Press release
AR Gaming Market Executive Summary, Sizing and Five Forces Analysis up to 2025 | Catchoom, Infinity Augmented Reality, Qualcomm Technologies, Augmented Pixels
Download PDF Brochure of AR Gaming Market spread across 98 Pages, 10 Profiling Companies and Supported with tables and figures are now available at https://www.reportsnreports.com/contacts/requestsample.aspx?name=1875882This report focuses on AR Gaming market volume and value at global level, regional level and company level. From a global perspective, this report represents overall AR Gaming market size by analyzing historical data and future prospect.
Mobile device manufacturers recently started integrating AR technology into their devices to offer an enhanced user experience and boost their value proportion. Combine this with the integration of powerful processors and 3D cameras, todays smartphones are becoming an ideal platform for AR gaming.
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In terms of geography, EMEA led the global AR gaming market during 2016. However, as per the Technavios market research report, the Americas is predicted to lead the global AR gaming market during the forecast period. Factors like the rise in number of software applications for mobile devices and presence of leading vendors and AR game developers in Europe drive the markets growth in EMEA. Furthermore, the increased adoption of the AR gaming market in the Americas propels the markets growth in the future.
In 2018, the global AR Gaming market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2019-2025.
This report focuses on the global AR Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the AR Gaming development in United States, Europe and China.
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The key players covered in AR Gaming study
Catchoom
Infinity Augmented Reality
Qualcomm Technologies
Augmented Pixels
Aurasma
Blippar
Total Immersion
VividWorks
Wikitude
Zappar
Market segment by Type, the product can be split into
Mobile Devices
HMDs
Smart Glasses
Market segment by Application, split into
Innovators
Early Adopters
Early Majority
Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America
Complete report at https://www.reportsnreports.com/reports/1875882-global-ar-gaming-market-size-status-and-forecast-2019-2025.html
The study objectives of this report are:
To analyze global AR Gaming status, future forecast, growth opportunity, key market and key players.
To present the AR Gaming development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.
In this study, the years considered to estimate the market size of AR Gaming are as follows:
History Year: 2014-2018
Base Year: 2018
Estimated Year: 2019
Forecast Year 2019 to 2025
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