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Global Gamified Healthcare Solutions Market Valued $21714.84 million by 2026 | A report by Akili Interactive, Awesome Human Beings Wanted, Bunchball, EveryMove, Inc., Fitbit, Microsoft, Nike and others

04-25-2019 02:07 PM CET | Health & Medicine

Press release from: Data Bridge Market Research

Global Gamified Healthcare Solutions Market Valued $21714.84

Competitive analysis performed in this global gamified healthcare solution market report puts forth the moves of the key players in the medical device industry such as new product launches, expansions, agreements, joint ventures, partnerships, and recent acquisitions. Two of the most widely used techniques namely SWOT analysis and Porter's Five Forces Analysis have been applied while preparing this market report. This gathered data and information is characterized very neatly with the help of most appropriate graphs, charts or tables in the whole report. In this swiftly transforming industry, market research or secondary research is the best way to collect information quickly where this gamified healthcare solution market research report is vital.

Market Analysis:
Global Gamified Healthcare Solutions Market is expected to rise from its initial estimated value of USD 658.21 million to an estimated value of USD 21714.84 million by 2026, registering a CAGR of 54.81% in the forecast period of 2019-2026. Increasing digitalization and increasing wellness awareness is the major factor for the growth of this market.

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Key Players:
• Akili Interactive Labs, Inc
• Ayogo, Bunchball inc
• EveryMove, Inc
• Fitbit,Inc
• hubbub health inc
• Jawbone
• MANGO HEALTH
• Microsoft
• Nike
• Rally Health, Inc
• Reflexion Health
• SuperBetter, LLC
• Welltok, Inc

Key Developments in the Market:
• In August 2016, Walgreens partnered HealthPrize Technologies and launched HealthPrize Action Engine which will use gamifications so that patient should be engaged in the healthcare programs. This platform will have condition related quizzes, surveys, health tips etc. which will help the patients to learn more.
• In August 2017, Pfizer announced the launched their game Minecraft with some modifications which will help the children with hemophilia to learn about safety and will maintain their treatment plans.

Get Detailed TOC https://databridgemarketresearch.com/toc/?dbmr=global-gamified-healthcare-solutions-market

Market Drivers & Restraint:
• Increasing level of the urbanization and digitalization is the major factor for the growth of this market.
• Increasing number of smartphone user worldwide is driving the growth of this market.
• Market complications and lower ROI is restraining the growth of this market.

Segmentation:
By Product
• Enterprise Based Solutions
• Consumer Based Solutions

By Type
• Casual Games
• Serious Games
• Exercise Games

By Applications
• Fitness Management
• Medical Training
• Medication Management
• Physical Therapy

Geography
• North America
• South America
• Europe
• Asia-Pacific
• Middle East & Africa

Competitive Analysis:
Global gamified healthcare solutions market is highly fragmented and the major players have used various strategies such as new product launches, expansions, agreements, joint ventures, partnerships, acquisitions, and others to increase their footprints in this market. The report includes market shares of gamified healthcare solutions market for global, Europe, North America, Asia-Pacific, South America and Middle East & Africa.

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Data Bridge Market Research set forth itself as an unconventional and neoteric Market research and consulting firm with unparalleled level of resilience and integrated approaches. We are determined to unearth the best market opportunities and foster efficient information for your business to thrive in the market. Data Bridge endeavors to provide appropriate solutions to the complex business challenges and initiates an effortless decision-making process.

Data Bridge Market Research
Tel: +1-888-387-2818
Email: sopan.gedam@databridgemarketresearch.com

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