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Cloud Gaming Market Overview by Growing Demand 2018 to 2023

09-27-2018 11:34 AM CET | IT, New Media & Software

Press release from: Research for Markets

Research for Markets

Research for Markets

Cloud Gaming Solutions Industry 2018 Market Research report gives estimation of the factors that are boosting the development of the Cloud Gaming Solutions market and it also gives the analytical data of Market Size, Share, Growth, Application, Opportunity analysis, and forecast on the basis of key principles segments such as end-users, application, product, technology, and region are surveyed comprehensively.

In cloud gaming implementation, client-server structure is used to create a communication between front end and back end. User inputs are collected and delivered to cloud by UDP link and then data centre starts analysing incoming inputs and gives responses that can be either file stream or a video stream. In the next step, TCP connection receives packets and allocates them to each client. During the communication, required data is encoded into streams and decoded into frames in TCP connection so that video is shown to clients.

While the rapid growth of cloud gaming, challenges especially security risk, latency and bandwidth as well as packet loss are gradually arisen to impede technology developments. Benefits and impacts follow the appearance of cloud gaming and change the way players experience games traditionally. No heavy deployment on hardware or further downloading or updating is required and therefore less production such as disc will be made by vendors.

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The following manufacturers are covered in this report:
• Sony
• GameFly (PlayCast)
• Nvidia
• Ubitus
• PlayGiga
• Crytek GmbH
• PlayKey
• Utomik (Kalydo)
• 51ias.com (Gloud)
• Cyber Cloud
• Yunlian Technology
• Liquidsky
• BlacknutSAS
• Alibaba Cloud
• Baidu
• Tencent Cloud
• Ksyun (Kingsoft)
• LeCloud

Market segment by Regions/Countries, this report covers
• Americas
• APAC
• Europe
• Middle East & Africa

Segmentation by product type:
Video Streaming
• File Streaming

Segmentation by application:
• PC
• Connected TV
• Tablet
• Smartphone

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Table of Content:
1 Scope of the Report
2 Executive Summary
3 Global Cloud Gaming by Players
4 Cloud Gaming by Regions
5 Americas
6 APAC
7 Europe
8 Middle East & Africa
9 Market Drivers, Challenges and Trends
10 Global Cloud Gaming Market Forecast
11 Key Players Analysis
12 Research Findings and Conclusion

Note: If you have any special requirements, please let us know and we will offer you the report as you want.

The study objectives of this report are:

•To analyze global Cloud Gaming status, future forecast, growth opportunity, key market and key players.

•To present the Cloud Gaming development in United States, Europe and China.

•To strategically profile the key players and comprehensively analyze their development plan and strategies.

•To define, describe and forecast the market by product type, market and key regions.

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About Us:
Research For Markets indulge in detailed and diligent research on different markets, trends and emerging opportunities in the successive direction to cater to your business needs. We have established the pillars of our flourishing institute on the grounds of Credibility and Reliability. RFM delve into the markets across Asia Pacific, North America, South America, Europe, Middle East And Africa.

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