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Gaming 2018 Global Industry Key Companies – Sony, Nitendo, Microsoft Market Analysis And Forecast To 2023

11-14-2018 09:22 AM CET | Business, Economy, Finances, Banking & Insurance

Press release from: IMARC Group

Gaming 2018 Global Industry Key Companies – Sony, Nitendo,

Over the past few years, the global gaming market has witnessed a robust growth owing to the increasing penetration of mobile devices and internet coupled with advancements and innovations in hardware and software technologies.

The recent report by IMARC Group, titled “Gaming Market: Global Industry Trends, Share, Size, Growth, Opportunity and Forecast 2018-2023”, estimates that the global gaming market reached a value of US$ 98.5 Billion in 2017. Gaming refers to the act of playing video games through different media such as computers, consoles, arcade machines or mobile phones. It helps in improving physical and mental skills, provides relaxation, fosters positive values such as cohesion and friendship, increases self-esteem, and encourages teamwork. These benefits have not only encouraged the growth of the gaming industry but have led to the trend of gamification which encourages and motivates participants to perform daily tasks usually not connected to gaming. Technological proliferation and innovations in both software and hardware, such as voice recognition, and virtual and augmented reality gaming, have further attracted a larger consumer-base.

Want more information about this market? Request a free report sample: https://www.imarcgroup.com/request?type=report&id=951&flag=B

Market Drivers:

Rising penetration of internet and mobile phones, particularly in the emerging regions, is majorly stimulating the growth of the global gaming market. Apart from this, manufacturers have introduced downloadable content (DLC) which can range from extensive storyline to aesthetic outfit changes. The increasing sales of wearable gaming devices on account of inflating income levels of the consumers are also providing a thrust to the market growth. Additionally, rising adoption of browser and mobile games which provide free-to-play business models, along with a shift from physical to online games are creating a positive outlook for the market. Furthermore, the educators are seeking ways to supplement classroom teaching with gaming in order to help children develop certain life skills. Looking forward, the market is anticipated to expand at a CAGR of about 10% during 2018-2023, reaching a value of US$ 171.7 Billion by 2023.

Browse Full Report with Table of Content & List of Figure: https://www.imarcgroup.com/gaming-market

Market Summary:

On the basis of device type, mobiles and tablets represent the largest segment, accounting for the majority of the total market share. Other major devices include consoles and computers.

Based on platform, the market has been bifurcated into offline and online segments. Amongst these, the offline segment currently holds the largest market share. The online segment is expected to gain traction due to growing demand for multiplayer games on popular social networking sites.

The market has also been segregated on the basis of revenue into game purchase and advertising. Currently, game purchase accounts for the dominant share as it offers a seamless gaming experience.

On the basis of genre, adventure/role playing games represent the leading segment. Other segments include puzzles, social games, strategy and simulation.

Based on the age group, the market has been divided into adult games and children games. Adult games currently lead the market, holding the largest market share.

Region-wise, Asia Pacific enjoys the leading position, accounting for the majority of the global share. Within the region, China and Japan dominate the market on account of rising demand for entertainment. Besides Asia Pacific, other major regions include Europe, North America, Latin America, and Middle East and Africa.

The report has also analysed the competitive landscape of the market with some of the major players being Apple, Disney, Ubisoft, Sony, Nitendo, Microsoft, Sega, Facebook, Zynga and Konami.

Browse related reports:

Virtual Reality Gaming Market Research Report: https://www.imarcgroup.com/virtual-reality-gaming-market

Augmented Reality Gaming Market Research Report: https://www.imarcgroup.com/augmented-reality-gaming-market

About Us

IMARC Group is a leading market research company that offers management strategy and market research worldwide. We partner with clients in all sectors and regions to identify their highest-value opportunities, address their most critical challenges, and transform their businesses.

IMARC’s information products include major market, scientific, economic and technological developments for business leaders in pharmaceutical, industrial, and high technology organizations. Market forecasts and industry analysis for biotechnology, advanced materials, pharmaceuticals, food and beverage, travel and tourism, nanotechnology and novel processing methods are at the top of the company’s expertise.

Contact us

IMARC Group
309 2nd St, Brooklyn, NY 11215, USA
Website: www.imarcgroup.com
Email: sales@imarcgroup.com
USA: +1-631-791-1145
Follow us on twitter: @imarcglobal

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