Press release
Gesture Recognition Market Size Analysis by Revenue, Trends, Growth, and Outlook 2018 | Top Key Companies Covered: ArcSoft, Crunchfish, eyeSight Technologies, Intel, Microsoft, PointGrab, Samsung Skillsoft and Forecasts to 2023
Gesture recognition is the ability of a device to identify and respond to different gestures, such as movement of hands, fingers, arms, head, or the entire body, of an individual. The Global “Gesture Recognition Market” report 2018 focuses on global major leading industry players providing information such as company profiles, product picture and specification, capacity production, price, cost, production value and contact information. Upstream raw materials and equipment and downstream demand analysis is also carried out. The Gesture Recognition market development trends and marketing channels are analyzed. Finally, the Gesture Recognition Market report ends with a detailed SWOT analysis of the market, investment feasibility and returns, and development trends and forecasts. The report which is the result of ultimate dedication of pedigree professionals has a wealth of information which can benefit anyone, irrespective of their commercial or academic interest.Download Sample Copy of this Report @ https://www.reporthive.com/enquiry.php?id=1636923&req_type=smpl
The development of motion control gaming, have a positive outlook on gesture recognition market size during forecasted years. Some of the major gaming console manufacturers, such as Microsoft, Sony, and Nintendo have motion controllers in their product line, for example, Microsoft developed Kinect that works as a motion controller as well as a gesture recognition device. Similarly, Sony's PlayStation Move can be used with its PlayStation Eye camera, and up to four such motion controllers can be connected at once to enable multi-player gaming. The application of motion controllers in gaming helps users control a game using natural hand gestures. Motion controllers can be considered as the first step toward gesture recognition for gaming.
One of the emerging trends spurring the growth prospects for this market is the development of power-free gesture recognitions. The University of Washington is working on a technology named AllSee, which uses wireless signals to derive power that helps detect gestures. The sensors used in the device work via wireless transmissions and can distinguish between gestures based on the change in amplitude of the signals. The same university has also been developing SideSwipe, by using the reflected global system for mobile communication signals of a smartphone to power gesture recognition. Such technologies can also be integrated with other consumer electronic devices, thereby reducing power consumption.
The global Gesture Recognition market is valued at xx million USD in 2017 and is expected to reach xx million USD by the end of 2023, growing at a CAGR of xx% between 2017 and 2023. The Asia-Pacific will occupy for more market share in following years, especially in China, also fast growing India and Southeast Asia regions. North America, especially The United States, will still play an important role which cannot be ignored. Any changes from United States might affect the development trend of Gesture Recognition. Europe also play important roles in global market, with market size of xx million USD in 2017 and will be xx million USD in 2023, with a CAGR of xx%.
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There are 15 Chapters to deeply display the global Gesture Recognition market.
Chapter 1, to describe Gesture Recognition Introduction, product scope, market overview, market opportunities, market risk, market driving force; Chapter 2, to analyze the top manufacturers of Gesture Recognition, with sales, revenue, and price of Gesture Recognition, in 2016 and 2018;
Chapter 3, to display the competitive situation among the top manufacturers, with sales, revenue and market share in 2016 and 2018; Chapter 4, to show the global market by regions, with sales, revenue and market share of Gesture Recognition, for each region, from 2012 to 2018;
Chapter 5, 6, 7, 8 and 9, to analyze the key regions, with sales, revenue and market share by key countries in these regions; Chapter 10 and 11, to show the market by type and application, with sales market share and growth rate by type, application, from 2012 to 2018;
Chapter 12, Gesture Recognition market forecast, by regions, type and application, with sales and revenue, from 2018 to 2023; Chapter 13, 14 and 15, to describe Gesture Recognition sales channel, distributors, traders, dealers, Research Findings and Conclusion, appendix and data source
Company Coverage (Sales data, Main Products & Services etc.):
ArcSoft
Crunchfish
eyeSight Technologies
Intel
Microsoft
PointGrab
Samsung
SoftKinetic and many more……
Market Segment by Type, covers
2D Gesture Recognition
3D Gesture Recognition
On the basis of the end users/applications, this report focuses on the status and outlook for major applications/end users, consumption (sales), market share and growth rate for each application, including
Automotive
Consumer Electronics
Healthcare
Others
Major Region Market:
North America (United States, Canada and Mexico)
Europe (Germany, France, UK, Russia and Italy)
Asia-Pacific (China, Japan, Korea, India and Southeast Asia)
South America (Brazil, Argentina, Colombia etc.)
Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria and South Africa)
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