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Cloud Gaming Market to Grow at a CAGR of 46.7% to 2023 - Covering Key Players: Sony, GameFly (PlayCast), Nvidia, Ubitus, PlayGiga, Crytek GmbH, PlayKey, Utomik (Kalydo), 51ias.com (Gloud), Cyber Cloud, Yunlian Technology, Liquidsky, BlacknutSAS, Alibaba C

02-19-2019 07:20 PM CET | Advertising, Media Consulting, Marketing Research

Press release from: marketstudyreport.com

/ PR Agency: Market Study Report LLC
Cloud Gaming Market to Grow at a CAGR of 46.7% to 2023 - Covering Key

A detailed study on ‘Cloud Gaming market’ formulated by Market Study Report, LLC, puts together a concise analysis of the growth factors impacting the current business scenario across assorted regions. Significant information pertaining to the industry’s size, share, application, and statistics are also summed in the report in order to present an ensemble prediction. In addition, this report undertakes an accurate competitive analysis illustrating the status of market majors in the projection timeline, while including their expansion strategies and portfolio.

The global Cloud Gaming market is valued at 45 million USD in 2018 and is expected to reach 450 million USD by the end of 2024, growing at a CAGR of 46.7% between 2019 and 2024.

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Since the rapid growth of the cloud computing, data collection and information sharing are led to a higher level and are replacing the traditional computation. Several technologies using cloud in all areas are developing to adapt the revolution of information technology and one of them is cloud gaming.

In cloud gaming implementation, client-server structure is used to create a communication between front end and back end. User inputs are collected and delivered to cloud by UDP link and then data centre starts analysing incoming inputs and gives responses that can be either file stream or a video stream. In the next step, TCP connection receives packets and allocates them to each client. During the communication, required data is encoded into streams and decoded into frames in TCP connection so that video is shown to clients.

While the rapid growth of cloud gaming, challenges especially security risk, latency and bandwidth as well as packet loss are gradually arisen to impede technology developments. Benefits and impacts follow the appearance of cloud gaming and change the way players experience games traditionally. No heavy deployment on hardware or further downloading or updating is required and therefore less production such as disc will be made by vendors.

Because of gamers might expect higher standard experience is met, quality of experience (QoS) is proposed to deal with explosively increased requirements to enhance the performance of gaming. Two research covered on different topics are given to analyse the factors that influence the QoS.

Cloud Gaming Market Segment by Top Manufacturers Including:
Sony, GameFly (PlayCast), Nvidia, Ubitus, PlayGiga, Crytek GmbH, PlayKey, Utomik (Kalydo), 51ias.com (Gloud), Cyber Cloud, Yunlian Technology, Liquidsky, BlacknutSAS, Alibaba Cloud, Baidu, Tencent Cloud, Ksyun (Kingsoft), LeCloud.

Scope of the Report:
This report focuses on the Cloud Gaming Market, especially in North America, Europe, Asia-Pacific, South America, Middle East and Africa. This report categorizes the market based on manufacturers, regions, types and applications.

Cloud Gaming Market Segment by Regions, regional analysis covers:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)

Market Segment by Type, covers:
Video Streaming
File Streaming

Market Segment by Applications, can be divided into:
PC
Connected TV
Tablet
Smartphone

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There are 15 Chapters to deeply display the global Cloud Gaming market.

Chapter 1, to describe Cloud Gaming Market Introduction, product scope, market overview, market opportunities, market risk, market driving force;

Chapter 2, to analyze the top manufacturers of Cloud Gaming, with sales, revenue, and price of Cloud Gaming, in 2016 and 2017;

Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2017;

Chapter 4, to show the global market by regions, with sales, revenue and market share of Cloud Gaming, for each region, from 2013 to 2018;

Chapter 5, 6, 7, 8 and 9, to analyze the key regions, with sales, revenue and market share by key countries in these regions;

Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2013 to 2018;

Chapter 12, Cloud Gaming market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023;

Chapter 13, 14 and 15, to describe Cloud Gaming sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source

For more information on this report, Please visit at:
https://www.marketstudyreport.com/reports/global-cloud-gaming-market-2019-by-company-regions-type-and-application-forecast-to-2024/?utm_source=openpr.com&utm_medium=ADS

Table of Contents:

1 Cloud Gaming Market Overview
2 Manufacturers Profiles
3 Global Cloud Gaming Market Competition, by Players
4 Global Cloud Gaming Market Analysis by Regions
5 North America Cloud Gaming Revenue by Countries
6 Europe Cloud Gaming Revenue by Countries
7 Asia-Pacific Cloud Gaming Revenue by Countries
8 South America Cloud Gaming Revenue by Countries
9 Middle East and Africa Revenue Cloud Gaming by Countries
10 Global Cloud Gaming Market Segment by Type
11 Global Cloud Gaming Market Segment by Application
12 Global Cloud Gaming Market Size Forecast (2018-2023)
13 Research Findings and Conclusion
14 Appendix
14.1 Methodology
14.2 Data Source

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