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Global Virtual Reality (VR) Gaming Accessories Market - Smartphones Segment Remain Fastest Growing Platform

04-18-2018 11:36 AM CET | IT, New Media & Software

Press release from: MRRSE

MRRSE

MRRSE

The global virtual gaming accessories market is projected to grow at a high double-digit CAGR and surpass US$ 31 Bn in revenues by the end of 2025, according to a new report added to the database of Market Research Reports Search Engine (MRRSE). According to the report, the demand for virtual reality gaming accessories is growing as consumers are looking for a more immersive gaming experience. The report titled “Virtual Reality Gaming Accessories Market: Global Industry Analysis 2012 – 2016 and Forecast 2017 – 2025” offers comprehensive insights and guidance that can help readers in understanding the current and likely scenario in this growing market.

Get Exclusive Sample Copy @ https://www.mrrse.com/sample/3536

According to the report, the pervasiveness of smartphones has created lucrative opportunities for virtual reality gaming accessories. The use of smartphones as a platform for virtual reality gaming is growing and the trend is likely to continue during the forecast period. Demand for smartphone based VR headsets is witnessing a spike, and the growth is continue during the forecast period.

Smartphone as a platform will continue to account for the leading revenue share during the assessment period. According to the report, the smartphone segment will remain the most lucrative on the basis of platform during the forecast period. The smartphone segment is projected to reach US$ 14 bn by the end of 2025, whereas PC as a platform is likely to rake in US$ 10 bn during the same period.

Asia Pacific is one of the leading markets for smartphones and it is no surprise that the region dominates sales of virtual reality gaming accessories. The emergence of a strong middle class with significant disposable income is likely to create growth opportunities for manufacturers during the forecast period. According to the report, the APAC virtual reality gaming accessories market is likely to gain traction during the forecast period.

Browse Full Report with Table of Content, List of Table and Figures – https://www.mrrse.com/vr-gaming-accessories-market

The report projects the APAC virtual reality gaming accessories market to reach US$ 14 Bn by the end of 2025. While sales in APAC will be dominated by mid-priced accessories, there is significant scope for high-priced gaming accessories in developed markets of the U.S., Canada, and Western Europe. On account of these factors, manufacturers are likely to focus their attention on boosting their presence in APAC and these developed markets.

The key players profiled in the report include HTC Corporation, Microsoft Corporation, Samsung Corporation, Google Inc., HP Inc, Nintendo Co Ltd, Virtuix Holdings Inc., Sony Corporation, Oculus VR LLC, and Xiaomi Corporation.

About MRRSE

Market Research Reports Search Engine (MRRSE) is an industry-leading database of market intelligence reports. MRRSE is driven by a stellar team of research experts and advisors trained to offer objective advice. Our sophisticated search algorithm returns results based on the report title, geographical region, publisher, or other keywords. 

MRRSE partners exclusively with leading global publishers to provide clients single-point access to top-of-the-line market research. MRRSE’s repository is updated every day to keep its clients ahead of the next new trend in market research, be it competitive intelligence, product or service trends or strategic consulting.

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