Press release
Game-based Learning Market in the US Is Booming | BreakAway Games, Filament Games
A new independent 109 page research with title 'Game-based Learning Market in the US 2018-2022’ guarantees you will remain better informed than your competition. The study covers geographic analysis that includes regions and important players/vendors such as BreakAway Games, Filament Games, LearningWare, Playgen, Toolwire, Tangible Play With n-number of tables and figures examining the Game-based Learning the research gives you a visual, one-stop breakdown of the leading products, submarkets and market leader’s market revenue forecasts as well as analysis to 2022Request a sample report @ https://www.htfmarketreport.com/sample-report/982473-game-based-learning-market
About Game-based Learning
Game-based learning (GBL) is a type of gameplay that has defined learning outcomes. GBL is designed to balance subject matter with gameplay and enable players to retain and apply the learnings to the real world.
HTF analysts forecast the Game-based Learning Market in the US to grow at a CAGR of 17.09% during the period 2017-2022.
Covered in this report
The report covers the present scenario and the growth prospects of the Game-based Learning Market in the US 2018-2022. To calculate the market size, the report considers the revenue generated from the by the vendors from their game-based learning solutions, which include the products and services offered to various customers in the academic and non-academic segments in the US.
Get customization & check discount for report @ https://www.htfmarketreport.com/request-discount/982473-game-based-learning-market
The market is divided into the following segments based on geography:
• US
HTF report Game-based Learning Market in the US 2018-2022, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.
Key vendors
• BreakAway Games
• Filament Games
• LearningWare
• Playgen
• Toolwire
• Tangible Play
Market driver
• Increasing investments from venture capitalists
• For a full, detailed list, view our report
Market challenge
• High development costs
• For a full, detailed list, view our report
Market trend
• Increasing popularity of mobile technologies
• For a full, detailed list, view our report
View Detailed Table of Content @ https://www.htfmarketreport.com/reports/982473-game-based-learning-market
Key questions answered in this report
• What will the market size be in 2022 and what will the growth rate be
• What are the key market trends
• What is driving this market
• What are the challenges to market growth
• Who are the key vendors in this market space
• What are the market opportunities and threats faced by the key vendors
• What are the strengths and weaknesses of the key vendors
You can request one free hour of our analyst’s time when you purchase this market report. Details are provided within the report.
Table of Contents
PART 01: EXECUTIVE SUM
....Continued
Thanks for reading this article, you can also get individual chapter wise section or region wise report version like North America, Europe or Asia.
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