Press release
Global Mobile Entertainment Market 2018 Key Players: Apple, Facebook, Gaana.com, Electronic Arts, Google, QuickPlay Media, Disney Interactive, Saavn, Samsung Music Hub.
Mobile Entertainment Market:WiseGuyReports.com adds “Mobile Entertainment Market 2018 Global Analysis, Growth, Trends and Opportunities Research Report Forecasting to 2022” reports to its database.
Executive Summary
The report gives forecast and analysis for the mobile entertainment market on a global and regional level. The study provides historic data of 2016 along with a forecast from 2017 to 2022 based on revenue (USD Million). The study covers drivers and restraints for the mobile entertainment market all along with the impact they have on the demand over the forecast period. Furthermore, the report includes the study of opportunities available in the mobile entertainment market on a global level.
In order to give the complete outlook on the mobile entertainment market, we have included the detailed segmentation on the basis of service type, technology, and region. To know the competitive landscape in the market, a study of Porters Five Forces model for the mobile entertainment market has also been incorporated. The study encompasses a market attractiveness analysis, wherein service segments and regional segments are benchmarked based on their market size, growth rate, and general attractiveness.
The study gives a prominent view on the mobile entertainment market by segmenting the market based on service type and regions. All the segments have been analyzed based on present and future trends and the market is estimated from 2016 to 2022. On the services service type, the market is segmented into mobile music, mobile games, mobile TV, and others. The regional segmentation includes the current and forecast demand for North America, Latin America, Europe, Asia-Pacific, and the Middle East and Africa with its further bifurcation into major countries including China, Japan, U.S. Germany, France, UK, India, and Brazil.
The report also includes detailed profiles of end players such as Apple, Facebook, Gaana.com, Electronic Arts, Google, QuickPlay Media, Disney Interactive, Saavn, Samsung Music Hub. The detailed description of players includes parameters such as company overview, financial overview, business and recent developments of the company.
This report segments global mobile entertainment market as follows:
Global Mobile Entertainment Market: Service type Segment Analysis
Mobile Games
Mobile Music
Mobile TV
Others
Global Mobile Entertainment Market: Regional Segment Analysis
North America
S.
Europe
UK
France
Germany
Asia Pacific
China
Japan
India
Latin America
Brazil
Middle East and Africa
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Table of Contents
Chapter 1. Introduction
1.1. Report description and scope
1.2. Research scope
1.3. Research methodology 1.3.1. Market research process
1.3.2. Market research methodology
Chapter 2. Executive Summary
2.1. Global mobile entertainment market, 2016 2022 (USD Million)
2.2. Global mobile entertainment market: Snapshot
Chapter 3. Mobile Entertainment Market Dynamics
3.1. Introduction
3.2. Market drivers
3.2.1. Global mobile entertainment market drivers: Impact analysis
3.2.2. Increasing penetration of smartphones
3.3. Market restraints
3.3.1. Global mobile entertainment market restraints: Impact analysis
3.3.2. Video gaming on TV
3.4. Opportunities
3.4.1. Technological advancement
3.4.2. Increase in adoption of cloud services for music streaming
3.5. Top Trends in Mobile Entertainment
3.5.1. Change in User Demographics
3.5.2. Wearable Technology
3.5.3. Popularity of Multiplayer Mobile Gaming
3.5.4. Growing In-App Advertising
3.6. Porters five forces analysis
3.6.1. Bargaining power of suppliers
3.6.2. Bargaining power of buyers
3.6.3. Threat from new entrants
3.6.4. Threat from new substitutes
3.6.5. Degree of competition
3.7. Market attractiveness analysis
3.7.1. Market attractiveness analysis, by service service type segment
3.7.2. Market attractiveness analysis, by regional segment
Chapter 4. Global Mobile Entertainment Market Competitive Landscape
4.1. Company market share, 2016 (Subject To Data Availability)
4.2. Strategic Development
4.2.1. Acquisitions Mergers
4.2.2. New Product Launch
4.2.3. Agreements, Partnerships, Collaborations and Joint Ventures
4.2.4. Research and Development, Product and Regional Expansion
Chapter 5. Global Mobile Entertainment Market Service Type Segment Analysis
5.1. Global mobile entertainment market: Service type overview
5.1.1. Global mobile entertainment market revenue share, by service types, 2016 and 2022
5.2. Mobile Games
5.2.1. Global mobile games market , 2016 2022 (USD Million)
5.3. Mobile Music
5.3.1. Global mobile music market, 2016 2022 (USD Million)
5.4. Mobile TV
5.4.1. Global mobile TV market, 2016 2022 (USD Million)
5.5. Others
5.5.1. Global other services market, 2016 2022 (USD Million)
Chapter 6. Global Mobile Entertainment Market Regional Segment Analysis
…
Chapter 7. Company Profile
7.1. Apple
7.1.1. Overview
7.1.2. Financials
7.1.3. Product portfolio
7.1.4. Business strategy
7.1.5. Recent developments
7.2. Facebook
7.2.1. Overview
7.2.2. Financials
7.2.3. Product portfolio
7.2.4. Business strategy
7.2.5. Recent developments
7.3. Gaana.com
7.3.1. Overview
7.3.2. Financials
7.3.3. Product portfolio
7.3.4. Business strategy
7.3.5. Recent developments
7.4. Electronic Arts
7.4.1. Overview
7.4.2. Financials
7.4.3. Product portfolio
7.4.4. Business strategy
7.4.5. Recent developments
7.5. Google
7.5.1. Overview
7.5.2. Financials
7.5.3. Product portfolio
7.5.4. Business strategy
7.5.5. Recent developments
7.6. QuickPlay Media
7.6.1. Overview
7.6.2. Financials
7.6.3. Product portfolio
7.6.4. Business strategy
7.6.5. Recent developments
7.7. Disney Interactive
7.7.1. Overview
7.7.2. Financials
7.7.3. Product portfolio
7.7.4. Business strategy
7.7.5. Recent developments
7.8. Saavn
7.8.1. Overview
7.8.2. Financials
7.8.3. Product portfolio
7.8.4. Business strategy
7.8.5. Recent developments
7.9. Samsung Music Hub
7.9.1. Overview
7.9.2. Financials
7.9.3. Product portfolio
7.9.4. Business strategy
7.9.5. Recent developments
7.10. Activision Blizzard
7.10.1. Overview
7.10.2. Financials
7.10.3. Product portfolio
7.10.4. Business strategy
7.10.5. Recent developments
7.11. Rovio International
7.11.1. Overview
7.11.2. Financials
7.11.3. Product portfolio
7.11.4. Business strategy
7.11.5. Recent developments
7.12. Spotify
7.12.1. Overview
7.12.2. Financials
7.12.3. Product portfolio
7.12.4. Business strategy
7.12.5. Recent developments
7.13. CBS
7.13.1. Overview
7.13.2. Financials
7.13.3. Product portfolio
7.13.4. Business strategy
7.13.5. Recent developments
7.14. CJ EM Netmarble
7.14.1. Overview
7.14.2. Financials
7.14.3. Product portfolio
7.14.4. Business strategy
7.14.5. Recent developments
7.15. Clear Channel Radio Colopl
7.15.1. Overview
7.15.2. Financials
7.15.3. Product portfolio
7.15.4. Business strategy
7.15.5. Recent developments
7.16. CyberAgent
7.16.1. Overview
7.16.2. Financials
7.16.3. Product portfolio
7.16.4. Business strategy
7.16.5. Recent developments
7.17. DeNa
7.17.1. Overview
7.17.2. Financials
7.17.3. Product portfolio
7.17.4. Business strategy
7.17.5. Recent developments
Continuous…
For further information on this report, visit – https://www.wiseguyreports.com/reports/3214473-mobile-entertainment-market-by-services-mobile-games-mobile
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