openPR Logo
Press release

Global E-Sports Market Expected to Account for Around US$ 400 Mn revenues by 2022-end, Analysis Report 2017 to 2022

02-23-2018 03:33 PM CET | Sports

Press release from: Fact.MR

Fact.MR

Fact.MR

Major factors influencing growth of the global e-sports market include advancements in gaming technologies, ability of streaming on non-traditional platforms, increasing awareness about e-sports on the back of attention provided by worldwide publishers, and rising number of e-sports enthusiasts. The report, compiled by Fact.MR, provides in-depth analysis of the global e-sports market for the forecast period 2017-2022, and offers key insights about future market direction. E-sports, or electronic sports, are facilitated by electronic system, wherein a human computer interface performs all functions associated with the sport. E-sports is enabling individuals in experiencing various types of game aspects such as tournament, league, and ladder through a single system. Professional gamers, being part of different sporting organizations, participate in E-sports. In various cases, these professional gamers are also sponsored by business organizations.

Request for Sample Report@ https://www.factmr.com/connectus/sample?flag=S&rep_id=217

8 Key Takeaways from Fact.MR’s Report on Global E-Sports Market for Forecast Period 2017 to 2022

Online mode will continue to be the largest design mode segment of e-sports adopted around the world, with revenues estimated to hold approximately 50% market share over the forecast period. But, online design mode of e-sports will lose 114 BPS in its share of the market by 2022-end.


Local Area Network design mode of e-sports is poised to exhibit the highest CAGR through 2022.


On the basis of genres type, racing and real-time strategy are estimated to ride on similar CAGRs through 2022. The real-time strategy genre of e-sports will account for the largest share of the market, in terms of revenues, during 2017 to 2022.


Fighting games are expected to remain the second most lucrative genre of e-sports, in terms of revenues.


Based on buyer type, promotional segment is projected to register the fastest expansion in the global e-sports market through 2022.


Institutional segment is estimated to be the most lucrative buyer type segment, with sales poised to account for nearly US$ 200 Mn revenues by 2022-end.


North America’s dominance in the global e-sports market is expected to remain unchallenged, in terms of revenues. This is partially attributed to the teams of North America, and their great hospitality to myriad new non-academic sponsorships, along with a number of world’s largest leagues & tournaments hosted by this region. These incidences are anticipated to create a huge amount of sponsorship money.


Key players in the global e-sports market include Valve Corporation, Zynga Inc., Activision Blizzard Inc., Tencent Holdings Limited, GungHo Online Entertainment, Inc., Nintendo Co., Ltd., Electronic Arts Inc., Microsoft Corporation, and Sony Corporation.
Browse Full Report with TOC@ https://www.factmr.com/report/217/e-sports-market

Table of Contents:

Global E-Sports Market – Executive Summary
Global E-Sports Market Overview
2.1. Introduction
2.1.1. Global E-Sports Market Taxonomy
2.1.2. Global E-Sports Market Definition
2.2. Global E-Sports Market Size (US$ Mn) and Forecast, 2012-2022
2.2.1. Global E-Sports Market Y-o-Y Growth
2.3. Global E-Sports Market Dynamics
2.3.1. Drivers
2.3.2. Restraints
2.3.3. Trends
2.4. Supply Chain
2.5. Cost Structure
2.6. Pricing Analysis
2.7. Raw Material Sourcing Strategy and Analysis
2.8. List of Distributors
2.9. Key Participants Market Presence (Intensity Map) By Region
Global E-Sports Market Analysis and Forecast By Genres Type
3.1. Global E-Sports Market Size and Forecast By Genres Type, 2012-2022
3.1.1. Fighting games E-Sports Market Size and Forecast, 2012-2022
3.1.1.1. Revenue (US$ Mn) Comparison, By Region
3.1.1.2. Market Share Comparison, By Region
3.1.1.3. Y-o-Y growth Comparison, By Region
3.1.2. First-person shooters E-Sports Market Size and Forecast, 2012-2022
3.1.2.1. Revenue (US$ Mn) Comparison, By Region
3.1.2.2. Market Share Comparison, By Region
3.1.2.3. Y-o-Y growth Comparison, By Region
3.1.3. Real-time strategy E-Sports Market Size and Forecast, 2012-2022
3.1.3.1. Revenue (US$ Mn) Comparison, By Region
3.1.3.2. Market Share Comparison, By Region
3.1.3.3. Y-o-Y growth Comparison, By Region
3.1.4. Sports games E-Sports Market Size and Forecast, 2012-2022
3.1.4.1. Revenue (US$ Mn) Comparison, By Region
3.1.4.2. Market Share Comparison, By Region
3.1.4.3. Y-o-Y growth Comparison, By Region
3.1.5. Racing E-Sports Market Size and Forecast, 2012-2022
3.1.5.1. Revenue (US$ Mn) Comparison, By Region
3.1.5.2. Market Share Comparison, By Region
3.1.5.3. Y-o-Y growth Comparison, By Region
Continued….

Check Discount on this Report@ https://www.factmr.com/connectus/sample?flag=D&rep_id=217

About Fact.MR
Fact.MR is a fast-growing market research firm that offers the most comprehensive suite of syndicated and customized Sports market research reports. We believe transformative intelligence can educate and inspire businesses to make smarter decisions. We know the limitations of the one-size-fits-all approach; that's why we publish multi-industry global, regional, and country-specific research reports.

Contact Us
Fact.MR
11140 Rockville Pike
Suite 400
Rockville, MD 20852
United States
Email: sales@factmr.com
Web: https://www.factmr.com/

This release was published on openPR.

Permanent link to this press release:

Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.

You can edit or delete your press release Global E-Sports Market Expected to Account for Around US$ 400 Mn revenues by 2022-end, Analysis Report 2017 to 2022 here

News-ID: 956021 • Views:

More Releases from Fact.MR

USA Demand for Microbiome Skincare Products in USA Outlook 2025-2035: Key Developments and Future Scope
USA Demand for Microbiome Skincare Products in USA Outlook 2025-2035: Key Develo …
The U.S. microbiome skincare market is projected to experience rapid, data-driven growth over the next decade, driven by rising consumer awareness, ingredient innovation, and the integration of personalized diagnostics. Analysts estimate the U.S. microbiome skincare segment at approximately USD 0.13 billion in 2025, with a projected increase to USD 0.35 billion by 2035, representing a compound annual growth rate (CAGR) of 10.4%. To access the complete data tables and in-depth insights,
USA Demand for Lubricants in USA Outlook 2025-2035: Key Developments and Future Scope
USA Demand for Lubricants in USA Outlook 2025-2035: Key Developments and Future …
The U.S. lubricants market is projected to experience steady growth through 2035, driven by shifts in mobility, industrial demand, and sustainability trends. The market was valued at approximately $41.2 billion in 2024 and is expected to grow at a compound annual growth rate (CAGR) of 2.5%, reaching $52 billion by 2035. To access the complete data tables and in-depth insights, request a Discount On The Report here: https://www.factmr.com/connectus/sample?flag=S&rep_id=12463
European Demand for Intermodal Freight Transportation in UK Outlook 2025-2035: Key Developments and Future Scope
European Demand for Intermodal Freight Transportation in UK Outlook 2025-2035: K …
"Demand for intermodal freight transport connecting the UK and continental Europe is projected to grow at a CAGR of 6.8% between 2025 and 2035, driven by rising trade volumes, decarbonization mandates, and digital logistics innovations. The intermodal market, encompassing rail, short-sea shipping, and last-mile road delivery, is expected to handle over 18 million TEUs (twenty-foot equivalent units) annually by 2035, up from 10.2 million TEUs in 2025. To access the complete
USA Demand for Hydroxyapatite in USA Outlook 2025-2035: Key Developments and Future Scope
USA Demand for Hydroxyapatite in USA Outlook 2025-2035: Key Developments and Fut …
The United States hydroxyapatite (HAp) market is projected to experience sustained, data-driven growth from 2025 through 2035, fueled by rising clinical demand, technological innovation, and expanded applications in regenerative medicine. Market modeling indicates that U.S. consumption of hydroxyapatite will nearly double over the next decade, with strong adoption in orthopedic, dental, and advanced biomaterial sectors. To access the complete data tables and in-depth insights, request a Discount On The Report here:

All 5 Releases


More Releases for Sports

Sports Nutrition Market By Type (Sports Supplements, Sports Food, Sports Drinks, …
Global Sports Nutrition Market 2023 Research Report initially provides a basic overview of the industry that covers definition, applications and manufacturing technology, post which the report explores into the international players in the market. Download Sample PDF at https://www.theinsightpartners.com/sample/TIPRE00006894?utm_source=OpenPR&utm_medium=10379 Key Players Analysis:  Glanbia Plc              PepsiCo Inc.            The Coca-Cola Company                   LOVATE HEALTH SCIENCES               Clif Bar & Company.            BULK POWDERS     Abbott      Yakult Honsha Co., Ltd.      MUSCLEPHARM CORPORATION     GNC HOLDINGS INC The report covers key developments in
Sports Tourism Market to Witness Massive Growth| ITC Sports Travel, Sports Tours …
A latest study released by HTF MI on Global Sports Tourism Market covering key business segments and wide scope geographies to get deep dive analysed market data. The study is a perfect balance bridging both qualitative and quantitative information of Sports Tourism market. The study provides historical data (i.e. Volume** & Value) from 2013 to 2018 and forecasted till 2025*. Some are the key & emerging players that are BAC
02-18-2019 | Sports
Orbis Research
Sports Tourism Market 2019 - BAC Sport, Great Atlantic Sports Travel, ITC Sports …
Global Sports Tourism Market 2019-2023: With the rise in Global Sports Tourism Market, the need for niche Market has grown by a staggering rate. This has resulted in a major push in the Global Sports Tourism    Market Industry Market. With Global Sports Tourism    Market gaining traction across the globe including the developing Markets of APAC and Africa, many software providers have jumped onto the software bandwagon to develop and provide Global
Big Boom in Global Sports Tourism Market 2018: BAC Sport, Great Atlantic Sports …
A professional survey done by Report Consultant has formulated a report titled “Global Sports Tourism Market”, which instills a crisp idea of the influential aspects affecting the growth of the market. It gives the new entrants a clear idea of all the business strategies incorporated by the key players, which is helping them regulate their trade success. It serves a reliable business tool helping the reader to understand the global
09-21-2018 | Sports
ReportsWeb
Sports Tourism Market Breakdown of Leading Market Player’s 2018-2022: Great At …
ReportsWeb.com has announced the addition of the “Global Sports Tourism Market Size Status and Forecast 2018-2022” The report classifies the global Sports Tourism Market in a precise manner to offer detailed insights about the aspects responsible for augmenting as well as restraining market growth. This report studies the global Sports Tourism market, analyzes and researches the Sports Tourism development status and forecast in United States, EU, Japan, China, India and Southeast
Professional Sports Leagues Dominate U.S. Licensed Sports Merchandise Market By …
"The Report US Licensed Sports Merchandise Market: Trends, Opportunities and Forecasts (2016-2021) (By Segment - Sports Apparel, Sports Footwear, Sports Equipment -Videogames, Sporting goods and Toys; By Leagues - NFL, NBA, MLB, NHL; By Key Players - Competitive Landscape) provides information on pricing, market analysis, shares, forecast, and company profiles for key industry participants. - MarketResearchReports.biz" MarketResearchReports has announced the addition of a new research report providing an executive-level blueprint