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Virtual and Augmented Reality Market - Global Research and Forecast 2025 : Google, Samsung Electronics, Microsoft Corporation

04-18-2019 11:06 AM CET | IT, New Media & Software

Press release from: Virtual and Augmented Reality Market Size

Virtual and Augmented Reality Market - Global Research

ResearchMoz include new market research report "Global Virtual and Augmented Reality Market Size, Status and Forecast 2019-2025" to its huge collection of research reports.

The demand within the global market for virtual and augmented reality has been rising at a stellar rate, majorly due to the presence of several end-users of virtual and augmented reality. The providers in the global market for virtual and augmented reality have been focusing on overhauling their marketing strategies to gain a competitive advantage in the market. Furthermore, a number of vendors in the global virtual and augmented reality market have started capitalising on key technologies that can enhance their brand image in the market.

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In 2018, the global Virtual and Augmented Reality market size was million US$ and it is expected to reach million US$ by the end of 2025, with a CAGR of during 2019-2025.

This report focuses on the global Virtual and Augmented Reality status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Virtual and Augmented Reality development in United States, Europe and China.

The key players covered in this study
Google
Samsung Electronics
Microsoft Corporation
Sony Interactive Entertainment
Oculus VR LLC
HTC Corporation
ZeroLigh
EON Reality
Nokia Corporation
Barco
Blippar.com Ltd
Aurasma Ltd. (Hewlett-Packard Development Company. L.P)
MindMaze SA
Virtalis
Manus Machinae
Independiente Communications
VirZOOM
NuFormer Projection

Market segment by Type, the product can be split into
Hardware (Head Mounted Display, Head Up Display, Glasses, Console, Sensor/Input, Camera, and Projector)
Software
Service

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Market segment by Application, split into
Healthcare
Education
Retail
Gaming
Construction
Media and Entertainment
Automotive
Defense and Aerospace
Manufacturing
Energy

Market segment by Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:
To analyze global Virtual and Augmented Reality status, future forecast, growth opportunity, key market and key players.
To present the Virtual and Augmented Reality development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

For the data information by region, company, type and application, 2018 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

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