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Game based Learning Market To Enjoy ‘Explosive Growth’ To 2026

01-14-2020 12:28 PM CET | IT, New Media & Software

Press release from: AMA Research & Media LLP

Game based Learning

Game based Learning

A latest study released by Advance Market Analytics on Global Game based Learning Market covering key business segments and wide scope geographies to get deep dive analysed market data. The study is a perfect balance bridging both qualitative and quantitative information of Game based Learning market. The study provides historical data (i.e. Volume** & Value) from 2013 to 2018 and forecasted till 2025*. Some are the key & emerging players that are part of coverage and have being profiled are Game based Learning competitive situation, sales, revenue and global market share of top manufacturers are Breakaway Games (United States), Growth engineering (United Kingdom), G-Cube (India), PlayGen (United Kingdom), Indusgeek Solutions Pvt. Ltd. (United States), StratBeans Consulting Pvt. Ltd. (India), Gamelearn (United Kingdom) and MLevel (United States).

Game-based learning can be defined as lessons which are interactive, competitive and allow the learner to have fun while gaining knowledge. The main concept behind game-based learning is teaching through failure, repetition, and the accomplishment of goals. Video games are built on this principle. The player starts off slow and gains in skill until they are able to skillfully navigate the toughest levels. Games, which are planned and designed well will offer enough difficulty to keep it challenging while still being easy enough for the player to win. Game-based learning uses the same concept and applies it to teaching a curriculum.

Click to get Global Game based Learning Market Research Sample PDF Copy Instantly @: https://www.advancemarketanalytics.com/sample-report/104983-global-game-based-learning-market
Market Trend
• Game-Based Professional Training
• The Mobile Approach to Game-Based Learning
Market Drivers
• Increasing Popularity of Mobile Technologies
• Increasing Adoption in the US Military and Healthcare Sectors
• The Exponential Innovation in Augmented Reality, Virtual Reality, and Mixed Reality (MR)
• Rising Focus on Personalized Learning
Opportunities
• The Emergence of a New Generation of Gamified Mental Exercises
• Resistance to Game-Based Learning Is Getting Smaller, Especially In Corporations
• The Very Rapid Development Of 5G Networks
• The Emerging Demand from Developing Regions
Challenges
• High Development Costs
Competitive Landscape:

Mergers & Acquisitions, Agreements & Collaborations, New Product Developments & Launches, Business overview & Product Specification for each player listed in the study. Players profiled are Breakaway Games (United States), Growth engineering (United Kingdom), G-Cube (India), PlayGen (United Kingdom), Indusgeek Solutions Pvt. Ltd. (United States), StratBeans Consulting Pvt. Ltd. (India), Gamelearn (United Kingdom) and MLevel (United States)

Most frequently asked question:
Can we add or profiled new company as per our need?
Yes, we can add or profile new company as per client need in the report. Final approval would be provided by research team of Advance Market Analytics depending upon the difficulty of survey.
** Data availability will be confirmed by research in case of privately held company. Upto 3 players can be added at no added cost.

Enquire for customization in Report @ https://www.advancemarketanalytics.com/enquiry-before-buy/104983-global-game-based-learning-market
Segment & geographic Analysis: What Market Data breakdown will be provided by key geographies, Type & Application/End-users
Type (Knowledge and Skilled Based Games, Cognitive Ability Based Games, Others), Application (Corporate & Companies, Aerospace & Defense, Education, Public Sector, Oil & Gas, Manufacturing, Healthcare, Others), Platform (Online, Offline)

To comprehend Global Game based Learning market dynamics in the world mainly, the worldwide Game based Learning market is analyzed across major global regions. Advance Market Analytics also provides customized specific regional and country-level reports for the following areas.

• North America: United States, Canada, and Mexico.
• South & Central America: Argentina, Chile, and Brazil.
• Middle East & Africa: Saudi Arabia, UAE, Turkey, Egypt and South Africa.
• Europe: UK, France, Italy, Germany, Spain, and Russia.
• Asia-Pacific: India, China, Japan, South Korea, Indonesia, Singapore, and Australia.
Actual Numbers & In-Depth Analysis, Business opportunities, Market Size Estimation Available in Full Report.

Browse for Full Report at @: https://www.advancemarketanalytics.com/reports/104983-global-game-based-learning-market

Thanks for reading this article, you can also get individual chapter wise section or region wise report version like North America, Europe or Asia.

Craig Francis (PR & Marketing Manager)
AMA Research & Media LLP
Unit No. 429, Parsonage Road Edison, NJ
New Jersey USA – 08837
Phone: +1 (206) 317 1218
sales@advancemarketanalytics.com

Connect with us at
https://www.linkedin.com/company/advance-market-analytics
https://www.facebook.com/AMA-Research-Media-LLP-344722399585916
https://twitter.com/amareport

About Author:
Advance Market Analytics is Global leaders of Market Research Industry provides the quantified B2B research to Fortune 500 companies on high growth emerging opportunities which will impact more than 80% of worldwide companies' revenues.
Our Analyst is tracking high growth study with detailed statistical and in-depth analysis of market trends & dynamics that provide a complete overview of the industry. We follow an extensive research methodology coupled with critical insights related industry factors and market forces to generate the best value for our clients. We Provides reliable primary and secondary data sources, our analysts and consultants derive informative and usable data suited for our clients business needs. The research study enable clients to meet varied market objectives a from global footprint expansion to supply chain optimization and from competitor profiling to M&As.

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