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Global Gamification Market To Decline At A CAGR Of (30.37%) During The Period 2017-2021 | BADGEVILLE, BigDoor Media, Bunchball, Gigya

12-18-2017 02:48 PM CET | Business, Economy, Finances, Banking & Insurance

Press release from: Researchmoz.us

Gamification Market

Gamification Market

Researchmoz added Most up-to-date research on "Global Gamification Market 2017-2021" to its huge collection of research reports.

Gamification implements game mechanics in a non-gaming context to drive user engagement and solve problems. Some of the popular game mechanics include badges, reward points, ranking, and challenges. The objective is to engage users through a gaming environment. This is an effective technique because people have been trying to merge work with play in many aspects such as loyalty programs of businesses, educational video games, and rewarding schoolchildren for homework.

Technavios analysts forecast the global gamification market to decline at a CAGR of (30.37%) during the period 2017-2021.

To Get Sample Copy of Report visit @ https://www.researchmoz.us/enquiry.php?type=S&repid=1307230

Covered in this report
The report covers the present scenario and the growth prospects of the global gamification market for 2017-2021. To calculate the market size, the report considers the revenue generated from the sales of gamification solutions.

The market is divided into the following segments based on geography:
Americas
APAC
EMEA

Global Gamification Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
BADGEVILLE
BigDoor Media
Bunchball
Gigya

Other prominent vendors
Cadalys
IActionable
Lithium Technologies
PUG PHARM
Seriosity

Get Complete TOC With Tables and Figures @ https://www.researchmoz.us/global-gamification-market-2017-2021-report.html/toc

Market driver
Increased requirement for data on customer behaviour
For a full, detailed list, view our report

Market challenge
Gamification can be ineffective
For a full, detailed list, view our report

Market trend
Increasing penetration of customized marketing
For a full, detailed list, view our report

Key questions answered in this report
What will the market size be in 2020 and what will the growth rate be?
What are the key market trends?
What is driving this market?
What are the challenges to market growth?
Who are the key vendors in this market space?

About ResearchMoz

ResearchMoz is the one stop online destination to find and buy market research reports & Industry Analysis. We fulfill all your research needs spanning across industry verticals with our huge collection of market research reports. We provide our services to all sizes of organizations and across all industry verticals and markets. Our Research Coordinators have in-depth knowledge of reports as well as publishers and will assist you in making an informed decision by giving you unbiased and deep insights on which reports will satisfy your needs at the best price.

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