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Global Augmented Reality Market Analysis Outlook (2014-2025) | QY Research

04-04-2019 10:45 AM CET | Advertising, Media Consulting, Marketing Research

Press release from: QY Research, Inc. 

Global Augmented Reality Market

Global Augmented Reality Market

Augmented Reality (AR) is an interactive experience of a real-world environment whereby the objects that reside in the real-world are "augmented" by computer-generated perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory.[1] The overlaid sensory information can be constructive (i.e. additive to the natural environment) or destructive (i.e. masking of the natural environment) and is seamlessly interwoven with the physical world such that it is perceived as an immersive aspect of the real environment.[2] In this way, augmented reality alters one’s ongoing perception of a real world environment, whereas virtual reality completely replaces the user's real world environment with a simulated one.[3][4] Augmented reality is related to two largely synonymous terms: mixed reality and computer-mediated reality.

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The Asia-Pacific augmented reality industry accounted for over 19% in 2015, growing at a CAGR of over 80% from 2016 to 2024. China is expected to drive the regional growth with the increasing investments in AR devices and software. The mobile AR market in China is driven by the proliferation of the smartphone industry. Local vendors such as Renren, Tencent and Baidu have invested in the technology and are expected to launch numerous mass-consumer apps that is projected to determine high level of penetration among the customers.

The global Augmented Reality (AR) market is valued at xx million US$ in 2018 is expected to reach xx million US$ by the end of 2025, growing at a CAGR of xx% during 2019-2025.

This report focuses on Augmented Reality (AR) volume and value at global level, regional level and company level. From a global perspective, this report represents overall Augmented Reality (AR) market size by analyzing historical data and future prospect. Regionally, this report focuses on several key regions: North America, Europe, China and Japan.

At company level, this report focuses on the production capacity, ex-factory price, revenue and market share for each manufacturer covered in this report.

The following manufacturers are covered:
Google, Microsoft, Vuzix, Samsung Electronics, Oculus VR, Eon Reality, Infinity Augmented Reality, Magic Leap, Blippar, Daqri, HTC, Playstation, Avegant, OSVR, Zeiss, Visus, FOVE, StarVR

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Segment by Regions
North America
Europe
China
Japan

Segment by Type
Augmented Reality Glasses, Augmented Reality Display, Other
Segment by Application
Game, Medical, Aerospace & Defence, Others

Click to view Tables, Charts, Figures, TOC, and Companies Mentioned in the global GaN Devices market Report: https://www.qyresearch.com/index/detail/975589/global-augmented-reality-ar-market

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