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Serious Game Market Future Outlook and Demand to 2025 – IBM, Microsoft, Cisco, Nintendo, Revelian, Tata Interactive Systems, and ARA

09-14-2018 09:02 AM CET | Sports

Press release from: Research for Markets

/ PR Agency: Research For Markets
Serious Game Market

Serious Game Market

The report provides a comprehensive analysis of the Serious Game Market 2018 Global Industry Research report provides in depth analysis by using SWOT analysis i.e. Strength, Weakness, Opportunities and Threat to the organization.

The Global Serious Game Market is accounted for $3221.56 million in 2017 and is expected to reach $15986.95 million by 2026 growing at a CAGR of 19.4% during the forecast period. Factors such as increasing need for user engagement across enterprises, growth in handling of mobile-based educational games and development in learning outcomes are boosting the market growth. However, lack of awareness and improper game design could are some of the factors hindering the market growth.

Serious games are digital applications planned for education with fun. The primary function of serious games is to give knowledge, train, inform, memorize, and teach end users, rather than mere entertainment. It also helps students to learn with fun as it bridges gap between hypothesis and sensible. Serious games are also used in inspection, technical training, competency evaluation, fault finding & rectification, and other applications. It enables advertisers to optimize brand awareness by rising interest of message, target more audience, and make additional traffic to their websites.

Request Free Sample Copy of the Report @ https://www.researchformarkets.com/sample/serious-game-global-market-172046

Analysis of Serious Game Market Key Manufacturers:

Applied Research Associate Inc., BreakAway Games, Ccs Digital Education, Cisco Systems Inc., Designing Digitally Inc., IBM Corp., Microsoft Corp, Nintendo Co. Ltd. and Serious Game International, Revelian, Diginext and Tata Interactive Systems.

The serious game market report also provides an in-depth survey of key players in the market which is based on the various objectives of an organization such as profiling, the product outline, the quantity of production, required raw material, and the financial health of the organization.

Based on application, Simulation Training segment is held steady growth during the predicted period due to simulation allows trainees to purposely undertake high-risk performance or procedural tasks within a safe environment without dangerous implications. By geography, Asia Pacific held the largest share in the market due to high population and countries such as China being the major consumer of learning games and tools.

Platforms Covered:

• Web-Based

• PC-Based

• Mobile-Based

• Hand-Held

View Complete TOC with Tables and Figures @ https://www.researchformarkets.com/reports/serious-game-global-market-172046

This report focuses on the global Serious Game status, future forecast, growth opportunity, key market and key players. The study objectives are to present the Serious Game development in United States, Europe and China.

Verticals Covered:

• Retail

• Media & Entertainment

• Healthcare

• Government

• Energy

• Education

• Corporate

• Automotive

• Aerospace and Defence

• Other Verticals

End Users Covered:

• Enterprise

• Consumer

Applications Covered:

• Advertising & Marketing

• Emergency Services

• Human Resources

• Product Development

• Research & Planning

• Sales

• Simulation Training

• Support

• Other Applications

What our report offers:

- Market share assessments for the regional and country level segments

- Market share analysis of the top industry players

- Strategic recommendations for the new entrants

- Market forecasts for a minimum of 9 years of all the mentioned segments, sub segments and the regional markets

Place a Purchase Order for Serious Game Market@ https://www.researchformarkets.com/buy-now/serious-game-global-market-172046/one

Note: Any special requirements about this report, please let us know and we can provide custom report.

About Research for Markets:

Research for Markets indulges in detailed and diligent research on different markets, trends and emerging opportunities in the successive direction to cater to your business needs. We have established the pillars of our flourishing institute on the grounds of Credibility and Reliability. RFM delve into the markets across Asia Pacific, North America, South America, Europe, Middle East and Africa.

Contact:

Mr. A Naidu

Research for Markets

Tel: +44 8000-4182-37 (UK)

Email: alan.naidu@researchformarkets.com

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