openPR Logo
Press release

Global Augmented and Virtual Reality Market Will Grow USD 305 Billion by 2026

02-12-2020 02:11 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Facts & Factors

Global Augmented and Virtual Reality Market

Global Augmented and Virtual Reality Market

Facts and Factors have authored "Augmented and Virtual Reality Market By Device Analysis (Head-Mounted Display (HMD), Handheld Device, Head-Up Display (HUD), Projector and Display Wall, Gesture-Tracking Device, Others), By Segment Analysis (Hardware, Software), By Application Analysis (Consumer, Commercial, Enterprise), and By Vertical Industry Segment Analysis (Entertainment & Media, Gaming, Aerospace & Defense, Manufacturing, Retail, Education, Healthcare): Global Industry Perspective, Market Size, Statistical Research, Market Intelligence, Comprehensive Analysis, Historical Trends, and Forecasts, 2019-2026".

The global augmented and virtual reality market in 2019 was above USD 16 billion and is projected to reach above USD 305 billion by 2026. The anticipated CAGR for the augmented and virtual reality market is around 62% from 2020 to 2026.

The augmented reality technology uses the present user environment and covers virtual content or the digital content over it and generate a three-dimensional image in the present atmosphere. Virtual reality is a 3D environment created by a computer, which engages end users in an artificial world. Special 3D programs are deployed in augmented reality applications, which enable designers to integrate digital content in real-time with the real world. Virtual reality provides simulated abstract user experience of the artificial world in a synergistic environment.

Request Free Sample Copy of Research Report @ http://bit.ly/39q31lp

Augmented reality (AR) and virtual reality (VR) has maximum demand in the media and entertainment industry as it is utilized for numerous applications and has created a revolution. Increasing the use of AR/VR in various industries such as aerospace, construction, manufacturing, healthcare, gaming, etc. is encouraging the demand for AR/VR technologies. Augmented and virtual reality is majorly used in video games such as pokemon go, VR tank training, rollercoaster, etc. In recent years, the gaming industry has experienced significant growth, which, in turn, contributes to the growth of the augmented and virtual reality market.Moreover, augmented and virtual reality is also used in training and teaching. Augmented and virtual reality has been useful in delivering information to trainees, thus being increasingly used in the education sector. The development of augmented and virtual reality systems or software is a very complex and expensive process. This has restricted the use of augmented and virtual reality in various applications, such as business, manufacturing, industrial design, etc. In addition, high content expenses, limited hardware, and inadequate software for augmented and virtual reality is a major limitation for the adoption of augmented and virtual reality devices in industrial verticals. Thus restricting the growth of augmented and virtual reality market. Autonomous cars are still a few years away from reality. However, increasing demand for passenger safety and driver convenience is anticipated to create opportunities for augmented and virtual reality market. In the healthcare industry, augmented and virtual reality can be used to allow practitioners to train in a virtual environment. The demand for simulation applications in the healthcare industry is likely to create opportunities for augmented and virtual reality market.

The devices segment of the augmented and virtual reality Market includes the projector and display wall, head-mounted display (HMD), gesture-tracking device, handheld device, head-up display (HUD), and others. Among these, HMD highly penetrated the market in 2019, it was esteemed at around USD 7 billion. The growing application of HMD for various purposes is driving its revenue share growth in the market.

By component, the market is divided into hardware and software. The hardware segment is expected to acquire a major revenue by 2026 end. In 2019, the hardware segment market share was 52%.

Inquire more about this report before purchase @ http://bit.ly/3bGJvTI

(You may enquire a report quote OR available discount offers to our sales team before purchase.)

By application, the global augmented and virtual reality market is segmented into consumer, commercial, and enterprise. The consumer segment dominated the global augmented and virtual reality market, holding a 54% market share in 2019 and is anticipated to witness lucrative growth over the forecasted period.

By vertical, the global augmented and virtual reality market is classified into Entertainment & media, gaming, aerospace & defense, manufacturing, retail, healthcare, and others. Among the vertical segment, gaming dominated the global augmented and virtual reality market. Gaming accounted for 34% market share in 2019. The gaming augmented and virtual reality market is anticipated to witness the highest CAGR over the forecasted period.

By geography, North America dominated the global augmented and virtual reality market in 2019. North America constituted 41% market share of the global augmented and virtual reality market, owing to the rising adoption of augmented and virtual reality market in gaming and healthcare industry.

Request customized copy of report @ http://bit.ly/37e9RJe

(We customize your report according to your research need. Ask our sales team for report customization)

Key players holding the top position in the augmented and virtual reality market are EON Reality, PTC, Osterhout Design Group, Upskill, Google, Samsung Electronics, Zugara, DAQRI, Wikitude, Upskill, Sony, HTC, Microsoft, Oculus, Blippar, Magic Leap, Continental, Visteon, and other.

This report segments the augmented and virtual reality market as follows:

Global Augmented and Virtual Reality Market: By Device Analysis Segment

Head-Mounted Display (HMD)
Handheld Device
Head-Up Display (HUD)
Projector and Display Wall
Gesture-Tracking Device
Others

Global Augmented and Virtual Reality Market: By Segment Analysis

Hardware
Software

Global Augmented and Virtual Reality Market: By Application Analysis

Consumer
Commercial
Enterprise

Global Augmented and Virtual Reality Market: By Vertical Industry Segment Analysis

Entertainment & Media
Gaming
Aerospace &Defense
Manufacturing
Retail
Education
Healthcare

Global Augmented and Virtual Reality Market: Regional Segment Analysis

North America
The U.S.
Canada
Europe
Germany
France
UK
Italy
Spain
Rest of Europe
Asia Pacific
China
Japan
India
South Korea
South-East Asia
Rest of Asia Pacific
Latin America
Brazil
Mexico
Rest of Latin America
The Middle-East and Africa
GCC Countries
South Africa
Rest of Middle-East Africa

Contact Us:

Facts & Factors

Global Headquarters

Level 8, International Finance Center, Tower 2,
8 Century Avenue, Shanghai,
Postal - 200120, China
Tel: +86 21 80360450

Email: sales@fnfresearch.com

Web: https://www.fnfresearch.com

About Us:

Facts & Factors is a leading market research organization offering industry expertise and scrupulous consulting services to clients for their business development. The reports and services offered by Facts and Factors are used by prestigious academic institutions, start-ups, and companies globally to measure and understand the changing international and regional business backgrounds. Our client's/customer's conviction on our solutions and services has pushed us in delivering always the best. Our advanced research solutions have helped them in appropriate decision-making and guidance for strategies to expand their business.

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Global Augmented and Virtual Reality Market Will Grow USD 305 Billion by 2026 here

News-ID: 1929602 • Views:

More Releases from Facts & Factors

Global Industry 4.0 Market Estimated to Reach USD 210 Billion by 2026: Facts & F …
According to a research report published by Facts and Factors, the global industry 4.0 market in 2019 was approximately USD 70 Billion. The market is expected to grow at a CAGR of around 17% and is anticipated to surpass USD 210 Billion by 2026. Industry 4.0, also referred to as the fourth industrial revolution, is composed of robotic control, automation tools, and big data analytics that support efficient production and maneuver
Size & Share of Smart Cities Global Market to Surpass USD 297.7 Billion By 2026: …
The global Smart Cities market in 2019 was approximately USD 83.10 Billion. The market is expected to grow at a CAGR of 20% and is anticipated to reach around USD 297.7 Billion by 2026. The Smart Cities market is witnessing a significant growth owing the high demand for public safety, rising government initiatives & PPP models, increasing use of connected and smart technologies in smart cities initiatives,optimizing energy utilization, and citizen
Neo and Challenger Bank Market Size & Share Will Reach to USD 578,143 Million By 2027: Facts and Factors
Neo and Challenger Bank Market Size & Share Will Reach to USD 578,143 Million By …
According to the report, the global neo and challenger bank market was valued at approximately USD 18,604 million in 2018 and is expected to reach a value of around USD 578,143 million by 2027, at a CAGR of around 46.5% between 2019 and 2027. Neobank is a kind of direct bank providing online banking services as well as telephone. It can provide services through mobile applications as well as personal computers.
Global Home Healthcare Market Size to Gain USD 454.34 Billion by 2026: Facts and Factors
Global Home Healthcare Market Size to Gain USD 454.34 Billion by 2026: Facts and …
The global Home Healthcare market in 2019 was approximately USD 281.10 Billion. The market is expected to grow at a CAGR of 7.10% and is anticipated to reach around USD 454.34 Billion by 2026. The growing geriatric population has increased the prevalence of chronic diseases such as Alzheimer’s, dementia, and orthopedic conditions, thereby increasing the demand for the Home Healthcare market. In addition to this, the rising demand for value-based healthcare

All 5 Releases


More Releases for Augmented

Augmented Reality Market Augmented Expansion to Be Registered by 2019-2025
The global Augmented Reality Market is expected to witness a promising growth in the next few years. The rising level of competition among the leading players and the rising focus on the development of new products are likely to offer promising growth opportunities throughout the forecast period. The research study on the global Augmented Reality Market offers a detailed overview, highlighting the key aspects that are expected to enhance the
Augmented Reality Technology
Report Overview A comprehensive analysis based on key parameters has been presented by the report published on the Augmented Reality Technology market. Using the data from 2020 to 2026, the report presents the market status and size in a forecast study. This presents the overall market valuation along with the CAGR for the forecast period. The introductory chapter of the report presents an overview of the Augmented Reality Technology market along
Mobile Augmented Reality Market Growth by 2019-2025 with leading: Wikitude GmbH, …
Worldwide Mobile Augmented Reality Market Analysis to 2025 is a specialized and in-depth study of the Mobile Augmented Reality industry with a focus on the global market trend. The report aims to provide an overview of global Mobile Augmented Reality Market with detailed market segmentation by product/application and geography. The global Mobile Augmented Reality Market is expected to witness high growth during the forecast period. The report provides key statistics
Augmented Reality Gaming Market : Future Forecast Indicates Impressive Growth Ra …
“Augmented Reality Gaming Market” provides a basic overview of the industry including its Types, Applications and Manufacturing Technology. According to the latest report on the global Augmented Reality Gaming market Arcognizance.com, the Augmented Reality Gaming market is showcasing positive results in the favor of its various investors and stakeholders. The global Augmented Reality Gaming market report provides customers with a detailed analysis of the market performance in terms of its value
Augmented Reality Gaming Market Is Booming Worldwide | Augmented Pixels, Aurasma …
HTF MI recently introduced Global Augmented Reality Gaming Market study with in-depth overview, describing about the Product / Industry Scope and elaborates market outlook and status to 2023. The market Study is segmented by key regions which is accelerating the marketization. At present, the market is developing its presence and some of the key players from the complete study are Augmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Metaio, Qualcomm,
Augmented Reality Gaming Market: Augmented Pixels, Aurasma, Blippar, Catchoom
MarketResearchReports.Biz has recently announced the Latest industry research report on: "Global Augmented Reality Gaming Market" : Industry Size, Share, Research, Reviews, Analysis, Strategies, Demand, Growth, Segmentation, Parameters, Forecasts. This report studies the global Augmented Reality Gaming market status and forecast, categorizes the global Augmented Reality Gaming market size (value & volume) by key players, type, application, and region. This report focuses on the top players in North America, Europe, China, Japan,