Press release
Augmented Reality and Virtual Reality in Sports and Entertainment Market to 2027 - Artoolworks, Blippar, EON Reality, Google, HTC Corporation, Microsoft Corporation, Oculus VR, Samsung Electronics
According to a new market study entitled "Augmented Reality and Virtual Reality in Sports and Entertainment Market to 2027 - Global Analysis and Forecasts by Deployment Type (On-Premise and Cloud) and Industry Vertical (BFSI, Healthcare & Life Sciences, Retail & Consumer Goods, Manufacturing, Travel & Hospitality, IT & Telecommunication, Media & Entertainment, and Others) and Geography, "explains the report, explaining the key drivers of this growth and highlighting key market players and their evolution. The report factors this growth and also highlights the major players in the market and their developments.Smart phones are the must have digital devices today, they have changed the way we communicate, travel, design, run business and many more. In recent years smartphones revolutionized the world and still the ongoing R&Ds to launch advanced features, improved and more customer centric and enterprise level applications holds the market for years to go. AR and VR are the technologies which immerse the user into virtual world and allows to interact with the virtual objects being in real environment. The new interface of communication offered by AR and VR technology will overtake the markets of existing interfaces in the gaming and entertainment activities.
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Smartphone and tablets manufacturers are integrating more AR applications to increase the user experience and with growing smartphone market, AR integrations are expected to take a leap in near future which is anticipated to be the major driver for the augmented reality and virtual reality in sports and entertainment market.
Lack of technological understanding and awareness about these products coupled with higher costs associated would pose a challenge to the growth of the augmented reality and virtual reality in sports and entertainment market. Huge investments towards technological advancements in the sports and entertainment sector would provide good opportunities to the players operating in the augmented reality and virtual reality in sports and entertainment market.
This report contains:
• Market sizing for the global Augmented Reality and Virtual Reality in Sports and Entertainment Market.
• Compare major Augmented Reality and Virtual Reality in Sports and Entertainment providers strategies and approaches to the challenges they face
• Analysis of the effects deglobalisation trends may have for Augmented Reality and Virtual Reality in Sports and Entertainment providers
• Profiles of major Augmented Reality and Virtual Reality in Sports and Entertainment providers
The "Global Augmented Reality and Virtual Reality in Sports and Entertainment Market Analysis to 2027" is a specialized and in-depth study of the technology, media and telecommunication industry with a special focus on the global market trend analysis. The report aims to provide an overview of the augmented reality and virtual reality in sports and entertainment market with detailed market segmentation by software type, device and geography.
Leading Key Players:
• Artoolworks, Inc.
• Blippar
• EON Reality, Inc.
• Google, Inc.
• HTC Corporation
• Microsoft Corporation
• Oculus VR
• Samsung Electronics Co., Ltd.
• Sony Corporation
• Zugara, Inc.
The global augmented reality and virtual reality in sports and entertainment market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading augmented reality and virtual reality in sports and entertainment market players and offers key trends and opportunities in the market.
The global augmented reality and virtual reality in sports and entertainment market is segmented on the basis of software type and device. Based on software type, the augmented reality and virtual reality in sports and entertainment market is segmented into augmented reality software and virtual reality content creation. The augmented reality and virtual reality in sports and entertainment market on the basis of the device is classified into augmented reality head-mounted device and virtual reality head-mounted device.
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global augmented reality and virtual reality in sports and entertainment market based on various segments. It also provides market size and forecast estimates from the year 2018 to 2027 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America.
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The augmented reality and virtual reality in sports and entertainment market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.
Key Benefits
• This report provides a detailed study of market trends and forecast from 2018 to 2027, which assist to identify the prevailing market opportunities.
• In-depth coverage of the global market that includes drivers, restraints, and opportunities, helps professionals to understand the market behavior in a better way.
• This study further includes market share analysis in terms of type and applications.
• Detailed study of the strategies of key leaders, partnerships, and acquisitions in the market is provided.
• Porter's Five Forces analysis examines the competitive structure of the market and assists strategists in better decision-making.
Contact Us:
Call: +1-646-491-9876
Email: sales@theinsightpartners.com
About Us:
The Insight Partners is a one stop industry research provider of actionable intelligence. We help our clients in getting solutions to their research requirements through our syndicated and consulting research services. We are a specialist in Technology, Healthcare, Manufacturing, Automotive and Defense.
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