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Global Video Games Market Report by Size, Demand, Track and Trace Technology – Opportunity Analysis and Industry Forecast by 2022

03-22-2018 02:28 PM CET | IT, New Media & Software

Press release from: Fact.MR

Fact.MR

Fact.MR

FACT.MR has been actively involved in offering comprehensive research data concerning various topics which are associated to industrial reference and investor utility. This particular research report titled “Video Games Market Forecast, Trend Analysis & Competition Tracking – Global Review 2017 to 2022” has been added to the wide online database of FACT.MR which discusses the present as well as future market scenario. Readers can access knowledge related to market volume, regional expanse as well as competitive landscape prevailing in the global video games market. In order to study development patterns, this smart assessment also focuses on market dynamics, which talks about drivers, restraints and opportunities estimated to influence the concerned market during the period until 2022.

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The Fact.MR report on global video games market offers a detailed forecast on how the market will expand at a sluggish pace, bringing in close to US$ 140 Bn during the forecast period, 2017-2022. Following insights will offer a predicted road map on how the global video games market will expand through 2022.

Key Market Projections

1- According to the report, by the end of 2017, nearly one-third of video games sold in the world will be action & fighting games. However, towards the end of forecast period, action video games are expected to witness a sluggish growth owing to increasing concerns of violent games influencing the mindset of young generations. Sport games will also remain a top-seller in the global video games market, creating over US$ 3.8 Bn incremental opportunity between 2017 and 2022.

2- In Asia-Pacific excluding Japan (APEJ) region, a majority of video game sales are influenced by the penetrating trend of multi-player user dungeons (MUDs). Moreover, consumers in the APEJ region are growing more inclined towards interactive games available through smartphone applications. By the end of 2022, the video games market in APEJ region is expected to surpass US$ 34 Bn in value.

3- North America is anticipated to remain the largest market for video games through 2022. Prevalence of digital platforms such as gaming consoles, smartphones and portable media devices has propelled the use of video games in the US and Canada. Growing inclination of North American gamers towards advanced user interface technologies such as Virtual Reality (VR) is influencing the future strategies of video game developers.

Analysis by Digital & Physical Platforms

The report distinctively projects a higher demand for console platforms in the world of video gaming. Some of the players in the global market for video games are exclusively offering games for console platforms. Computers, the other physical platform for gaming, is also witnessing a growth in terms of demand, but this segment continues to reflect low CAGRs compared to console platforms. On the basis of digital platforms, outright penetration of smartphones has effectively revolutionized the dynamics of what video gaming was in the past decade. Console and PCs are expected to dominate the global market, while mobiles & tablets are expected to reflect a moderately steady growth at 4.6% CAGR during the forecast period.

Competition Tracking

The report has also outlined the competitive landscape of global video games market by profiling key market players, which include companies such as Activision Blizzards Inc, Nintendo Co. Ltd., NVIDIA Corporation, Sony Corporation, Microsoft Corporation, Electronic Arts Inc., Ubisoft Entertainment SA, King Digital Entertainment Plc., Supercell Oy, Take-Two Interactive Software Inc., Vivendi SA, Konami Holdings Corporation, Disney Interactive Studios (The Walt Disney Group), THQ Nordic (Nordic Games GmbH), Zynga Inc., and Sega Games Co., Ltd.

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Table of Contents:

Global Video Games Market – Executive Summary
Global Video Games Market Overview
2.1. Introduction
2.1.1. Global Video Games Market Taxonomy
2.1.2. Global Video Games Market Definition
2.2. Global Video Games Market Size (US$ Mn) and Forecast, 2012-2022
2.2.1. Global Video Games Market Y-o-Y Growth
2.3. Global Video Games Market Dynamics
2.3.1. Drivers
2.3.2. Restraints
2.3.3. Trends
2.4. Supply Chain
2.5. Cost Structure
2.6. Pricing Analysis
2.7. Raw Material Sourcing Strategy and Analysis
2.8. List of Distributors
2.9. Key Participants Market Presence (Intensity Map) By Region
Global Video Games Market Analysis and Forecast By Game Type
3.1. Global Video Games Market Size and Forecast By Game Type, 2012-2022
3.1.1. Action Video Games Market Size and Forecast, 2012-2022
3.1.1.1. Revenue (US$ Mn) Comparison, By Region
3.1.1.2. Market Share Comparison, By Region
3.1.1.3. Y-o-Y growth Comparison, By Region
3.1.2. Adventure Video Games Market Size and Forecast, 2012-2022
3.1.2.1. Revenue (US$ Mn) Comparison, By Region
3.1.2.2. Market Share Comparison, By Region
3.1.2.3. Y-o-Y growth Comparison, By Region
3.1.3. Arcade Video Games Market Size and Forecast, 2012-2022
3.1.3.1. Revenue (US$ Mn) Comparison, By Region
3.1.3.2. Market Share Comparison, By Region
3.1.3.3. Y-o-Y growth Comparison, By Region
Continued……

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About Fact.MR
Fact.MR is a fast-growing market research firm that offers the most comprehensive suite of syndicated and customized market research reports. We believe transformative intelligence can educate and inspire businesses to make smarter decisions. We know the limitations of the one-size-fits-all approach; that's why we publish multi-industry global, regional, and country-specific research reports.

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Rockville, MD 20852
United States
Email: sales@factmr.com
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