Family/Indoor Entertainment Centres Market 2019 Global Analysis By Key Players – Dave and Buster's, CEC Entertainment, LOVE YOYO, Main Event Entertainment, Legoland Discovery Center, Landmark Leisure, Timezone, KidZania, Round One Entertainment, America
Family entertainment centers, or FECs, are miniature indoor or outdoor amusement parks that offer a wide variety of entertainment for all ages. Bowling alleys, miniature golf courses, museums, water parks and zoos are some of the many FECs that have endured for decades. Indoor centers mainly range from 10,000 to 200,000 square feet in size.
Accoding to areas, The USA., Europe, and Japan will still maintain their leading position, mainly because of higher income levels. The industry has experienced the a long history. The company has a high reputation with enough capital and technology, such as Dave and Buster's, CEC Entertainment, Round One Entertainment, Timezone, Main Event Entertainment, etc.
According to applications, Family/Indoor Entertainment Centres is used in Multi-attraction Indoor Centers, Outdoor Fun Centers. In 2017, Family/Indoor Entertainment Centres for Multi-attraction Indoor Centers occupied more than 88.39% of total amount.
According to this study, over the next five years the Family/Indoor Entertainment Centres market will register a 10.5% CAGR in terms of revenue, the global market size will reach US$ 17500 million by 2024, from US$ 10600 million in 2019. In particular, this report presents the global revenue market share of key companies in Family/Indoor Entertainment Centres business, shared in Chapter 3.
This report presents a comprehensive overview, market shares and growth opportunities of Family/Indoor Entertainment Centres market by product type, application, key companies and key regions.
This study considers the Family/Indoor Entertainment Centres value and volume generated from the sales of the following segments:
Request a sample copy at
This report studies the global Family/Indoor Entertainment Centres market, especially in North America, Europe, Asia-Pacific, South America, Middle East and Africa, focuses on the Global Family/Indoor Entertainment Centres players in each region, with sales, price, revenue and market share from 2013 to 2019, the top players including
• Dave and Buster's
• CEC Entertainment
• LOVE YOYO
• Main Event Entertainment
• Legoland Discovery Center
• Landmark Leisure
• Round One Entertainment
• America's Incredible Pizza Company
• Scene 75 Entertainment Centers
• Smaash Entertainment
• Lucky Strike
• Toy Town
Split by Product Types, with sales, revenue, price, market share of each type, can be divided into
• Arcade Studios
• VR Gaming Zones
Split by applications, this report focuses on sales, market share and growth rate of Family/Indoor Entertainment Centres in each application, can be divided into
• Below 5000 Sq Feet
• 5,001 to 10,000 Sq Feet
• 10,001 to 20,000 Sq Feet
• 20,001 to 40,000 Sq Feet
• Above 40,000 Sq Feet
Browse full table of contents and data tables at
In addition, this report discusses the key drivers influencing market growth, opportunities, the challenges and the risks faced by key players and the market as a whole. It also analyzes key emerging trends and their impact on present and future development.
• To study and analyze the global Family/Indoor Entertainment Centres market size by key regions/countries, product type and application, history data from 2014 to 2018, and forecast to 2024.
• To understand the structure of Family/Indoor Entertainment Centres market by identifying its various subsegments.
• Focuses on the key global Family/Indoor Entertainment Centres players, to define, describe and analyze the value, market share, market competition landscape, SWOT analysis and development plans in next few years.
• To analyze the Family/Indoor Entertainment Centres with respect to individual growth trends, future prospects, and their contribution to the total market.
• To share detailed information about the key factors influencing the growth of the market (growth potential, opportunities, drivers, industry-specific challenges and risks).
• To project the size of Family/Indoor Entertainment Centres submarkets, with respect to key regions (along with their respective key countries).
• To analyze competitive developments such as expansions, agreements, new product launches and acquisitions in the market.
• To strategically profile the key players and comprehensively analyze their growth strategies.
Order a Purchase Report Copy @
MarketResearchNest.com is the most comprehensive collection of market research products and services on the Web. We offer reports from almost all top publishers and update our collection on daily basis to provide you with instant online access to the world’s most complete and recent database of expert insights on Global industries, organizations, products, and trends.
Mr. Jeet Jain
Connect with us: Google+ | LinkedIn | Twitter | Facebook
This release was published on openPR.
Permanent link to this press release:
You can edit or delete your press release Family/Indoor Entertainment Centres Market 2019 Global Analysis By Key Players – Dave and Buster's, CEC Entertainment, LOVE YOYO, Main Event Entertainment, Legoland Discovery Center, Landmark Leisure, Timezone, KidZania, Round One Entertainment, America here
News-ID: 1695348 • Views: 507
More Releases from Marketresearchnest
ERP Software Market 2019 Global Analysis By Key Players – SAP, Oracle, Sage, I …
MarketResearchNest.com adds “In-depth Research Report of Global ERP Software Market (2019 Version)”new report to its research database. The report spread across 147 pages with multiple tables and figures in it. This comprehensive Global ERP Software Market research report includes a brief on these trends that can help the businesses operating in the industry to understand the market and strategize for their business expansion accordingly. The research report analyzes the market size,
Global Mobile Banking Market Analysis 2019-2024 by Leading Companies: Atom Bank, …
Marketresearchnest Reports adds “Global Mobile Banking Market Growth (Status and Outlook) 2019-2024”new report to its research database. The report spread across 157 pages with multiple tables and figures in it. According to this study, over the next five years the Mobile Banking market will register a xx% CAGR in terms of revenue, the global market size will reach US$ xx million by 2024, from US$ xx million in 2019. In particular,
Vehicle Insurance Market: Comprehensive Study Explores Huge Growth in Future: Le …
MarketResearchNest.com adds “Global Vehicle Insurance Market Size, Status and Forecast 2019-2025” new report to its research database. The report spread across 101 pages with multiple tables and figures in it. This comprehensive Global Vehicle Insurance Market research report includes a brief on these trends that can help the businesses operating in the industry to understand the market and strategize for their business expansion accordingly. The research report analyzes the market size,
Video Game Software Market Share Analysis 2019-2025 by Major Players: EA, Vivend …
MarketResearchNest.com adds “Global Video Game Software Market Size, Status and Forecast 2019-2025” new report to its research database. The report spread across 92 pages with multiple tables and figures in it. This comprehensive Global Video Game Software Market research report includes a brief on these trends that can help the businesses operating in the industry to understand the market and strategize for their business expansion accordingly. The research report analyzes the
More Releases for Entertainment
Family Entertainment Centers Market Seeking Excellent Growth | CEC Entertainment …
A latest survey on Global Family Entertainment Centers Market is conducted to provide hidden gems performance analysis. The study is a perfect mix of qualitative and quantitative information covering market size breakdown of revenue and volume (if applicable) by important segments. The report bridges the historical data from 2013 to 2018 and forecasted till 2025*. Some are the key & emerging players that are part of coverage and have being
Live Entertainment Platforms Market
https://www.qandqmarketresearch.com/reports/7208439/live-entertainment-platforms-market-4 At present, Live Entertainment Platform becomes the hottest Internet exchange information platform in the world. In 2017, the global Live Entertainment Platforms market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 20182025. This report focuses on the global Live Entertainment Platforms status, future forecast, growth opportunity, key market and key players. The study objectives are
Event Management Services Market 2025 SFX Entertainment, YG Entertainment, Live …
The event management organizations have begun their road to success could it be a multinational firm or silicon valley startup everything churns to the introduction. The depiction of the organization in an occasion or a gathering is the picture it continues to carry, it depicts the firm conviction and true values of the organizations and establishes a long-term impression on the group of onlookers. The event management organizations have been
Home Entertainment Market 2017-2021
"Global Home Entertainment Market 2017-2021" The Report covers current Industries Trends, Worldwide Analysis, Global Forecast, Review, Share, Size, Growth, Effect. Description- Home entertainment, both as service and devices, is growing at a steady rate. Viewers can access digital video contents through a number of platforms such as YouTube and Netflix. Contents on these platforms are available either for free or on a subscription basis. Home entertainment devices allow users to play movies
Burnley Music & Entertainment Complex
The worlds of independent music and entertainment production can seem like an overwhelming maze of options. Artists are pulled in every conceivable direction by the differing opinions of an industry which has become more and more unpredictable over the last decade. Roger Burnley, an artist in his own right, has negotiated the twists and turns of a career spanning the areas of music, modeling, recording, acting and teaching.
NANOTECH ENTERTAINMENT RECEIVES INVESTMENT
SAN JOSE, Calif. – June 17, 2008 – NanoTech Entertainment, a newly formed innovative gaming technology company, announces that it has signed an investment agreement with Immersion Corporation, a leading developer and licensor of force feedback technology. Immersion’s investment will help NanoTech launch current and future products that include innovative technologies for the arcade, PC, and console gaming platforms. “When we approached Immersion, they immediately understood the synergy between