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Family Entertainment Centers Market is expected to reach USD 40,814 million by 2025 | Key players are Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company.

03-25-2019 11:56 AM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Research Cosmos

/ PR Agency: Research Cosmos
Family Entertainment Centers Market is expected to reach USD

Family Entertainment Centers Market Size and Growth Rate:
Family Entertainment Centers Market was valued at USD 18,907 million in 2017 and projected to reach USD 40,814 million by 2025 growing at a CAGR of 10.2% during the forecast period 2018 to 2025.

Family Entertainment Centers Market Overview:
Family entertainment centers (FECs) are small amusement parks or entertainment areas that generally serve local communities in both large and small cities. They are designed to keep the whole family engaged, generally at a cost per person much lower than a traditional amusement park. It offers a variety of entertainment options, such as games rooms, game consoles, video games, indoor game systems, children's games, skill games, Virtual and augmented reality games and more. FEC also organizes private celebrations, such as birthday parties and corporate events. They are also found in attractive areas, such as shopping centers, where customers usually go.

Browse details of 320 number of pages research report developed on Family Entertainment Centers Market @ https://www.researchcosmos.com/reports/family-entertainment-centers-market/1145710247

Family Entertainment Centers Market Growth Drivers and Restraints:
The growth in disposable per capita income, the availability of diversified gaming and entertainment options and favorable youth demographics around the world are driving the growth of the family entertainment center market. However, home games and mobile devices, high initial costs and higher ticket prices are factors that should hinder market growth during the forecast period.

In addition, the continuous launch of the new FECs that support activities for families, the integration of restaurants, participatory games, the rapidly growing investments of shopping centers in the Asia Pacific region and the integration of new technologies such as gambling in virtual reality, 3D technology and others offer tremendous market opportunities.

Geographic Insights of Family Entertainment Centers Market:
North America dominated the global market in 2017, as many operators in this region are integrating new technologies such as 3D technology, virtual reality games and others to the trend, where the consumers prefer the modes from modern entertainment to traditional entertainment options. However, the Asia Pacific region is expected to experience the highest growth rate during the forecast period due to an increase in the number of shopping centers. The largest shopping centers in the world are located mainly in the Asia-Pacific region and represent almost 80% of the retail space in the world under construction.

Ask Free Sample of the report @ https://www.researchcosmos.com/request/family-entertainment-centers-market/1145710247

Key Market Players of Family Entertainment Centers Market:
The key players operating in the global family entertainment centers market include Dave & Buster’s, CEC Entertainment, Inc., Cinergy Entertainment, KidZania, Scene 75 Entertainment Centers, The Walt Disney Company, Lucky Strike Entertainment, FunCity, Smaaash Entertainment Pvt. Ltd., and LEGOLAND Discovery Center.

Family Entertainment Centers Market Key Segmentation:
By Visitor Demographics:
• Families with Children (0-8)
• Families with Children (9-12)
• Teenagers (13-19)
• Young adults (20-25)
• Adults (Ages 25+)

By Facility Size:
• Up to 5,000 sq. ft.
• 5,001 to 10,000 sq. ft.
• 10,001 to 20,000 sq. ft.
• 20,001 to 40,000 sq. ft.
• 1 to 10 acres
• 10 to 30 acres
• Over 30 acres

By Revenue Source:
• Entry Fees & Ticket Sales
• Food & Beverages
• Merchandising
• Advertisement
• Others

By Application:
• Arcade Studios
• AR and VR Gaming Zones
• Physical Play Activities
• Skill/Competition Games
• Others

By Type:
• Children’s Entertainment Centers (CECs)
• Children’s Edutainment Centers (CEDCs)
• Adult Entertainment Centers (AECs)
• Location-based VR Entertainment Centers (LBECs)

For any queries, inquire more @ https://www.researchcosmos.com/inquire/family-entertainment-centers-market/1145710247

About Us:
Research Cosmos is a provider of standard and customized market research, business intelligence and consulting services across more than 100 domains in different industries of the world. We host the trending market reports of the world’s top-notch publishing companies, offering services to a wide range of customers from students to fortune 500 companies and discloses the hidden opportunities in every leading industry of the world.

Contact:
Kevin Stewart
Global Sales Manager
Research Cosmos
www.researchcosmos.com
Blog: https://acutemarketinsights.com
Blog: https://marketreportsweb.com/

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