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Worldwide Technology of E-sports Market in Global Industry 2018

03-14-2018 10:37 AM CET | IT, New Media & Software

Press release from: E-sports Market

Worldwide Technology of E-sports Market in Global Industry 2018

Albany, NY, 14th March : Recent research and the current scenario as well as future market potential of "Global E-sports Market Size,Status and Forecast 2025" globally.

This report studies the global E-sports market, analyzes and researches the E-sports development status and forecast in United States, EU, Japan, China, India and Southeast Asia. This report focuses on the top players in global market, like
Activision Blizzard
Epic Games
Nintendo
Riot Games
Valve Corporation
Wargaming.Net
EA Sports
Hi-Rez Studios
Microsoft Studios

Get PDF for more Professional and Technical insights @ https://www.researchmoz.us/enquiry.php?type=S&repid=1560402

Market segment by Regions/Countries, this report covers
United States
EU
Japan
China
India
Southeast Asia

Market segment by Type, the product can be split into
MOBA
FPS
RTS
Other

Market segment by Application, E-sports can be split into
Professional
Amateur

View Complete TOC with tables & Figures @ https://www.researchmoz.us/global-e-sports-market-sizestatus-and-forecast-2025-report.html/toc

Table of Contents

1 Industry Overview of E-sports
1.1 E-sports Market Overview
1.1.1 E-sports Product Scope
1.1.2 Market Status and Outlook
1.2 Global E-sports Market Size and Analysis by Regions (2013-2018)
1.2.1 United States
1.2.2 EU
1.2.3 Japan
1.2.4 China
1.2.5 India
1.2.6 Southeast Asia
1.3 E-sports Market by Type
1.3.1 MOBA
1.3.2 FPS
1.3.3 RTS
1.3.4 Other
1.4 E-sports Market by End Users/Application
1.4.1 Professional
1.4.2 Amateur

Browse Report @ https://www.researchmoz.us/global-e-sports-market-sizestatus-and-forecast-2025-report.html

2 Global E-sports Competition Analysis by Players
2.1 E-sports Market Size (Value) by Players (2013-2018)
2.2 Competitive Status and Trend
2.2.1 Market Concentration Rate
2.2.2 Product/Service Differences
2.2.3 New Entrants
2.2.4 The Technology Trends in Future

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