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Global Augmented Reality Gaming Market Study Report 2019 | QY Research

04-04-2019 10:48 AM CET | IT, New Media & Software

Press release from: QY Research, Inc. 

Global Augmented Reality Gaming Market

Global Augmented Reality Gaming Market

Augmented reality (AR) is a live direct or indirect view of a physical, real-world environment whose elements are augmented (or supplemented) by computer-generated sensory input such as sound, video, graphics or GPS data. It is related to a more general concept called mediated reality, in which a view of reality is modified (possibly even diminished rather than augmented) by a computer. As a result, the technology functions by enhancing one’s current perception of reality.

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North America is anticipated to emerge as a leading global augmented reality market in overall gaming business. This growth has been spurred by growth in consumers’ disposable income and constant technological innovation. However, South Korea and China in Asia Pacific region are poised to remain as lucrative growth regions throughout the forecast period. From the global standpoint, factors such as technological breakthroughs are foreseen to drive market growth, whereas the upgrade cost of augmented reality devices and high maintenance is expected to curtail growth to some extent.

The global Augmented Reality Gaming market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.
This report focuses on Augmented Reality Gaming volume and value at global level, regional level and company level. From a global perspective, this report represents overall Augmented Reality Gaming market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.
At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.

The following manufacturers are covered:
Augmented Pixels, Aurasma, Blippar, Catchoom, Infinity Augmented Reality, Metaio, Qualcomm, Total Immersion, VividWorks, Wikitude, Zappar

Get Complete Report in your Inbox within 24 hours ($2900): https://www.qyresearch.com/settlement/pre/90dbb45a5237f64c9e49291162e86c89,0,1,Global%20Augmented%20Reality%20Gaming%20Market%20Research%20and%20Forecast%202019

Segment by Regions
North America
Europe
China
Japan

Segment by Type
Head Mounted Display, Handheld Display, Spatial Display
Segment by Application
Commercial Use, Home Use

Click to view Tables, Charts, Figures, TOC, and Companies Mentioned in the global GaN Devices market Report: https://www.qyresearch.com/index/detail/975591/global-augmented-reality-gaming-market

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