Press release
Virtual Reality in Gaming Market Analysis by Key Manufacturers, Regions to 2023
Global Virtual Reality in Gaming Market By Hardware (Headsets, Devices, Glasses, Gloves), By Software, By Compatibility (MMOs, Smartphones, Casual Web games, Console)- Forecast 2023Market Scenario:
Virtual reality gaming is a form of application which uses three-dimensional artificial environment and interact with that three-dimensional environment during a game. The artificial environments are created with virtual reality software.
The factors contributing to the growth of the virtual reality in gaming market are the use of three-dimensional environment, developing compact and comfortable virtual reality gaming devices, increasing demand for latest technologies in the gaming industry, rise in disposable income and constant innovation by virtual reality manufacturers. However, factors such as lack of awareness about the technology, limitations of hardware and software among the virtual reality devices and compatibility issues are hindering the growth of the virtual reality in gaming market.
The most popular form of virtual reality is three-dimensional image that is explored on a computer. Hence, virtual reality in gaming refers to the use of sound and graphics technology in games where the gamers use HMDs (head mounted displays), glasses or gloves. It also provides simulation of real time environment for various purposes through games. The products such as gloves and head mounted displays, sensors are used so that it can track the movement made by the user and the data is sent back to the system which in return helps to analyze the data.
Geographically, North-America accounted for the largest market share in the global virtual reality in gaming market, whereas Asia-Pacific is expected to grow at a fast pace over the forecast period, 2017-2023.
The global Virtual Reality in Gaming Market is expected to reach approximately USD 14.6 billion by the end of 2023 with 30.5% CAGR during forecast period 2017-2023.
Study Objectives of VR in Gaming Market
• To provide detailed analysis of the market structure along with forecast of the various segments and sub-segments of the global virtual reality in gaming market.
• To provide insights about factors affecting the market growth.
• To analyze the global virtual reality in gaming market based porter’s five force analysis etc.
• To provide historical and forecast revenue of the market segments and sub-segments with respect to four main geographies and their countries- North America, Europe, Asia, and Rest of the World (ROW).
• To provide country level analysis of the market with respect to the current market size and future prospective.
• To provide country level analysis of the market for segment by hardware, software, compatibility and region.
• To provide strategic profiling of key players in the market, comprehensively analyzing their core competencies, and drawing a competitive landscape for the market.
• To track and analyze competitive developments such as joint ventures, strategic alliances, mergers and acquisitions, new product developments, and research and developments in the global virtual reality in gaming
Get Sample Report @ https://www.marketresearchfuture.com/sample_request/2967
Key Players
The key players in the global virtual reality in gaming market include Electronic Arts Inc (U.S.), Google (U.S.), Newzoo (Netheralnds), HTC Corporation (Taiwan), Oculus VR, LLC (U.S.), Kaneva (U.S.), SAMSUNG (South Korea), Sony Corporation ( Japan), ZEISS International (Germany), LEAP MOTION, INC. (U.S.), VirZOOM, Inc (U.S.) among others.
Segments
For the purpose of this study, Market Research Future has segmented the market of virtual reality in gaming into hardware, software, application and region.
Hardware-
• Devices
• Glasses
• Gloves
• Headsets
• Others
Software Compatibility
• MMOs
• Smartphones
• Casual Web games
• Box PC
• Tablets
• Consoles
• Others
Region
• North-America
• Europe
• Asia-Pacific
• RoW
Get Report Details @ https://www.marketresearchfuture.com/reports/virtual-reality-gaming-market-2967
Regional Analysis-
Regionally, North-America accounted for the largest market share, owing to decreasing average prices of the devices, increasing competition among developers, increasing consumer preference for smart gadgets and increasing demand for new technologies in the gaming industry by the youngsters.
However, Asia-Pacific region is expected to grow over the forecast period, 2017-2023. The reason is attributed to technological developments, need for better picture quality and growing demand for electronic gadgets.
Intended Audience
• Manufacturers
• Distributors
• Research firms
• Software Developers
• Vendors
• Semiconductor Manufacturers
• Technology Investors
At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research & Consulting Services.
MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by Components, Application, Logistics and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions.
In order to stay updated with technology and work process of the industry, MRFR often plans & conducts meet with the industry experts and industrial visits for its research analyst members.
Office No. 528, Amanora Chambers Magarpatta Road, Hadapsar, Pune - 411028 Maharashtra, India
This release was published on openPR.
Permanent link to this press release:
Copy
Please set a link in the press area of your homepage to this press release on openPR. openPR disclaims liability for any content contained in this release.
You can edit or delete your press release Virtual Reality in Gaming Market Analysis by Key Manufacturers, Regions to 2023 here
News-ID: 905450 • Views: …
More Releases from Market Research Future - MRFR

Humic Acid Market Expected to Hit USD 1.14 Billion by 2032 with a Remarkable 10. …
Humic acid is an organic substance formed through the natural decomposition of plant and animal matter in the soil. It is a key component of humic substances, which also include fulvic acid and humin. Known for its ability to improve soil fertility, enhance nutrient uptake, and stimulate plant growth, humic acid has become an essential input in modern agriculture. Beyond agriculture, it finds applications in horticulture, dietary supplements, animal feed,…

Caustic Soda Market Poised to Growth USD 77.98 Billion by 2032 with Thriving CAG …
Caustic soda, also known as sodium hydroxide (NaOH), is one of the most widely used industrial chemicals in the world. It is a strong alkali with highly corrosive properties, commonly produced via the chlor-alkali process along with chlorine and hydrogen as co-products. Caustic soda plays a vital role across multiple industries, including pulp and paper, textiles, alumina refining, soaps and detergents, water treatment, food processing, and chemicals manufacturing.
The global caustic…

Trenchless Pipe Relining Market Set to Grow at an Impressive CAGR of 12.9% Throu …
Trenchless pipe relining is an advanced method of repairing and rehabilitating existing pipelines without the need for extensive excavation. It involves inserting a liner coated with resin into a damaged or corroded pipe, curing it in place, and forming a new structural lining that restores functionality and extends the pipe's service life. This technology has gained significant traction as an efficient, cost-effective, and environmentally friendly alternative to traditional open-cut pipe…

Explosives Market Set to Reach USD 40.2 Billion, with a Healthy 2.13% CAGR Till …
The explosives market encompasses the production, distribution, and application of energetic materials used across a wide range of sectors - from mining, quarrying, and construction to defense, demolition, and special industrial applications. Explosives are engineered formulations designed to release energy rapidly and are typically classified by sensitivity, velocity of detonation, and intended use. While military applications attract attention for their strategic importance, commercial explosives for mining and infrastructure development constitute…
More Releases for Virtual
Virtual Office Staff and Fortitude Virtual Professionals Unite to Elevate Virtua …
On May 5, 2025, two esteemed virtual assistant agencies-Virtual Office Staff and Fortitude Virtual Professionals-officially merged, forming a dynamic alliance poised to redefine the standards of virtual executive support and business operations.
This strategic merger combines the strengths of both organizations, uniting their commitment to delivering top-tier virtual office services that exceed client expectations. Operating under the Fortitude Virtual Professionals brand, the unified entity leverages a robust infrastructure and a reputation…
Virtual Assistance Revolution: Intelligent Virtual Assistants Market (2023-2032)
Global Intelligent Virtual Assistants Market Scope and Overview Report 2023-2032
"According to the research report, the global intelligent virtual assistant market was valued at USD 2.62 billion in 2022 and is expected to reach USD 22.45 billion by 2032, to grow at a CAGR of 24.0% during the forecast period."
This visionary report entitled Intelligent Virtual Assistants Market: By Size, Latest Trends, Share, Huge Growth, Segments, Analysis and Forecast, 2030 published by…
Virtual Workplace Market Seeking Excellent Growth | Opus Virtual Offices, Blackm …
Advance Market Analytics published a new research publication on "Virtual Workplace Market Insights, to 2027" with 232 pages and enriched with self-explained Tables and charts in presentable format. In the Study you will find new evolving Trends, Drivers, Restraints, Opportunities generated by targeting market associated stakeholders. The growth of the Virtual Workplace market was mainly driven by the increasing R&D spending across the world.
Get Free Exclusive PDF Sample Copy of…
Virtual Internet launches “On-Demand” Virtual Data Centers
LONDON, England Feb. 21, 2011 | Virtual Internet – Virtual Internet has announced a new cloud package called Virtual Data Centers which allow IT managers to virtualize their infrastructure “on-demand” via the Internet.
The new self-service package allows managers to slice and dice a minimum of 10GB (or more) of physical disk space and/or physical memory into multiple configurations at will.
Incorporating the best features of a private cloud and Infrastructure-as-a-Service (IaaS),…
Caribbean Association Of Virtual Assistants Open Virtual Assistant Directory To …
CAVA Seeks Outside Assistance In Order To Meet Increased Demands For Virtual Assistants
The Caribbean Association Of Virtual Assistants, the Caribbean’s leading association for virtual assistants is set to accept listings from virtual assistants the world over.
The industry is still fairly new in the Caribbean and due to ever-increasing demands for the services provided by members of the association, the directors have made the decision to seek outside assistance.
Virtual assistants…
Virtual Assistants Become a Little Less Virtual
Toronto, Canada … North American Virtual Assistants and particularly Canadian VA’s have never before had the opportunity to meet and exchange views in this kind of forum and on Canadian soil. Barb Lang, a Toronto based Virtual Assistant specializing in Event Planning, saw a need for new and seasoned VA’s to meet in person in order to exchange ideas and business expertise in a mastermind / workshop type event.…