Press release
Electronic Gaming Machines (EGM) Market Outlook and Forecasts 2018 to 2025 and Key Players: Sega, Microsoft, PlayStation, Sony, Tai Rely, Nintendo, I-dong, Timetop, Subor, Alien technology, Uniscom, JXD, WINYSON, THRUSTMASTER

Electronic Gaming Machines (EGM) market status and forecast, size by manufacturers, type, application, and region.
The “Global Electronic Gaming Machines (EGM) Analysis to 2025” is a specialized and in-depth study of the Electronic Gaming Machines (EGM) industry with a focus on the global market trend. The report aims to provide an overview of global Electronic Gaming Machines (EGM) with detailed market segmentation by component, type, application and geography. The global Electronic Gaming Machines (EGM) market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading market players and offers key trends and opportunities in the market.
QY Research Groups is a company that simplifies how analysts and decision makers get industry data for their business. Our unique colossal technology has been developed to offer refined search capabilities designed to exploit the long tail of free market research whilst eliminating irrelevant results. We offer reports and update our collection daily to provide you with instant online access to the world's most complete and current database of expert insights on global industries, companies, products, and trends.
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The major manufacturers covered in this report:
• Sega
• Microsoft
• PlayStation
• Sony
• Tai Rely
• Nintendo
• I-dong
• Timetop
• Subor
• Alien technology
• Uniscom
• JXD
• WINYSON
• THRUSTMASTER
• BLACK HORNS
• BETOP
On the basis of product, this report displays the production, revenue, price, and market share and growth rate of each type, primarily split into
• Poker EGMs
• TV EGMs
• Large-scale EGMs
By Application, the market can be split into
• TV Games
• ARC Games
• Poket Games
• PC Games
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The study objectives of this report are:
• To analyze and study the global Electronic Gaming Machines (EGM) capacity, production, value, consumption, status (2013-2017) and forecast (2018-2025);
• Focuses on the key Electronic Gaming Machines (EGM) manufacturers, to study the capacity, production, value, market share and development plans in future.
• Focuses on the global key manufacturers, to define, describe and analyze the market competition landscape, SWOT analysis.
• To define, describe and forecast the market by type, application and region.
• To analyze the global and key regions market potential and advantage, opportunity and challenge, restraints and risks.
• To identify significant trends and factors driving or inhibiting the market growth.
• To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
• To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
• To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
• To strategically profile the key players and comprehensively analyze their growth strategies.
Table of Content
Electronic Gaming Machines (EGM) Market Professional Survey Report 2018
1 Electronic Gaming Machines (EGM) Market Overview
1.1 Product Overview and Scope of Electronic Gaming Machines (EGM)
1.2 Electronic Gaming Machines (EGM) Segment by Type (Product Category)
1.2.1 Global Electronic Gaming Machines (EGM) Production and CAGR (%) Comparison by Type (Product Category)(2013-2025)
1.2.2 Global Electronic Gaming Machines (EGM) Production Market Share by
Type (Product Category) in 2017
1.2.3 Poker EGMs
1.2.3 TV EGMs
Large-scale EGMs
1.3 Global Electronic Gaming Machines (EGM) Segment by Application
1.3.1 Electronic Gaming Machines (EGM) Consumption (Sales) Comparison by Application (2013-2025)
1.3.2 TV Games
1.3.3 ARC Games
1.3.4 Poket Games
1.3.5 PC Games
1.4 Global Electronic Gaming Machines (EGM) Market by Region (2013-2025)
1.4.1 Global Electronic Gaming Machines (EGM) Market Size (Value) and CAGR (%) Comparison by Region (2013-2025)
1.4.2 North America Status and Prospect (2013-2025)
1.4.3 Europe Status and Prospect (2013-2025)
1.4.4 China Status and Prospect (2013-2025)
1.4.5 Japan Status and Prospect (2013-2025)
1.4.6 Southeast Asia Status and Prospect (2013-2025)
1.4.7 India Status and Prospect (2013-2025)
1.5 Global Market Size (Value) of Electronic Gaming Machines (EGM) (2013-2025)
1.5.1 Global Electronic Gaming Machines (EGM) Revenue Status and Outlook (2013-2025)
1.5.2 Global Electronic Gaming Machines (EGM) Capacity, Production Status
and Outlook (2013-2025)
…
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QY Research Groups is a company that simplifies how analysts and decision makers get industry data for their business. Our unique colossal technology has been developed to offer refined search capabilities designed to exploit the long tail of free market research whilst eliminating irrelevant results. QY Research Groups is the collection of market intelligence products and services on the Web. We offer reports and update our collection daily to provide you with instant online access to the world's most complete and current database of expert insights on Global industries, companies, products, and trends.
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