients. We therefore offer recommendations, making it easier for them to navigate through technological and market-related changes. Our consulting services are designed to help organizations identify hidden opportunities and understand prevailing competitive challenges.

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