openPR Logo
Press release

Cloud Gaming Market 2018- LiquidSky, NVIDIA, Sony, Valve

10-15-2018 01:58 PM CET | IT, New Media & Software

Press release from: Orbis Research

Cloud Gaming

Cloud Gaming

About Cloud Gaming

Analysts forecast the Global Cloud Gaming Market to grow at a CAGR of 30.48% during the period 2018-2022.

Cloud gaming is a form of online gaming in which the gamers can play a game via internet-connected devices for free or by paying a subscription fee. The game is stored, executed, and rendered on the remote servers or game company’s servers.

Request a Sample of this Report@ http://www.orbisresearch.com/contacts/request-sample/2341308

Covered in this report
The report covers the present scenario and the growth prospects of the global cloud gaming market. To calculate the market size, the report considers the revenue generated based on the type of cloud gaming, which includes video and file streaming.

The market is divided into the following segments based on geography:
Americas
APAC
EMEA

Report, global cloud gaming market 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years.

The report also includes a discussion of the key vendors operating in this market.

Key vendors
LiquidSky
NVIDIA
Sony
Valve

Market driver
Easy availability of updated gaming versions
For a full, detailed list, view our report

Market challenge
Privacy and security concerns in the gaming industry
For a full, detailed list, view our report

Market trend
Cross-platform gaming experience
For a full, detailed list, view our report

Key questions answered in this report
What will the market size be in 2022 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?
What are the market opportunities and threats faced by the key vendors?
What are the strengths and weaknesses of the key vendors?

To make an enquiry on report@ http://www.orbisresearch.com/contacts/enquiry-before-buying/2341308

Some Point from Table of Content:

PART 01: EXECUTIVE SUMMARY
PART 02: SCOPE OF THE REPORT
PART 03: RESEARCH METHODOLOGY
PART 04: MARKET LANDSCAPE
Market ecosystem
Market characteristics
Market segmentation analysis
PART 05: MARKET SIZING
PART 06: FIVE FORCES ANALYSIS
PART 07: MARKET SEGMENTATION BY TYPE
PART 08: MARKET SEGMENTATION BY PLATFORM
Segmentation by platform
Comparison by platform
Gaming consoles – Market size and forecast 2017-2022
Computing devices – Market size and forecast 2017-2022
Smart TVs – Market size and forecast 2017-2022
Mobile devices – Market size and forecast 2017-2022
Market opportunity by platform
PART 09: CUSTOMER LANDSCAPE
PART 10: REGIONAL LANDSCAPE
Geographical segmentation
Regional comparison
Americas – Market size and forecast 2017-2022
APAC – Market size and forecast 2017-2022
EMEA – Market size and forecast 2017-2022
Market opportunity
PART 11: DECISION FRAMEWORK
PART 12: DRIVERS AND CHALLENGES
Market drivers
Market challenges
PART 13: MARKET TRENDS
Penetration of cloud gaming in a multiplayer scenario
Increasing use of cloud gamification
Cross-platform gaming experience
PART 14: VENDOR LANDSCAPE
Overview
Landscape disruption
PART 15: VENDOR ANALYSIS
Vendors covered
Vendor classification
Market positioning of vendors
LiquidSky
NVIDIA
Sony
Valve
PART 16: APPENDIX
List of abbreviations

Browse full report@ http://www.orbisresearch.com/reports/index/global-cloud-gaming-market-2018-2022

About Us:

Orbis Research (orbisresearch.com) is a single point aid for all your market research requirements. We have vast database of reports from the leading publishers and authors across the globe. We specialize in delivering customized reports as per the requirements of our clients. We have complete information about our publishers and hence are sure about the accuracy of the industries and verticals of their specialization. This helps our clients to map their needs and we produce the perfect required market research study for our clients.

Contact Us:

Hector Costello

Senior Manager – Client Engagements

4144N Central Expressway,

Suite 600, Dallas,

Texas - 75204, U.S.A.

Phone No: +1 (214) 884-6817; +912064101019

Email ID: sales@orbisresearch.com

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Cloud Gaming Market 2018- LiquidSky, NVIDIA, Sony, Valve here

News-ID: 1303855 • Views: 448

More Releases from Orbis Research

E-learning Market Share 2021, By Types, New Technology, Learning Process, Key Ve …
One trend in the market is the increase in adoption of microlearning, which refers to learning using bite-sized content. Since educational institutions and the corporate sector focus on personalized learning, there will be a growing preference for microlearning in the coming years. This report focuses on the Global E-learning Market status, future forecast, growth opportunity, key market and key players. The study objectives are to present the E-learning development in United
EdTech Market Analysis 2021 by Application, Players, Stakeholders, and other Par …
EdTech market is segmented by company, region (country), by Type, and by Application. Players, stakeholders, and other participants in the global EdTech market will be able to gain the upper hand as they use the report as a powerful resource. Request a PDF Sample copy of this report @ https://www.orbisresearch.com/contacts/request-sample/6026223 By Company BYJU'S VIPKid iTutorGroup Udacity Newsela Civitas Learning Dreambox Learning Guild Education Coursera Schoology Instructure Knewton 17zuoye Yuanfudao Udemy Age of Learning HuJiang The segmental analysis focuses on revenue and forecast by Type and by Application in
Massage Therapy Software Market 2021-2027 Growth Analysis and Key Manufacturers- …
The most recent writing on the Global Massage Therapy Software Market gives a total outline of the recorded and current industry patterns and examples in the business space. Further it proposes emergency frameworks to the business players to move out of the undesirable emergency and production the benefit gains all through the assessment time interval. Request a sample of Massage Therapy Software Market report @ https://www.orbismarketreports.com/sample-request/178579?utm_source=Maia The new report on the global
Building Automation Software Market 2025 Insights and Covid-19 Impact Analysis: …
Recently published report on "Global Building Automation Software Market-Analysis By Type, Product, Application, By Region, By Country (2020 Edition): Market Insights, Covid-19 Impact, Competition and Forecast (2020-2025)" available at Orbisresearch.com Request a sample at https://www.orbisresearch.com/contacts/request-sample/5413825 The Global Building Automation Software Market, valued at USD 9474.32 Million in the year 2019 has been witnessing unprecedented growth in the last few years on the back of growing need for integrated security and safety

All 5 Releases


More Releases for Cloud

Cloud Storage Market
Cloud storage is a complete solution package, which includes software and services to manage, maintain, and store data in a virtual environment. It helps both large and small & medium enterprises to store and access relevant information from data center through the Internet. These data centers are maintained at distant places and are connected through networks, which enable the users to access information using the Internet. Cloud storage gives additional
Global Cloud Storage Market
Global Cloud Storage Market – Industry Analysis and Forecast (2017-2026) – by Type, Deployment Model, Organization Size, Vertical, and Geography. Global Cloud Storage Market was valued US$ 35.1 Bn in 2017 and is expected to reach US$ 197.4 Bn by 2026, at a CAGR of 25.99% during forecast period. Cloud storage is allowing enterprises to store information on remote servers which can be accessed using internet. These remote servers are operated, maintained
Healthcare Cloud Computing Market -
Healthcare Cloud Computing is a broad, proactive endpoint security solution designed to supplement the existing defenses. It is a cyber-security technology that informs the need for constant monitoring and response to advanced threats. This advanced system measure shifts of security from a reactive threat approach to one that can detect and prevent threats before they even reach the organization. Growing cases of enterprise endpoint targeted attacks and necessity to mitigate it
Reviews of cloud providers
Evaluation and assessment of main cloud web hosting providers helps you are making a more informed choice on which cloud internet hosting company is the proper suit for you. Dallas, tx – jan 24, 2017. Bloggerkhan broadcasts their revised review and assessment of cloud web hosting vendors, their statistics middle places and the offerings and capabilities they offer. In step with mr. Babar, a spokesperson for bloggerkhan, the concept is
Websites in the Cloud
Noxum consults on websites in the Microsoft Cloud Increased website traffic or massive traffic surges means “heavy labor” behind the web interface. Enormous server capacities are needed to compensate for fluctuation and temporary peaks. Cloud websites release companies from the limitations of server hardware. Würzburg - The Noxum GmbH, service and software provider for Cloud solutions, supports companies operating their websites in the Windows Azure Cloud. Enterprises, publishers and online merchants
dinCloud Assembles Cloud Coalition
dinStack integrates technology visionaries to create the industry’s most comprehensive hosted virtual desktop solution. LOS ANGELES, CA – November 17, 2011 – dinCloud, a leading cloud services provider of hosted virtual desktops, today introduced the dinStack, represented by a coalition of leading technology companies focused on realizing the true potential of desktop virtualization. The 24 components involved in the dinStack create the core foundation of dinCloud’s dinHVD (Hosted Virtual Desktop)