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Game Engines Market Share 2018-19 Forecast till 2025 Demand & Growth Analysis by Top Companies including Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Softwar

02-25-2019 12:11 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Decision Market Reports

Game Engines Market

Game Engines Market

Global Game Engines Market Size, Status and Forecast 2018-2025 Report presents the Worldwide Game Engines Market analysis with detailed study of manufacturers, region, type and application and its future scope in the industry till 2025.

In 2018, the global Game Engines market size was $ 1.76 Billion and it is expected to reach $ 4.63 Billion by the end of 2025, with a CAGR of 12.9% during 2019-2025.

A game engine is a software framework designed for the creation and development of video games. Developers use them to create games for consoles, mobile devices and personal computers.

Get Sample PDF of this report at: https://decisionmarketreports.com/request-sample?productID=1014100

Game Engines is mainly used for two applications: PC Games (Desktops, laptops), Mobile Games (Smart phones, PS devices, tablets, etc.), TV Games and Other Games. And PC Games was the most widely used area which took up about 56% of the global total in 2016. And Mobile game is the fast growing market in the world, especially in China where led by Tencent and Netease, etc.

Game Engines can be classified into 3D (includes VR, AR), 2.5D (2D & 3D blended), 2D. There are few 2.5D engines and 2D is usually free, e.g. Cocos2d. The revenue market of 3D game engines took up more than 90% of the global market in 2016. The most type of game engines are written by C++.

The global Game Engines average price is influenced by the global trend. Complete software is usually 0 USDs to 200 USD per month from abroad vendors, if you want to buy new Game Engines. Some of the developers also get money by a smaller share of the game publishers’ revenue, such as 5%, 30%, etc. The average price will be in decline trend if more vendors go into operation in the future.

Europe and USA are the two largest consumption countries of Game Engines in the world in the past few years and it will keep increasing in the next few years. European and USA’s market respectively took up about 29% the global market in 2016, while Japan and Korea are about 13%, and China is followed with the share about 4% as Chinese game developers usually use free game engines.

USA, Germany, China, UK and Japan are now the key developers of Game Engines. There are some vendors with paid engines, but the Chinese market is still controlled by the free engines. And the high quality engines are mainly supplied by overseas producers.

Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization) and Silicon Studio Corp are the key suppliers in the global Game Engines market. Top 10 took up about 80% of the global market in 2016. Free engines took up more than 80% of the Chinese market. Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation Sony and Amazon which have leading technology and market position, are well-known suppliers around the world.

This report focuses on the global Game Engines status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Game Engines development in United States, Europe and China.

The following manufacturers are covered in this report, with sales, revenue, and market share for each company: Unity Technologies, Epic Games, Chukong Tech, Crytek, Valve Corporation, YoYo Games, The Game Creators, Marmalade Tech, Idea Fabrik, Leadwerks Software, Sony, Amazon, GameSalad, Scirra, Corona Labs (Organization), Silicon Studio Corp, Garage Games, Briar Wallace/Blender Foundation (Organization), The OGRE Team (Organization), Godot Engine (Community developed), Mario Zechner (Personal) and Others.

o Market size by Product -
• 3D Game Engines
• 2.5D Game Engines
• 2D Game Engines

o Market size by End User/Applications -
• PC Games
• Mobile Games
• TV Games
• Other Games

o Market size by Region
• North America
• Europe
• China
• Japan
• Southeast Asia
• India
• Central & South America

o The study objectives of this report are:
• To analyze global Game Engines status, future forecast, growth opportunity, key market and key players.
• To present the Game Engines development in United States, Europe and China.
• To strategically profile the key players and comprehensively analyze their development plan and strategies.
• To define, describe and forecast the market by product type, market and key regions.

Continue Reading the Full Report at: https://decisionmarketreports.com/market-reports/1014100/global-game-engines-market

Table of Contents:
1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Game Engines Market Size Growth Rate by Type (2013-2025)
1.5 Market by Application
1.5.1 Global Game Engines Market Share by Application (2013-2025)
1.6 Study Objectives
1.7 Years Considered

2 Global Growth Trends
2.1 Game Engines Market Size
2.2 Game Engines Growth Trends by Regions
2.2.1 Game Engines Market Size by Regions (2013-2025)
2.2.2 Game Engines Market Share by Regions (2013-2018)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Drivers
2.3.3 Market Opportunities

3 Market Share by Key Players
3.1 Game Engines Market Size by Manufacturers
3.1.1 Global Game Engines Revenue by Manufacturers (2013-2018)
3.1.2 Global Game Engines Revenue Market Share by Manufacturers (2013-2018)
3.1.3 Global Game Engines Market Concentration Ratio (CR5 and HHI)
3.2 Game Engines Key Players Head office and Area Served
3.3 Key Players Game Engines Product/Solution/Service
3.4 Date of Enter into Game Engines Market
3.5 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Game Engines Market Size by Type (2013-2018)
4.2 Global Game Engines Market Size by Application (2013-2018)

5 United States

6 Europe

7 China

8 Japan

9 Southeast Asia

10 India

11 Central & South America

12 International Players Profiles
12.1 Unity Technologies
12.1.1 Unity Technologies Company Details
12.1.2 Company Description and Business Overview
12.1.3 Game Engines Introduction
12.1.4 Unity Technologies Revenue in Game Engines Business (2014-2019)
12.1.5 Unity Technologies Recent Development
12.2 Epic Games
12.3 Chukong Tech
12.4 Crytek
12.5 Valve Corporation

13 Market Forecast 2018-2025
13.1 Market Size Forecast by Regions
13.9 Market Size Forecast by Product (2018-2025)
13.10 Market Size Forecast by Application (2018-2025)

In this study, the years considered to estimate the market size of Game Engines are as follows:
History Year: 2013-2017
Base Year: 2017
Estimated Year: 2018
Forecast Year 2018 to 2025

For the data information by region, company, type and application, 2017 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.

About Us:
Decision Market Reports is a one-stop solution, covers market research studies of all the industries, companies and regions. DMR aims at providing quality research, and insights about every market to help our clients in taking right decisions. Our repository consists of most trending industry reports, niche areas, and leading company profiles. A comprehensive collection of reports is updated daily to offer hassle-free access to our latest updated report databases.

Contact Information:
Gasper James,
Decision Market Reports,
304 S Jones Blvd,
Las Vegas,
NV 89107, USA
Call: 1-800-526-8630 (Toll Free)
Email: sales@decisionmarketreports.com

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