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Global Mobile Esport Market Size and Forecast 2018-2025 | Sony, EA, Tencent, Netmarble, DeNA

11-13-2018 06:57 AM CET | IT, New Media & Software

Press release from: researchmoz.us

Global Mobile Esport Market Size and Forecast 2018-2025 | Sony,

Esports (also known as electronic sports, e-sports, eSports, or competitive/professional (video) gaming) are a form of competition using video games.(1) Most commonly, esports take the form of organized, multiplayer video game competitions, particularly between professional players. Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s when participation by professional gamers and spectatorship in these events through live streaming saw a large surge in popularity.(2)(3) By the 2010s, esports was a significant factor in the video game industry, with many game developers actively designing toward a professional eSport subculture.

This report focuses on the global Mobile Esport status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Mobile Esport development in United States, Europe and China.

Get a Sample PDF at: https://www.researchmoz.us/enquiry.php?type=S&repid=1931059

The key players covered in this study
- Sony
- EA
- Tencent
- Netmarble
- DeNA
- mixi
- Activision Blizzard
- Ubisoft

Market segment by Type, the product can be split into
- Real-time strategy (RTS
- First-person shooter (FPS),
- Multiplayer online battle arena (MOBA).

Market segment by Application, split into
- Online
- Offline

Market segment by Regions/Countries, this report covers
- United States
- Europe
- China
- Japan
- Southeast Asia
- India
- Central & South America

View Complete TOC with Tables and Figures at: https://www.researchmoz.us/global-mobile-esport-market-size-status-and-forecast-2018-2025-report.html/toc

The study objectives of this report are:
- To analyze global Mobile Esport status, future forecast, growth opportunity, key market and key players.
- To present the Mobile Esport development in United States, Europe and China.
- To strategically profile the key players and comprehensively analyze their development plan and strategies.
- To define, describe and forecast the market by product type, market and key regions.

ResearchMoz is the world’s fastest growing collection of market research reports worldwide. Our database is composed of current market studies from over 100 featured publishers worldwide. Our market research databases integrate statistics with analysis from global, regional, country and company perspectives. ResearchMoz’s service portfolio also includes value-added services such as market research customization, competitive landscaping, and in-depth surveys, delivered by a team of experienced Research Coordinators.

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