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Cloud Gaming Market 2018 Analysis by Sony, Microsoft, Amazon, Samsung Electronics, GameFly, Nvidia, Ubitus, Playkey, HaiHong Holding, TongFang, B Ray Medica, Zhongqing Game

07-13-2018 10:04 AM CET | IT, New Media & Software

Press release from: Market Research Future

Cloud Gaming Market 2018 Analysis by Sony, Microsoft, Amazon,

Global Cloud Gaming Market, by Type (Video streaming, File Streaming), by Cloud (Public, Private, Hybrid), by Server (G-Cluster, Play Station, Gamenow), by End user (Serious Gamer, Social Gamer, Core Gamer) - Forecast 2016-2023

The global cloud gaming market is expected to grow at 23% CAGR through the forecast period.

Industry News
• In September 2016, Shoal Games Ltd. entered into a licensing arrangement with Rooplay Inc. to commercialize its innovative cloud-based gaming platform and consumer brand Rooplay
• In August 2016,LiquidSky launched Desktop-as-a-Service (DaaS) platform for cloud gaming

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Market Synopsis:
Cloud gaming is a form of online gaming that enables direct and on-demand video streaming of games on computers, and mobile devices. This type of gaming enables the users to play any game at any place. The adoption of cloud gaming is increasing precipitously owing to various advantages offered by the technology. Some of its major advantages include elimination of expensive hardware, integration of gaming into computer and smart phone, enables instant playing of games, and easy spectating of games amongst others.

An increasing mobile and internet subscriber base, increase in gaming audience, government initiatives related to infrastructure activities, improvements in development of new technologies, and decrease in piracy are the major drivers for this market's growth.

Segmentation
The market for global cloud gaming is segmented on the basis of type, server, cloud, end-user and region. On basis of type the segment is further classified in to video streaming, file streaming and others. The cloud segment is further classified in to public, private, hybrid and community. On basis of server the segment is further classified in to G-cluster, play station, gamenow, stream my game and others. The end-users for the global cloud gaming are serious gamer, core gamer and social gamer.

PlayStation Now, Sony’s cloud-based gaming service that lets gamers access PlayStation 3 titles on their PlayStation 4 and Windows PC, will soon be expanding to include a new platform. When user subscribes, user doesn’t need to install games on console. Instead, Sony has data centers where they can launch games on their own servers. A video feed is then sent directly to user’s device, but nothing is really happening locally.

Regional Analysis
North America and Western Europe is leading the Cloud Gaming Market. The increased penetration of smartphones and tablets in the Americas, high affordability and ability to spend time on leisure activities is a propellant for the market growth. Asia Pacific is expected to show high growth rate during the forecast period. High availability of low-cost smartphones and tablets and emerging trend of using digital technology in Region such as China and India and also due to the raising foreign investments are the factors driving the Asia Pacific market.

Some of the key players in the market are Sony (Japan), GameFly (USA), Nvidia (USA), Ubitus (USA), Playkey (USA), HaiHong Holding (Singapore), TongFang (China), B Ray Medica, Zhongqing Game (China), Microsoft Corporation (U.S.), Amazon (U.S.), Samsung Electronics (South Korea) among others.

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List Of Tables
Table 1World Population By Major Regions (2017 To 2030)
Table 2 Global Cloud Gaming Market: By Region, 2017-2023
Table 3 North America Cloud Gaming Market: By Country, 2017-2023
Table 4 Europe Cloud Gaming Market: By Country, 2017-2023
Table 5 Asia-Pacific Cloud Gaming Market: By Country, 2017-2023
Table 6 Middle East & Africa Cloud Gaming Market: By Country, 2017-2023
Table 7 Latin America Cloud Gaming Market: By Country, 2017-2023
Table 8 Global Cloud Gaming By Cloud Market: By Regions, 2017-2023
Table 9 North America Cloud Gaming By Cloud Market: By Country, 2017-2023
Table10 Europe Cloud Gaming By Cloud Market: By Country, 2017-2023
Continue…

About Market Research Future
At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.

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