Press release
Gaming Peripherals Market Size 2019 by Top Manufactures: Roccat, Mionix, COUGAR, AZio, Creative Technology, Gioteck, Jabra
Gaming Peripherals market status and outlook of Global and major regions, from angles of players, countries, product types and end industries; this report analyzes the top players in global market, and splits the Gaming Peripherals market by product type and applications/end industries.The market report contains data for historic years 2017, the base year for calculation is 2018 and the forecast period is 2019 to 2024.
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The Gaming Peripheral Market reports also offer important insights which help the industry experts, product managers, CEOs, and business executives to draft their policies on various parameters including expansion, acquisition, and new product launch as well as analyzing and understanding the market trends
The key manufacturers covered in this report:
• Razer
• Corsair
• A4TECH
• Logitech
• RAPOO
• Genius(KYE Systems Corp)
• SteelSeries
• MADCATZ
• Roccat
• Mionix
• COUGAR
• AZio
• Creative Technology
• Gioteck
• Jabra
• Others
This report focuses on the Gaming Peripherals Market in global market, especially in North America, Europe, Asia-Pacific, South America, Middle East and Africa.
On the basis of product, this report displays the production, revenue, price, market share and growth rate of each type, primarily split into
• Gaming Mouse
• Gaming Keyboards
• Headset
• Controllers
• Mousepads
• Others
On the basis on the end users/applications, this report focuses on the status and outlook for major applications/end users, sales volume, market share and growth rate for each application, including
• Personal
• Commercial
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Table of Contents:
1 Gaming Peripherals Market Overview
1.1 Product Overview and Scope of Gaming Peripherals
1.2 Classification of Gaming Peripherals by Product Category
1.2.1 Global Gaming Peripherals Market Size (Sales) Comparison by Type (2013-2025)
1.2.2 Global Gaming Peripherals Market Size (Sales) Market Share by Type (Product Category) in 2017
1.2.3 Gaming Mouse
1.2.4 Gaming Keyboards
1.2.5 Headset
1.2.6 Controllers
1.2.7 Mousepads
1.2.8 Others
1.3 Global Gaming Peripherals Market by Application/End Users
1.3.1 Global Gaming Peripherals Sales (Volume) and Market Share Comparison by Application (2013-2025)
1.3.2 Personal
1.3.3 Commercial
1.4 Global Gaming Peripherals Market by Region
1.4.1 Global Gaming Peripherals Market Size (Value) Comparison by Region (2013-2025)
1.4.2 United States Gaming Peripherals Status and Prospect (2013-2025)
1.4.3 China Gaming Peripherals Status and Prospect (2013-2025)
1.4.4 Europe Gaming Peripherals Status and Prospect (2013-2025)
1.4.5 Japan Gaming Peripherals Status and Prospect (2013-2025)
1.4.6 Southeast Asia Gaming Peripherals Status and Prospect (2013-2025)
1.4.7 India Gaming Peripherals Status and Prospect (2013-2025)
1.5 Global Market Size (Value and Volume) of Gaming Peripherals (2013-2025)
1.5.1 Global Gaming Peripherals Sales and Growth Rate (2013-2025)
1.5.2 Global Gaming Peripherals Revenue and Growth Rate (2013-2025)
2 Global Gaming Peripherals Competition by Players/Suppliers, Type and Application
2.1 Global Gaming Peripherals Market Competition by Players/Suppliers
2.1.1 Global Gaming Peripherals Sales and Market Share of Key Players/Suppliers (2013-2018)
2.1.2 Global Gaming Peripherals Revenue and Share by Players/Suppliers (2013-2018)
2.2 Global Gaming Peripherals (Volume and Value) by Type
2.2.1 Global Gaming Peripherals Sales and Market Share by Type (2013-2018)
2.2.2 Global Gaming Peripherals Revenue and Market Share by Type (2013-2018)
2.3 Global Gaming Peripherals (Volume and Value) by Region
2.3.1 Global Gaming Peripherals Sales and Market Share by Region (2013-2018)
2.3.2 Global Gaming Peripherals Revenue and Market Share by Region (2013-2018)
2.4 Global Gaming Peripherals (Volume) by Application
3 United States Gaming Peripherals (Volume, Value and Sales Price)
3.1 United States Gaming Peripherals Sales and Value (2013-2018)
3.1.1 United States Gaming Peripherals Sales and Growth Rate (2013-2018)
3.1.2 United States Gaming Peripherals Revenue and Growth Rate (2013-2018)
3.1.3 United States Gaming Peripherals Sales Price Trend (2013-2018)
3.2 United States Gaming Peripherals Sales Volume and Market Share by Players (2013-2018)
3.3 United States Gaming Peripherals Sales Volume and Market Share by Type (2013-2018)
3.4 United States Gaming Peripherals Sales Volume and Market Share by Application (2013-2018)
TOC continued…!
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