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In-flight Entertainment Market to Grow at 10.8% CAGR to Reach $12,419.7 Million by 2027 Led by Viasat, Burrana, Thales, Deutsche Lufthansa, Safran Aerosystems, Panasonic Avionics, Astronics, Global Eagle Entertainment, Gogo

04-30-2019 01:19 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: The Insight Partners

/ PR Agency: The Insight Partners
In-flight Entertainment Market Worth USD 12,419.7 Million by 2027

In-flight Entertainment Market Worth USD 12,419.7 Million by 2027

This market research report provides a big picture on “In-flight Entertainment Market”, on a Global basis, offering a forecast and statistic in terms of revenue during the forecast period. The report covers a descriptive analysis with detailed segmentation, complete research and development history, latest news and press releases. Furthermore, the study explains the future opportunities and a sketch of key players involved in the In-flight Entertainment Market’s hike in terms of revenue.

Every crucial and decisive detail for the development of the market and the restraining factors that may hamper the market in near future is mentioned with solutions in the report. Segmentations of the market are studied specifically to give profound knowledge for supplementary market investments.

The global in-flight entertainment market is accounted to US$ 5,097.7 Mn in 2018 and is expected to grow at a CAGR of 10.8% during the forecast period 2019 – 2027, to account to US$ 12,419.7 Mn by 2027.

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Asia-Pacific is anticipated to be the fastest growing region and North America is to be the highest revenue contributor throughout the forecast period in the in-flight entertainment market. The rising air travel and customer demands for advanced technologies on board, the airlines are increasingly ordering aircraft fitted with in-flight entertainment system. Also, the airline companies are retrofitting their existing aircrafts with IFE systems. The increasing demand for in-flight entertainment systems from the airline companies is boosting the businesses of the market players operating in the in-flight entertainment market.

Market Insights: Continuous increase in the air transport

The pace of expansion of commercial aviation across the globe is significant in recent times. Owing to the continuously rising disposable income among the population in developing and developed regions across the globe, the demand for air travel is also increasing at a similar pace. Pertaining to significant growth of commercial air traffic, the airlines are ordering more technologically advanced aircraft. The rising number of passengers across the globe are demanding various parameters to make flight hours more exciting and comfortable. In-flight entertainment is one of the key trends among the full-service carriers as well as low-cost carriers. Continuous increase in the air transport would ultimately help the in-flight entertainment market to prosper.

Refurbishment in Existing Aircraft:

The global airspace is experiencing huge demand for air travel in terms of commercial aircraft. This is leading the airlines to procure latest aircraft as well as adopt new and robust technologies in order to modernize the existing aircrafts. Modernization of existing commercial aircraft is a major trend prevailing in the aviation industry at present. The trend is expected to surge over the period leading to huge opportunity for the aircraft component manufacturers. The manufacturers are designing and manufacturing advanced entertainment systems, which is increasing the interest among the commercial aircraft manufacturers.

Company Profiles:
• Burrana Inc. (Digecor, Inc.)
• Honeywell International Inc.
• Thales Group
• Viasat, Inc.
• Deutsche Lufthansa AG
• Safran Aerosystems
• Panasonic Corporation (Panasonic Avionics Corporation)
• Astronics Corporation
• Global Eagle Entertainment Inc.
• Gogo, LLC

Answers that the report acknowledges:
• Market size and growth rate during forecast period.
• Key factors driving the In-flight Entertainment Market
• Key market trends cracking up the growth of the In-flight Entertainment Market.
• Challenges to market growth.
• Key vendors of In-flight Entertainment Market.
• Detailed SWOT analysis.
• Opportunities and threats faces by the existing vendors in Global In-flight Entertainment Market.
• Trending factors influencing the market in the geographical regions.
• Strategic initiatives focusing the leading vendors.
• PEST analysis of the market in the five major regions.


Aircraft Type Insights:

The global in-flight entertainment market by aircraft type is led by narrow body aircraft. Rest of the aircraft body considered in the in-flight entertainment market includes wide body aircraft and business jets.

Product Type Insights:

The in-flight entertainment market by product type is segmented into hardware, connectivity & communication, and content. Moreover, majority of the airlines have fitted seatback screen to entertain their passengers, however, with rising technological innovations and adoptions, the airlines nowadays are shifting to wireless IFE and mobile IFE systems. Apart from seatback screens, several other in-flight entertainment system hardware include; wired & wireless controls, cabin wireless access points, IFEC URLs, IFE servers, IFE content loaders, IFEC modem managers, IFE in seat power units, SeatBack screens, and many more.

Place a Direct Purchase order of this report at https://www.theinsightpartners.com/buy/TIPTE100000683/?opr_pK


Strategic Insights:

New market initiatives was observed as the most adopted strategy in global in-flight entertainment market. Few of the recent market initiatives are listed below:

2019: Gogo Inc. and Phasor announced their development partnership has achieved its initial core-technology performance objectives and will progress to the productization phase. During the next phase, the technology is expected to be packaged as an airborne terminal to address the commercial aviation market. Phasor is pleased to partner with GOGO Inc. so that together they may address the growing demand for communications in the aeronautical broadband sector.

2018: PAC introduced new Innovation Studios at key centers across the globe. This new center will influence the cloud-based infrastructure for enhance its collaboration, strengthening its partner eco-system, and maintaining the range of value-added services company offer to their airline customers. Through this the user can get the maximum value from their inflight entertainment and connectivity (IFEC) investments.

2017: Thales announced on December 2017, that it will acquire digital security vendor Gemalto in a deal valued at 4.8 billion euros, or $5.6 billion. Gemalto was pursued by French firm Atos, which announced its intention to acquire Gemalto on December 2013. Atos offered 46 euros per Gemalto share, while Thales is offering 51 euros per Gemalto share.

GLOBAL IN-FLIGHT ENTERTAINMENT MARKET SEGMENTATION

Global In-Flight Entertainment Market - By Fit Type
• Line Fit
• Retrofit

Global In-Flight Entertainment Market - By Aircraft Type
• Narrow Body Aircraft
• Wide Body Aircraft
• Business Jets

Global In-Flight Entertainment Market - By Product Type
• In-Flight Entertainment Hardware
• In-Flight Entertainment Connectivity & Communication
• In-Flight Entertainment Content

Global In-Flight Entertainment Market – By Geography
• North America
o U.S.
o Canada
o Mexico

• Europe
o France
o Germany
o UK
o Spain
o Rest of Europe

• Asia Pacific (APAC)
o China
o India
o Japan
o Rest of Asia Pacific

• Middle East and Africa
o South Africa
o Saudi Arabia
o UAE
o Rest of Middle East and Africa

• South America
o Brazil
o Rest of South America

About Us:
The Insight Partners is a one stop industry research provider of actionable intelligence. We help our clients in getting solutions to their research requirements through our syndicated and consulting research services. We are a specialist in Technology, Healthcare, Manufacturing, Automotive and Defense.

Contact Us:
Call: +1-646-491-9876
Email: sales@theinsightpartners.com
Website: https://www.theinsightpartners.com/reports/in-flight-entertainment-market?opr_pK

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