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In-depth research on Game Engine Management Market Size & Share, Growth, Trends and Forecast 2017 - 2025

In-depth research on Game Engine Management Market Size & Share,

The report analyzes and presents an overview of "Game Engine Management Market - Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2017 - 2025" worldwide.

The objectives of this study are as follows:

To define, describe, and forecast the "Game Engine Management" market by type, application, component, delivery model, end user, and region
To provide detailed information regarding major factors influencing market growth (drivers, restraints, opportunities, and industry-specific challenges)
To analyze micromarkets with respect to individual growth trends, prospects, and contributions to the overall market
To analyze opportunities in the market for stakeholders and provide details of the competitive landscape for market leaders
To forecast the market size of market segments with respect to the four key regions: North America, Europe, Asia, and the Rest of the World (RoW)
To strategically profile the key players and comprehensively analyze their product portfolios, market positions, and core competencies

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Game engine is a software used to create video games and further develop them. Game engine software is used by developers to create games for mobile devices, personal computers, and consoles. Game developers use 2D or 3D based game engine software to plan and code the game quickly and easily. The vital function of the game engine include collision detection, physics engine, scripting, sound, animation, artificial intelligence, and memory management. Of late, most game engines are built on higher level languages such as Java and C.NET, Python, or Lua Script. Most 3D games are now GPU-limited, which nullifies the possible slowdown because of translation overheads, while the developers get benefit in terms of improved productivity and reduced time of coding. This trend of game engine is driven by companies such as Microsoft to gain a technological lead over other companies. Microsoft uses game engine for Xbox (Video gaming brand of Microsoft). It has developed XNA as a software development kit for its all the video games on Xbox. Unity 4, CryENGINE 3, HeroEngine, App Game Kit, Gamebryo, Havok Vision Engine, and Infernal Engine are some of the best rated game engines currently used in the market.

There are various factors driving the growth of the game engine market. One of the driving factor is the hassle free operation or the ease of operation provided by the software to the developer. In addition, the rising demand for different gaming applications by end users is also driving the growth of the game engine market, as demand will encourage the vendors to develop more advanced software. Furthermore, increase in mobile and PC gaming preference by customers drives the growth of the game engine market providing vendors ready customer base to cater. Improved infrastructure, integration of game development and publishing businesses, and improved computing power at lower costs are some of the factors driving the growth of the game engine market. The end user can experience high speed with advanced graphics due to these driving factors. Improved infrastructure in terms of better broadband and Wi-Fi connection globally enables the user to use improved bandwidth, online gaming, network based multiplayer gaming, and social gaming. However, high cost of software for vendors is a restraining factor of the game engine market. Ever changing demand of customers and rapidly changing technologies is another concern for this market. Vendors invest huge capital in research and development for the software of game engines, change in demand over short period of time hampers the growth of the global game engine market.

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The game engine market is segmented on the basis of type, application, and geographic regions. On the basis of type, the game engine market is segmented into 2D game engines, 3D game engines, and 2.5D game engines. By application, the market is segmented into mobile games, PC games, TV games and other games. In terms of region, the market is distributed over North America, Europe, Asia Pacific, South America, and Middle East & Africa. Asia Pacific is expected to dominate the game engine market due to high technological advancements and a large existing customer base present in the countries of this region.

Key players in the global game engine market include Unity Technologies, Chukong Tech, Epic Games, Crytek, Valve Corporation, The Game Creators, YoYo Games, Marmalade Tech, Sony, Leadwerks Software, Amazon, GameSalad, Scirra, Corona Labs, Garage Games, Silicon Studio Corp, Briar Wallace/Blender Foundation and others. In order to have competitive advantage in the market, these players are vigorously involved in organic and inorganic growth strategies. Partnerships, collaborations, agreements, and new product launches are some of the vital strategies followed by them.

The report offers a comprehensive evaluation of the market. It does so via in-depth qualitative insights, historical data, and verifiable projections about market size. The projections featured in the report have been derived using proven research methodologies and assumptions. By doing so, the research report serves as a repository of analysis and information for every facet of the market, including but not limited to: Regional markets, technology, types, and applications.

The study is a source of reliable data on:

Market segments and sub-segments
Market trends and dynamics
Supply and demand
Market size
Current trends/opportunities/challenges
Competitive landscape
Technological breakthroughs
Value chain and stakeholder analysis

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The regional analysis covers:

North America (U.S. and Canada)
Latin America (Mexico, Brazil, Peru, Chile, and others)
Western Europe (Germany, U.K., France, Spain, Italy, Nordic countries, Belgium, Netherlands, and Luxembourg)
Eastern Europe (Poland and Russia)
Asia Pacific (China, India, Japan, ASEAN, Australia, and New Zealand)
Middle East and Africa (GCC, Southern Africa, and North Africa)
The report has been compiled through extensive primary research (through interviews, surveys, and observations of seasoned analysts) and secondary research (which entails reputable paid sources, trade journals, and industry body databases). The report also features a complete qualitative and quantitative assessment by analyzing data gathered from industry analysts and market participants across key points in the industry’s value chain.

A separate analysis of prevailing trends in the parent market, macro- and micro-economic indicators, and regulations and mandates is included under the purview of the study. By doing so, the report projects the attractiveness of each major segment over the forecast period.

Highlights of the report:

A complete backdrop analysis, which includes an assessment of the parent market
Important changes in market dynamics
Market segmentation up to the second or third level
Historical, current, and projected size of the market from the standpoint of both value and volume
Reporting and evaluation of recent industry developments
Market shares and strategies of key players
Emerging niche segments and regional markets
An objective assessment of the trajectory of the market
Recommendations to companies for strengthening their foothold in the market

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