openPR Logo
Press release

Development Trends: Augmented Reality and Virtual Reality Market By Key Vendors: Oculus, Qualcomm, Vuzix 2018-2025

01-08-2019 08:09 AM CET | IT, New Media & Software

Press release from: QYresearchreports

QyResearchReports

QyResearchReports

Qyresearchreports include new market research report Augmented Reality and Virtual Reality to its huge collection of research reports.

Virtual Reality (VR) is an artificial, computer-generated simulation or recreation of a real life environment or situation. Augmented Reality (AR) is a technology that layers computer-generated enhancements atop an existing reality in order to make it more meaningful through the ability to interact with it.

Augmented reality and virtual reality are inverse reflections of one in another with what each technology seeks to accomplish and deliver for the user. Virtual reality offers a digital recreation of a real life setting, while augmented reality delivers virtual elements as an overlay to the real world.

In 2017, the global Augmented Reality and Virtual Reality (ARVR) market size was 16100 million US$ and it is expected to reach 777900 million US$ by the end of 2025, with a CAGR of 62.4% during 2018-2025.

This report focuses on the global Augmented Reality and Virtual Reality (ARVR) status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Augmented Reality and Virtual Reality (ARVR) development in United States, Europe and China.

The key players covered in this study
Oculus
Qualcomm
Cyber Glove systems
Microsoft Corporation
Vuzix
Samsung Electronics
...

Click here to get PDF sample report for FREE: https://www.qyresearchreports.com/sample/sample.php?rep_id=1919954&type=S

Market analysis by Region
United States
Europe
China
Japan
Southeast Asia
India
Central & South America

The study objectives of this report are:

To analyze global Augmented Reality and Virtual Reality (ARVR) status, future forecast, growth opportunity, key market and key players.
To present the Augmented Reality and Virtual Reality (ARVR) development in United States, Europe and China.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by product type, market and key regions.

Table of Contents

1 Report Overview
1.1 Study Scope
1.2 Key Market Segments
1.3 Players Covered
1.4 Market Analysis by Type
1.4.1 Global Augmented Reality and Virtual Reality (ARVR) Market Size Growth Rate by Type (2018-2025)
1.4.2 Augmented Reality Devices
1.4.3 Virtual Reality Devices
1.4.4 Projects and Display Wall
1.5 Market by Application
1.5.1 Global Augmented Reality and Virtual Reality (ARVR) Market Share by Application (2017-2025)
1.5.2 Commercial
1.5.3 Consumer
1.5.4 Aerospace and Defense
1.5.5 Medical
1.5.6 Others

Browse Complete Research Report at: https://www.qyresearchreports.com/report/global-augmented-reality-and-virtual-reality-arvr-market-size-status-and-forecast-2018-2025.htm

2 Executive Summary
2.1 Augmented Reality and Virtual Reality (ARVR) Market Size
2.2 Augmented Reality and Virtual Reality (ARVR) Growth Trends by Regions
2.2.1 Augmented Reality and Virtual Reality (ARVR) Market Size by Regions (2017-2025)
2.2.2 Augmented Reality and Virtual Reality (ARVR) Market Share by Regions (2017-2025)
2.3 Industry Trends
2.3.1 Market Top Trends
2.3.2 Market Use Cases

3 Key Players
3.1 Augmented Reality and Virtual Reality (ARVR) Revenue by Manufacturers (2017-2018)
3.2 Augmented Reality and Virtual Reality (ARVR) Key Players Head office and Area Served
3.3 Key Players Augmented Reality and Virtual Reality (ARVR) Product/Solution/Service
3.4 Date of Enter into Augmented Reality and Virtual Reality (ARVR) Market
3.5 Key Players Augmented Reality and Virtual Reality (ARVR) Funding/Investment Analysis
3.6 Global Key Players Augmented Reality and Virtual Reality (ARVR) Valuation & Market Capitalization
3.7 Mergers & Acquisitions, Expansion Plans

4 Breakdown Data by Type and Application
4.1 Global Augmented Reality and Virtual Reality (ARVR) Market Size by Type (2017-2025)
4.2 Global Augmented Reality and Virtual Reality (ARVR) Market Size by Application (2017-2025)
...

List of Tables and Figures

Table Augmented Reality and Virtual Reality (ARVR) Key Market Segments
Table Key Players Augmented Reality and Virtual Reality (ARVR) Covered
Table Global Augmented Reality and Virtual Reality (ARVR) Market Size Growth Rate by Type 2018-2025 (Million US$)
Figure Global Augmented Reality and Virtual Reality (ARVR) Market Size Market Share by Type 2018-2025
Figure Augmented Reality Devices Figures
Table Key Players of Augmented Reality Devices
Figure Virtual Reality Devices Figures
Table Key Players of Virtual Reality Devices
Figure Projects and Display Wall Figures
Table Key Players of Projects and Display Wall
Table Global Augmented Reality and Virtual Reality (ARVR) Market Size Growth by Application 2018-2025 (Million US$)
Figure Commercial Case Studies
Figure Consumer Case Studies
Figure Aerospace and Defense Case Studies
Figure Medical Case Studies
Figure Others Case Studies
...

About Us: QYResearchReports delivers the latest strategic market intelligence to build a successful business footprint in China. Our syndicated and customized research reports provide companies with vital background information of the market and in-depth analysis on the Chinese trade and investment framework, which directly affects their business operations. Reports from QYResearchReports feature valuable recommendations on how to navigate in the extremely unpredictable yet highly attractive Chinese market.

Contact Us:
Brooklyn, NY 11230
United States
Toll Free: 866-997-4948 (USA-CANADA)
Tel: +1-518-618-1030
Web: http://www.qyresearchreports.com
Email: sales@qyresearchreports.com

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Development Trends: Augmented Reality and Virtual Reality Market By Key Vendors: Oculus, Qualcomm, Vuzix 2018-2025 here

News-ID: 1477971 • Views:

More Releases from QYresearchreports

Global Oilfield Communication Equipment Market Latest Achievements and Opportunities by Key Vendors - Alcatel-Lucent, ERF Wireless, Harris Caprock
Global Oilfield Communication Equipment Market Latest Achievements and Opportuni …
Qyresearchreports include new market research report Global Oilfield Communication Equipment Market Insights, Forecast to 2025 to its huge collection of research reports. The Oilfield Communication Equipment market was valued at Million US$ in 2018 and is projected to reach Million US$ by 2025, at a CAGR of during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to
Global Power Over Ethernet (POE) Lighting Market : Key Growth Factors and Forecast 2025 | Cisco Systems, Cree, Philips Lighting, Molex, NuLEDs
Global Power Over Ethernet (POE) Lighting Market : Key Growth Factors and Foreca …
Qyresearchreports include new market research report Global Power Over Ethernet (POE) Lighting Market Insights, Forecast to 2025 to its huge collection of research reports. This report presents the worldwide Power Over Ethernet (POE) Lighting market size (value, production and consumption), splits the breakdown (data status 2013-2018 and forecast to 2025), by manufacturers, region, type and application. This study also analyzes the market status, market share, growth rate, future trends, market drivers, opportunities
Global Automatic Palletizer and Depalletizer Market to be at Forefront by 2025 | ABB, Columbia Machine, FANUC, KUKA
Global Automatic Palletizer and Depalletizer Market to be at Forefront by 2025 | …
Qyresearchreports include new market research report Global Automatic Palletizer and Depalletizer Market Insights, Forecast to 2025 to its huge collection of research reports. Automatic palletizer and depalletizer is a machine that enables automatic stacking of goods and products. It also enables the depalletizing or unloading of goods. The rising consumer income and European Central Bank (ECB) bond-buying program will influence the buying pattern of consumers in EMEA and will result in
Global Weather Forecasting Equipment Market Advancement Analysis and Precise Outlook: Vaisala (Finland), Sutron Corporation (US), Campbell Scientific (US)
Global Weather Forecasting Equipment Market Advancement Analysis and Precise Out …
Qyresearchreports include new market research report Global Weather Forecasting Equipment Market Insights, Forecast to 2025 to its huge collection of research reports. The Weather Forecasting Equipment market was valued at Million US$ in 2018 and is projected to reach Million US$ by 2025, at a CAGR of during the forecast period. In this study, 2018 has been considered as the base year and 2019 to 2025 as the forecast period to

All 5 Releases


More Releases for Reality

Augmented Reality and Virtual Reality Market To Witness Huge Growth : DAQR, EON. …
Global Augmented Reality and Virtual Reality Market 2020-2027 by Technology, Component, Device Type, Industry Vertical, End-user, and Region: Trend Forecast and Growth Opportunity is latest research study released by HTF MI evaluating the market, highlighting opportunities, risk side analysis, and leveraged with strategic and tactical decision-making support. The study provides information on market trends and development, drivers, capacities, technologies, and on the changing investment structure of the Global Augmented Reality
Global Augmented Reality and Virtual Reality Market
Global Augmented Reality and Virtual Reality Market – Global Industry Analysis and Forecast (2017-2026) _ by Technology (Marker-Based, Marker Less and Others), by Device Type (Handheld Device, Head-Up Display, and Others), by Vertical, By Application, and by Geography Market Scenario Global Augmented Reality and Virtual Reality Market was valued US$ 6.1 Bn in 2017, and is expected to reach US$ 58.2 Bn by 2026, at a CAGR of 32.57% during forecast period. Augmented
Augmented & Virtual Reality Market by Technology (Augmented Reality, Virtual Rea …
Global Augmented & Virtual Reality Market was valued at USD 12.36 Billion in the year 2017. Global Augmented & Virtual Reality Market is further estimated to grow at a CAGR of 54.91% from 2018 to reach USD 170.84 Billion by the year 2023. North America region holds the highest market share in 2017 whereas Asia Pacific region is considered as the fastest growing market in the forecasted period. At the
Mixed Reality Market - Convergence of Augmented Reality and Virtual Reality Tech …
Substantial advances in hardware technologies and the adoption of sophisticated mobile software to create real-time and immersive environments are the key factors stimulating the demand for mixed reality (MR). The inroads made by virtual world of computer-generated imagery to real-world environments along with the advancement in automated reality technologies has led to the steady evolution of the MR market. Obtain Brochure For Latest Technology Advancements @ https://www.transparencymarketresearch.com/sample/sample.php?flag=B&rep_id=14210 The mixed reality market
Analysis Augmented Reality and Virtual Reality Market - Computer-Mediated Realit …
AR and VR technologies were incepted in early 90`s, but the technologies are getting into mainstream in recent years. As the market is in emerging stage the number of players are limited and growing year on year, limited entry barrier at present is encouraging new ventures in AR and VR market, while many big players such as Google, Inc., Microsoft, Facebook, and many others are focusing to capitalize the market
AUGMENTED REALITY AND VIRTUAL REALITY Market
The Insight Partners added “Augmented Reality and Virtual Reality Market to 2025 - Global Analysis and Forecasts by Technology, Sensors & Components and Applications” to its research database. The report is spread across 203 pages and supported by 10 company leaders. AR and VR technologies were incepted in early 90`s, but the technologies are getting into mainstream in recent years. As the market is in emerging stage the number of players