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Global AR Gaming Market Size, Status and Forecast

03-11-2019 01:49 PM CET | IT, New Media & Software

Press release from: Market Density

/ PR Agency: Market Density

This report focuses on the global AR Gaming status, future forecast, growth opportunity, key market and key players. The study objectives are to present the AR Gaming development in United States, Europe and China. Mobile device manufacturers recently started integrating AR technology into their devices to offer an enhanced user experience and boost their value proportion. Combine this with the integration of powerful processors and 3D cameras, today’s smartphones are becoming an ideal platform for AR gaming. In terms of geography, EMEA led the global AR gaming market during 2016. However, as per the Technavio’s market research report, the Americas is predicted to lead the global AR gaming market during the forecast period. Factors like the rise in number of software applications for mobile devices and presence of leading vendors and AR game developers in Europe drive the market’s growth in EMEA. Furthermore, the increased adoption of the AR gaming market in the Americas propels the market’s growth in the future. In 2017, the global AR Gaming market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.

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Table of Contents:
Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global AR Gaming Market Size Growth Rate by Type (2013-2025)
1.4.2 Mobile Devices
1.4.3 HMDs
1.4.4 Smart Glasses
1.5 Market by Application
1.5.1 Global AR Gaming Market Share by Application (2013-2025)
1.5.2 Innovators
1.5.3 Early Adopters
1.5.4 Early Majority
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 AR Gaming Market Size
2.2 AR Gaming Growth Trends by Regions
2.2.1 AR Gaming Market Size by Regions (2013-2025)
2.2.2 AR Gaming Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 AR Gaming Market Size by Manufacturers
3.1.1 Global AR Gaming Revenue by Manufacturers (2013-2018)
3.1.2 Global AR Gaming Revenue Market Share by Manufacturers (2013-2018)
3.1.3 Global AR Gaming Market Concentration Ratio (CR5 and HHI)
3.2 AR Gaming Key Players Head office and Area Served
3.3 Key Players AR Gaming Product/Solution/Service
3.4 Date of Enter into AR Gaming Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global AR Gaming Market Size by Type (2013-2018)
4.2 Global AR Gaming Market Size by Application (2013-2018)

5 United States
5.1 United States AR Gaming Market Size (2013-2018)
5.2 AR Gaming Key Players in United States
5.3 United States AR Gaming Market Size by Type
5.4 United States AR Gaming Market Size by Application

6 Europe
6.1 Europe AR Gaming Market Size (2013-2018)
6.2 AR Gaming Key Players in Europe
6.3 Europe AR Gaming Market Size by Type
6.4 Europe AR Gaming Market Size by Application

7 China
7.1 China AR Gaming Market Size (2013-2018)
7.2 AR Gaming Key Players in China
7.3 China AR Gaming Market Size by Type
7.4 China AR Gaming Market Size by Application

8 Japan
8.1 Japan AR Gaming Market Size (2013-2018)
8.2 AR Gaming Key Players in Japan
8.3 Japan AR Gaming Market Size by Type
8.4 Japan AR Gaming Market Size by Application

9 Southeast Asia
9.1 Southeast Asia AR Gaming Market Size (2013-2018)
9.2 AR Gaming Key Players in Southeast Asia
9.3 Southeast Asia AR Gaming Market Size by Type
9.4 Southeast Asia AR Gaming Market Size by Application

10 India
10.1 India AR Gaming Market Size (2013-2018)
10.2 AR Gaming Key Players in India
10.3 India AR Gaming Market Size by Type
10.4 India AR Gaming Market Size by Application

11 Central & South America
11.1 Central & South America AR Gaming Market Size (2013-2018)
11.2 AR Gaming Key Players in Central & South America
11.3 Central & South America AR Gaming Market Size by Type
11.4 Central & South America AR Gaming Market Size by Application

12 International Players Profiles
12.1 Catchoom
12.1.1 Catchoom Company Details
12.1.2 Company Description and Business Overview
12.1.3 AR Gaming Introduction
12.1.4 Catchoom Revenue in AR Gaming Business (2013-2018)
12.1.5 Catchoom Recent Development
12.2 Infinity Augmented Reality
12.2.1 Infinity Augmented Reality Company Details
12.2.2 Company Description and Business Overview
12.2.3 AR Gaming Introduction
12.2.4 Infinity Augmented Reality Revenue in AR Gaming Business (2013-2018)
12.2.5 Infinity Augmented Reality Recent Development
12.3 Qualcomm Technologies
12.3.1 Qualcomm Technologies Company Details
12.3.2 Company Description and Business Overview
12.3.3 AR Gaming Introduction
12.3.4 Qualcomm Technologies Revenue in AR Gaming Business (2013-2018)
12.3.5 Qualcomm Technologies Recent Development
12.4 Augmented Pixels
12.4.1 Augmented Pixels Company Details
12.4.2 Company Description and Business Overview
12.4.3 AR Gaming Introduction
12.4.4 Augmented Pixels Revenue in AR Gaming Business (2013-2018)
12.4.5 Augmented Pixels Recent Development
12.5 Aurasma
12.5.1 Aurasma Company Details
12.5.2 Company Description and Business Overview
12.5.3 AR Gaming Introduction
12.5.4 Aurasma Revenue in AR Gaming Business (2013-2018)
12.5.5 Aurasma Recent Development
12.6 Blippar
12.6.1 Blippar Company Details
12.6.2 Company Description and Business Overview
12.6.3 AR Gaming Introduction
12.6.4 Blippar Revenue in AR Gaming Business (2013-2018)
12.6.5 Blippar Recent Development
12.7 Total Immersion
12.7.1 Total Immersion Company Details
12.7.2 Company Description and Business Overview
12.7.3 AR Gaming Introduction
12.7.4 Total Immersion Revenue in AR Gaming Business (2013-2018)
12.7.5 Total Immersion Recent Development
12.8 VividWorks
12.8.1 VividWorks Company Details
12.8.2 Company Description and Business Overview
12.8.3 AR Gaming Introduction
12.8.4 VividWorks Revenue in AR Gaming Business (2013-2018)
12.8.5 VividWorks Recent Development
12.9 Wikitude
12.9.1 Wikitude Company Details
12.9.2 Company Description and Business Overview
12.9.3 AR Gaming Introduction
12.9.4 Wikitude Revenue in AR Gaming Business (2013-2018)
12.9.5 Wikitude Recent Development
12.10 Zappar
12.10.1 Zappar Company Details
12.10.2 Company Description and Business Overview
12.10.3 AR Gaming Introduction
12.10.4 Zappar Revenue in AR Gaming Business (2013-2018)
12.10.5 Zappar Recent Development

13 Market Forecast 2018-2025
13.1 Market Size Forecast by Regions
13.2 United States
13.3 Europe
13.4 China
13.5 Japan
13.6 Southeast Asia
13.7 India
13.8 Central & South America
13.9 Market Size Forecast by Product (2018-2025)
13.10 Market Size Forecast by Application (2018-2025)

14 Analyst's Viewpoints/Conclusions

15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.1.1 Research Programs/Design
15.1.1.2 Market Size Estimation
12.1.1.3 Market Breakdown and Data Triangulation
15.1.2 Data Source
15.1.2.1 Secondary Sources
15.1.2.2 Primary Sources
15.2 Disclaimer
15.3 Author Details
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