Augmented Reality and Virtual Reality Market 2019: Global Industry Exhibits Huge Growth by Top Key Players Augmented Pixels, EON Reality, Innovega Inc., KISHINO LIMITED, Layar B.V., Total Immersion, Vuzix Corporation, Zugara
A superior and comprehensive market research report endows professionals with a lot of aspects about the market and the industry. Attaining complete info about the trends and opportunities in the industry is fairly time consuming process which is eased with this report. The analysis and forecasting of market data using best statistical and coherent models, market share analysis and key trend analysis are the major accomplishing factors in this market report. In this report, market data is broken down in a systematic process to highlight focus areas of client’s interest.
Some of The Leading Players of Augmented Reality and Virtual Reality Market
• Augmented Pixels
• EON Reality
• Innovega Inc.
• KISHINO LIMITED
• Layar B.V.
• Total Immersion
• Vuzix Corporation
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Smart phones are the must have digital devices today, they have changed the way we communicate, travel, design, run business, and many more. In recent years smartphones revolutionized the world, and still the ongoing R&Ds to launch advanced features, improved and more customer centric and enterprise level applications holds the market for years to go. AR and VR are the technologies which immerse the user into virtual world and allows to interact with the virtual objects being in real environment. Augmented reality is not device dependent for an extent, and this technology can reach out to users through their smartphones and tablets through developed applications. Smartphone and tablets manufacturers are integrating more of these AR applications to increase the user experience and with growing smartphone market, AR integrations are expected to take a leap in near future. Subsequently, driving the growth for augmented reality and virtual reality market in the coming years.
AR and VR were in the talks of investments in 2015, giant companies such as Facebook, Microsoft, Google and others having invested in this market are skeptical of the outcome till today. The slow growth in the adoption of this technology clearly shows 2016 offers huge opportunity for this market to grow further. The new interface of communication offered by AR and VR technology will overtake the markets of existing interfaces in activities such as shopping, education, browsing internet, live shows and many others. Higher adoption rate is found in regions such as North America, Europe and followed by APAC and others. The early adopting industries include healthcare, defense, designing or architecture, logistics, manufacturing, and services. Some of the key opportunities include. One of the future driving applications is labor training. AR is expected to play a vital role in training and developments of new recruits, it renders more flexibility to understand the operations of machineries, systems and other utilities. Thus, the growing scope of application of AR and VR application across different industry vertical is expected to provide numerous profitable opportunities for the augmented reality and virtual reality market players in the coming years.
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Table of Contents
2. KEY TAKEAWAYS
3. RESEARCH METHODOLOGY
4. Augmented Reality and Virtual Reality Market LANDSCAPE
5. Augmented Reality and Virtual Reality Market - KEY MARKET DYNAMICS
6. WEARABLE TECHNOLOGY MARKET - GLOBAL MARKET ANALYSIS
7. Augmented Reality and Virtual Reality Market - REVENUE AND FORECASTS TO 2027 - TECHNOLOGY TYPE
8. Augmented Reality and Virtual Reality Market - REVENUE AND FORECASTS TO 2027 – SERVICES
9. Augmented Reality and Virtual Reality Market - REVENUE AND FORECASTS TO 2027 – APPLICATION
10. Augmented Reality and Virtual Reality Market - REVENUE AND FORECASTS TO 2027 - END-USER
11. Augmented Reality and Virtual Reality Market REVENUE AND FORECASTS TO 2027 - GEOGRAPHICAL ANALYSIS
12. INDUSTRY LANDSCAPE
13. Augmented Reality and Virtual Reality Market, KEY COMPANY PROFILES
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